package com.atsuishio.superbwarfare.client.screens; import com.atsuishio.superbwarfare.ModUtils; import com.atsuishio.superbwarfare.client.RenderHelper; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModItems; import com.atsuishio.superbwarfare.network.ModVariables; import com.atsuishio.superbwarfare.tools.EntityFindUtil; import com.atsuishio.superbwarfare.tools.GunsTool; import com.atsuishio.superbwarfare.tools.HudUtil; import com.atsuishio.superbwarfare.tools.SeekTool; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.RenderType; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.RenderGuiEvent; import net.minecraftforge.eventbus.api.EventPriority; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import java.util.List; import static com.atsuishio.superbwarfare.client.RenderHelper.preciseBlit; @Mod.EventBusSubscriber(value = Dist.CLIENT) public class JavelinHudOverlay { private static final ResourceLocation FRAME = ModUtils.loc("textures/screens/javelin/frame.png"); private static final ResourceLocation FRAME_TARGET = ModUtils.loc("textures/screens/javelin/frame_target.png"); private static final ResourceLocation FRAME_LOCK = ModUtils.loc("textures/screens/javelin/frame_lock.png"); private static float scopeScale = 1; @SubscribeEvent(priority = EventPriority.LOWEST) public static void eventHandler(RenderGuiEvent.Pre event) { int w = event.getWindow().getGuiScaledWidth(); int h = event.getWindow().getGuiScaledHeight(); Player player = Minecraft.getInstance().player; Minecraft mc = Minecraft.getInstance(); Camera camera = mc.gameRenderer.getMainCamera(); Vec3 cameraPos = camera.getPosition(); PoseStack poseStack = event.getGuiGraphics().pose(); if (player != null) { ItemStack stack = player.getMainHandItem(); if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit) return; if ((stack.getItem() == ModItems.JAVELIN.get() && !stack.getOrCreateTag().getBoolean("HoloHidden")) && Minecraft.getInstance().options.getCameraType().isFirstPerson() && ClientEventHandler.zoom) { RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); float deltaFrame = Minecraft.getInstance().getDeltaFrameTime(); float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]); float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]); scopeScale = (float) Mth.lerp(0.5F * deltaFrame, scopeScale, 1.35F + (0.2f * ClientEventHandler.firePos)); float f = (float) Math.min(w, h); float f1 = Math.min((float) w / f, (float) h / f) * scopeScale; float i = Mth.floor(f * f1); float j = Mth.floor(f * f1); float k = ((w - i) / 2) + moveX; float l = ((h - j) / 2) + moveY; float i1 = k + i; float j1 = l + j; preciseBlit(event.getGuiGraphics(), ModUtils.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(event.getGuiGraphics(), ModUtils.loc(stack.getOrCreateTag().getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(event.getGuiGraphics(), ModUtils.loc(GunsTool.getGunIntTag(stack, "Ammo", 0) > 0 ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j); if (stack.getOrCreateTag().getInt("SeekTime") > 1 && stack.getOrCreateTag().getInt("SeekTime") < 20) { preciseBlit(event.getGuiGraphics(), ModUtils.loc("textures/screens/javelin/seek.png"), k, l, 0, 0.0F, i, j, i, j); } event.getGuiGraphics().fill(RenderType.guiOverlay(), 0, (int) l, (int) k + 3, (int) j1, -90, -16777216); event.getGuiGraphics().fill(RenderType.guiOverlay(), (int) i1, (int) l, w, (int) j1, -90, -16777216); RenderSystem.depthMask(true); RenderSystem.defaultBlendFunc(); RenderSystem.enableDepthTest(); RenderSystem.disableBlend(); RenderSystem.setShaderColor(1, 1, 1, 1); float fovAdjust = (float) Minecraft.getInstance().options.fov().get() / 80; Entity targetEntity = EntityFindUtil.findEntity(player.level(), stack.getOrCreateTag().getString("TargetEntity")); List entities = SeekTool.seekLivingEntities(player, player.level(), 512, 10 * fovAdjust); Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 512, 8); float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1; double zoom = 3.1 + 0.5 * fovAdjust2; for (var e : entities) { Vec3 pos = new Vec3(e.getX(), e.getEyeY(), e.getZ()); Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(cameraPos) * (1 - 1.0 / zoom)); var cPos = cameraPos.add(lookAngle); Vec3 p = RenderHelper.worldToScreen(pos, cPos); if (p == null) return; boolean lockOn = stack.getOrCreateTag().getInt("SeekTime") > 20 && e == targetEntity; boolean nearest = e == naerestEntity; poseStack.pushPose(); int x = (int) p.x; int y = (int) p.y; HudUtil.blit(poseStack, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 0, 0, 24, 24, 24, 24, 1f); poseStack.popPose(); } } else { scopeScale = 1; } } } }