package com.atsuishio.superbwarfare.command; import com.atsuishio.superbwarfare.tools.Ammo; import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.builder.LiteralArgumentBuilder; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.EntityArgument; import net.minecraft.network.chat.Component; import net.neoforged.neoforge.server.command.EnumArgument; public class AmmoCommand { public static LiteralArgumentBuilder get() { // mojang你看看你写的是个牛魔Builder😅 return Commands.literal("ammo").requires(s -> s.hasPermission(0)) .then(Commands.literal("get").then(Commands.argument("player", EntityArgument.player()).then(Commands.argument("type", EnumArgument.enumArgument(Ammo.class)).executes(context -> { var player = EntityArgument.getPlayer(context, "player"); var source = context.getSource(); // 权限不足时,只允许玩家查询自己的弹药数量 if (source.isPlayer() && !source.hasPermission(2)) { if (source.getPlayer() != null && !source.getPlayer().getUUID().equals(player.getUUID())) { context.getSource().sendFailure(Component.translatable("commands.ammo.no_permission")); return 0; } } var type = context.getArgument("type", Ammo.class); var value = type.get(player); context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.get", Component.translatable(type.translationKey), value), true); return 0; })))) .then(Commands.literal("set").requires(s -> s.hasPermission(2)).then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(Ammo.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { var players = EntityArgument.getPlayers(context, "players"); var type = context.getArgument("type", Ammo.class); var value = IntegerArgumentType.getInteger(context, "value"); for (var player : players) { type.set(player, value); } context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.set", Component.translatable(type.translationKey), value, players.size()), true); return 0; }))))) .then(Commands.literal("add").requires(s -> s.hasPermission(2)).then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(Ammo.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { var players = EntityArgument.getPlayers(context, "players"); var type = context.getArgument("type", Ammo.class); var value = IntegerArgumentType.getInteger(context, "value"); for (var player : players) { type.add(player, value); } context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.add", Component.translatable(type.translationKey), value, players.size()), true); return 0; }))))); } }