package com.atsuishio.superbwarfare.event; import com.atsuishio.superbwarfare.ModUtils; import com.atsuishio.superbwarfare.capability.LaserCapability; import com.atsuishio.superbwarfare.capability.ModCapabilities; import com.atsuishio.superbwarfare.config.common.GameplayConfig; import com.atsuishio.superbwarfare.entity.ICustomKnockback; import com.atsuishio.superbwarfare.entity.TargetEntity; import com.atsuishio.superbwarfare.entity.projectile.ProjectileEntity; import com.atsuishio.superbwarfare.entity.vehicle.IArmedVehicleEntity; import com.atsuishio.superbwarfare.entity.vehicle.VehicleEntity; import com.atsuishio.superbwarfare.init.*; import com.atsuishio.superbwarfare.item.gun.GunItem; import com.atsuishio.superbwarfare.network.ModVariables; import com.atsuishio.superbwarfare.network.message.ClientIndicatorMessage; import com.atsuishio.superbwarfare.network.message.DrawClientMessage; import com.atsuishio.superbwarfare.network.message.PlayerGunKillMessage; import com.atsuishio.superbwarfare.perk.AmmoPerk; import com.atsuishio.superbwarfare.perk.Perk; import com.atsuishio.superbwarfare.perk.PerkHelper; import com.atsuishio.superbwarfare.tools.DamageTypeTool; import com.atsuishio.superbwarfare.tools.GunsTool; import com.atsuishio.superbwarfare.tools.SoundTool; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.game.ClientboundStopSoundPacket; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageType; import net.minecraft.world.damagesource.DamageTypes; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.vehicle.ContainerEntity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.block.entity.HopperBlockEntity; import net.minecraftforge.event.entity.living.*; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.network.PacketDistributor; import java.text.DecimalFormat; import java.util.Objects; @Mod.EventBusSubscriber public class LivingEventHandler { @SubscribeEvent public static void onEntityAttacked(LivingAttackEvent event) { if (!event.getSource().is(ModDamageTypes.VEHICLE_EXPLOSION) && event.getEntity().getVehicle() instanceof VehicleEntity vehicle) { if (event.getEntity().getVehicle() instanceof IArmedVehicleEntity iArmedVehicle && iArmedVehicle.hidePassenger()) { if (!(event.getSource().is(DamageTypes.EXPLOSION) || event.getSource().is(DamageTypes.PLAYER_EXPLOSION) || event.getSource().is(ModDamageTypes.CUSTOM_EXPLOSION) || event.getSource().is(ModDamageTypes.MINE) || event.getSource().is(ModDamageTypes.PROJECTILE_BOOM))) { vehicle.hurt(event.getSource(),event.getAmount()); } event.setCanceled(true); } } } @SubscribeEvent public static void onEntityHurt(LivingHurtEvent event) { if (event == null || event.getEntity() == null) { return; } handleVehicleHurt(event); handleGunPerksWhenHurt(event); renderDamageIndicator(event); reduceBulletDamage(event); giveExpToWeapon(event); handleGunLevels(event); } @SubscribeEvent public static void onEntityDeath(LivingDeathEvent event) { if (event == null || event.getEntity() == null) { return; } killIndication(event.getSource()); handleGunPerksWhenDeath(event); handlePlayerKillEntity(event); handlePlayerDeathDropAmmo(event.getEntity()); giveKillExpToWeapon(event); if (event.getEntity() instanceof Player player) { handlePlayerBeamReset(player); } } private static void handleVehicleHurt(LivingHurtEvent event) { var vehicle = event.getEntity().getVehicle(); if (vehicle instanceof VehicleEntity) { if (vehicle instanceof IArmedVehicleEntity iArmedVehicle) { if (iArmedVehicle.hidePassenger()){ if (!event.getSource().is(ModDamageTypes.VEHICLE_EXPLOSION)) { event.setCanceled(true); } } else { if (!(event.getSource().is(DamageTypes.EXPLOSION) || event.getSource().is(DamageTypes.PLAYER_EXPLOSION) || event.getSource().is(ModDamageTypes.CUSTOM_EXPLOSION) || event.getSource().is(ModDamageTypes.MINE) || event.getSource().is(ModDamageTypes.PROJECTILE_BOOM))) { vehicle.hurt(event.getSource(),0.7f * event.getAmount()); } event.setAmount(0.3f * event.getAmount()); } } } } /** * 计算子弹伤害衰减 */ private static void reduceBulletDamage(LivingHurtEvent event) { DamageSource source = event.getSource(); LivingEntity entity = event.getEntity(); if (entity == null) return; Entity sourceEntity = source.getEntity(); if (sourceEntity == null) return; double amount = event.getAmount(); double damage = amount; ItemStack stack = sourceEntity instanceof LivingEntity living ? living.getMainHandItem() : ItemStack.EMPTY; var perk = PerkHelper.getPerkByType(stack, Perk.Type.AMMO); // 距离衰减 if (DamageTypeTool.isGunDamage(source)) { double distance = entity.position().distanceTo(sourceEntity.position()); if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) { if (perk instanceof AmmoPerk ammoPerk && ammoPerk.slug) { damage = reduceDamageByDistance(amount, distance, 0.015, 50); } else { damage = reduceDamageByDistance(amount, distance, 0.03, 25); } } else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) { damage = reduceDamageByDistance(amount, distance, 0.001, 150); } else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) { damage = reduceDamageByDistance(amount, distance, 0.02, 50); } else if (stack.is(ModTags.Items.SMG)) { damage = reduceDamageByDistance(amount, distance, 0.02, 50); } else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) || stack.getItem() == ModItems.BOCEK.get()) { damage = reduceDamageByDistance(amount, distance, 0.007, 100); } } // 计算防弹插板减伤 ItemStack armor = entity.getItemBySlot(EquipmentSlot.CHEST); if (armor != ItemStack.EMPTY && armor.getTag() != null && armor.getTag().contains("ArmorPlate")) { double armorValue; armorValue = armor.getOrCreateTag().getDouble("ArmorPlate"); armor.getOrCreateTag().putDouble("ArmorPlate", Math.max(armor.getOrCreateTag().getDouble("ArmorPlate") - damage, 0)); damage = Math.max(damage - armorValue, 0); } // 计算防弹护具减伤 if (source.is(ModTags.DamageTypes.PROJECTILE) || source.is(DamageTypes.MOB_PROJECTILE)) { damage *= 1 - 0.8 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1); } if (source.is(ModTags.DamageTypes.PROJECTILE_ABSOLUTE)) { damage *= 1 - 0.2 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1); } if (source.is(ModDamageTypes.PROJECTILE_BOOM) || source.is(ModDamageTypes.MINE) || source.is(ModDamageTypes.CANNON_FIRE) || source.is(ModDamageTypes.CUSTOM_EXPLOSION) || source.is(DamageTypes.EXPLOSION) || source.is(DamageTypes.PLAYER_EXPLOSION)) { damage *= 1 - 0.3 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1); } event.setAmount((float) damage); if (entity instanceof TargetEntity && sourceEntity instanceof Player player) { player.displayClientMessage(Component.translatable("tips.superbwarfare.target.damage", new DecimalFormat("##.##").format(damage), new DecimalFormat("##.#").format(entity.position().distanceTo(sourceEntity.position())) + "m"), false); } } private static double reduceDamageByDistance(double amount, double distance, double rate, double minDistance) { return amount / (1 + rate * Math.max(0, distance - minDistance)); } /** * 根据造成的伤害,提供武器经验 */ private static void giveExpToWeapon(LivingHurtEvent event) { DamageSource source = event.getSource(); if (source == null) return; Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; double amount = Math.min(0.125 * event.getAmount(), event.getEntity().getMaxHealth()); // 先处理发射器类武器或高爆弹的爆炸伤害 if (source.is(ModDamageTypes.PROJECTILE_BOOM)) { if (stack.is(ModTags.Items.LAUNCHER) || PerkHelper.getItemPerkLevel(ModPerks.HE_BULLET.get(), stack) > 0) { GunsTool.setGunDoubleTag(stack, "Exp", GunsTool.getGunDoubleTag(stack, "Exp", 0) + amount); } } // 再判断是不是枪械能造成的伤害 if (!DamageTypeTool.isGunDamage(source)) return; GunsTool.setGunDoubleTag(stack, "Exp", GunsTool.getGunDoubleTag(stack, "Exp", 0) + amount); } private static void giveKillExpToWeapon(LivingDeathEvent event) { DamageSource source = event.getSource(); if (source == null) return; Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; double amount = 20 + 2 * event.getEntity().getMaxHealth(); // 先处理发射器类武器或高爆弹的爆炸伤害 if (source.is(ModDamageTypes.PROJECTILE_BOOM)) { if (stack.is(ModTags.Items.LAUNCHER) || PerkHelper.getItemPerkLevel(ModPerks.HE_BULLET.get(), stack) > 0) { GunsTool.setGunDoubleTag(stack, "Exp", GunsTool.getGunDoubleTag(stack, "Exp", 0) + amount); } } // 再判断是不是枪械能造成的伤害 if (DamageTypeTool.isGunDamage(source)) { GunsTool.setGunDoubleTag(stack, "Exp", GunsTool.getGunDoubleTag(stack, "Exp", 0) + amount); } // 提升武器等级 int level = GunsTool.getGunIntTag(stack, "Level", 0); double exp = GunsTool.getGunDoubleTag(stack, "Exp", 0); double upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; while (exp >= upgradeExpNeeded) { exp -= upgradeExpNeeded; level = GunsTool.getGunIntTag(stack, "Level", 0) + 1; upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; GunsTool.setGunDoubleTag(stack, "Exp", exp); GunsTool.setGunIntTag(stack, "Level", level); GunsTool.setGunDoubleTag(stack, "UpgradePoint", GunsTool.getGunDoubleTag(stack, "UpgradePoint", 0) + 0.5); } } private static void handleGunLevels(LivingHurtEvent event) { DamageSource source = event.getSource(); if (source == null) return; Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; int level = GunsTool.getGunIntTag(stack, "Level", 0); double exp = GunsTool.getGunDoubleTag(stack, "Exp", 0); double upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; while (exp >= upgradeExpNeeded) { exp -= upgradeExpNeeded; level = GunsTool.getGunIntTag(stack, "Level", 0) + 1; upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; GunsTool.setGunDoubleTag(stack, "Exp", exp); GunsTool.setGunIntTag(stack, "Level", level); GunsTool.setGunDoubleTag(stack, "UpgradePoint", GunsTool.getGunDoubleTag(stack, "UpgradePoint", 0) + 0.5); } } private static void killIndication(DamageSource source) { var sourceEntity = source.getEntity(); if (sourceEntity == null) { return; } // 如果配置不选择全局伤害提示,则只在伤害类型为mod添加的时显示指示器 if (!GameplayConfig.GLOBAL_INDICATION.get() && !DamageTypeTool.isModDamage(source)) { return; } if (!sourceEntity.level().isClientSide() && sourceEntity instanceof ServerPlayer player) { SoundTool.playLocalSound(player, ModSounds.TARGET_DOWN.get(), 3f, 1f); ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(2, 8)); } } private static void renderDamageIndicator(LivingHurtEvent event) { if (event == null || event.getEntity() == null) { return; } var damagesource = event.getSource(); var sourceEntity = damagesource.getEntity(); if (sourceEntity == null) { return; } if (sourceEntity instanceof ServerPlayer player && (damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION) || damagesource.is(ModDamageTypes.MINE) || damagesource.is(ModDamageTypes.PROJECTILE_BOOM))) { SoundTool.playLocalSound(player, ModSounds.INDICATION.get(), 1f, 1f); ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5)); } } /** * 换弹时切换枪械,取消换弹音效播放 */ @SubscribeEvent public static void handleChangeSlot(LivingEquipmentChangeEvent event) { if (event.getEntity() instanceof Player player && event.getSlot() == EquipmentSlot.MAINHAND) { if (player.level().isClientSide) { return; } ItemStack oldStack = event.getFrom(); ItemStack newStack = event.getTo(); player.getCapability(ModCapabilities.LASER_CAPABILITY).ifPresent(LaserCapability.ILaserCapability::stop); if (player instanceof ServerPlayer serverPlayer) { ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new DrawClientMessage(true)); if (newStack.getItem() != oldStack.getItem() || newStack.getTag() == null || oldStack.getTag() == null || (newStack.is(ModTags.Items.GUN) && !GunsTool.getGunData(newStack).hasUUID("UUID")) || (oldStack.is(ModTags.Items.GUN) && !GunsTool.getGunData(oldStack).hasUUID("UUID")) || (newStack.is(ModTags.Items.GUN) && oldStack.is(ModTags.Items.GUN) && !Objects.equals(GunsTool.getGunUUID(newStack), GunsTool.getGunUUID(oldStack))) ) { if (oldStack.getItem() instanceof GunItem oldGun) { stopGunReloadSound(serverPlayer, oldGun); if (oldStack.getTag() == null) { return; } var oldTags = oldStack.getTag(); CompoundTag data = oldTags.getCompound("GunData"); if (GunsTool.getGunDoubleTag(oldStack, "BoltActionTime", 0) > 0) { data.putInt("BoltActionTick", 0); } data.putInt("ReloadTime", 0); oldStack.addTagElement("GunData", data); oldTags.putBoolean("is_normal_reloading", false); oldTags.putBoolean("is_empty_reloading", false); if (GunsTool.getGunIntTag(oldStack, "IterativeTime", 0) != 0) { oldTags.putBoolean("force_stop", false); oldTags.putBoolean("stop", false); oldTags.putInt("reload_stage", 0); data.putBoolean("Reloading", false); oldTags.putDouble("prepare", 0); oldTags.putDouble("prepare_load", 0); oldTags.putDouble("iterative", 0); oldTags.putDouble("finish", 0); } if (oldStack.is(ModItems.SENTINEL.get())) { data.putBoolean("Charging", false); data.putInt("ChargeTime", 0); } player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { capability.edit = false; capability.syncPlayerVariables(player); }); } if (newStack.getItem() instanceof GunItem) { player.getPersistentData().putDouble("noRun", 40); newStack.getOrCreateTag().putBoolean("draw", true); if (GunsTool.getGunIntTag(newStack, "BoltActionTime", 0) > 0) { GunsTool.setGunIntTag(newStack, "BoltActionTick", 0); } newStack.getOrCreateTag().putBoolean("is_normal_reloading", false); newStack.getOrCreateTag().putBoolean("is_empty_reloading", false); CompoundTag data = newStack.getOrCreateTag().getCompound("GunData"); data.putInt("ReloadTime", 0); newStack.addTagElement("GunData", data); if (GunsTool.getGunIntTag(newStack, "IterativeTime", 0) != 0) { newStack.getOrCreateTag().putBoolean("force_stop", false); newStack.getOrCreateTag().putBoolean("stop", false); newStack.getOrCreateTag().putInt("reload_stage", 0); GunsTool.setGunBooleanTag(newStack, "Reloading", false); newStack.getOrCreateTag().putDouble("prepare", 0); newStack.getOrCreateTag().putDouble("prepare_load", 0); newStack.getOrCreateTag().putDouble("iterative", 0); newStack.getOrCreateTag().putDouble("finish", 0); } if (newStack.is(ModItems.SENTINEL.get())) { GunsTool.setGunBooleanTag(newStack, "Charging", false); GunsTool.setGunIntTag(newStack, "ChargeTime", 0); } int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), newStack); if (level != 0) { GunsTool.setPerkIntTag(newStack, "KillingTally", 0); } player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { capability.tacticalSprint = false; capability.syncPlayerVariables(player); }); } } } } } private static void stopGunReloadSound(ServerPlayer player, GunItem gun) { gun.getReloadSound().forEach(sound -> { var clientboundstopsoundpacket = new ClientboundStopSoundPacket(sound.getLocation(), SoundSource.PLAYERS); player.connection.send(clientboundstopsoundpacket); }); } /** * 发送击杀消息 */ private static void handlePlayerKillEntity(LivingDeathEvent event) { LivingEntity entity = event.getEntity(); DamageSource source = event.getSource(); ResourceKey damageTypeResourceKey = source.typeHolder().unwrapKey().isPresent() ? source.typeHolder().unwrapKey().get() : DamageTypes.GENERIC; ServerPlayer attacker = null; if (source.getEntity() instanceof ServerPlayer player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer player) { attacker = player; } if (attacker != null) { if (DamageTypeTool.isHeadshotDamage(source)) { ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(attacker.getId(), entity.getId(), true, damageTypeResourceKey)); } else { ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(attacker.getId(), entity.getId(), false, damageTypeResourceKey)); } } } private static void handleGunPerksWhenHurt(LivingHurtEvent event) { DamageSource source = event.getSource(); Player attacker = null; if (source.getEntity() instanceof Player player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) { attacker = player; } if (attacker == null) { return; } ItemStack stack = attacker.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) { return; } if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) { handleKillClipDamage(stack, event); handleVorpalWeaponDamage(stack, event); } if (DamageTypeTool.isGunFireDamage(source) && source.getDirectEntity() instanceof ProjectileEntity projectile && projectile.isZoom()) { handleGutshotStraightDamage(stack, event); } if (DamageTypeTool.isGunDamage(source)) { handleKillingTallyDamage(stack, event); } if (DamageTypeTool.isGunFireDamage(source)) { handleHeadSeekerTime(stack); } if (source.getDirectEntity() instanceof ProjectileEntity projectile) { if (PerkHelper.getItemPerkLevel(ModPerks.FOURTH_TIMES_CHARM.get(), stack) > 0) { float bypassArmorRate = projectile.getBypassArmorRate(); if (bypassArmorRate >= 1.0f && source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE)) { handleFourthTimesCharm(stack); } else if (source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)) { handleFourthTimesCharm(stack); } } if (!projectile.isZoom()) { handleFieldDoctor(stack, event, attacker); } } if (DamageTypeTool.isHeadshotDamage(source)) { handleHeadSeekerDamage(stack, event); } } private static void handleGunPerksWhenDeath(LivingDeathEvent event) { DamageSource source = event.getSource(); Player attacker = null; if (source.getEntity() instanceof Player player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) { attacker = player; } if (attacker == null) { return; } ItemStack stack = attacker.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) { return; } if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) { handleClipPerks(stack); } if (DamageTypeTool.isGunDamage(source)) { handleKillingTallyAddCount(stack); handleSubsistence(stack, attacker); } if (DamageTypeTool.isHeadshotDamage(source)) { handleDesperado(stack); } } private static void handleClipPerks(ItemStack stack) { int healClipLevel = PerkHelper.getItemPerkLevel(ModPerks.HEAL_CLIP.get(), stack); if (healClipLevel != 0) { GunsTool.setPerkIntTag(stack, "HealClipTime", 80 + healClipLevel * 20); } int killClipLevel = PerkHelper.getItemPerkLevel(ModPerks.KILL_CLIP.get(), stack); if (killClipLevel != 0) { GunsTool.setPerkIntTag(stack, "KillClipReloadTime", 80); } } private static void handleKillClipDamage(ItemStack stack, LivingHurtEvent event) { if (GunsTool.getPerkIntTag(stack, "KillClipTime") > 0) { int level = PerkHelper.getItemPerkLevel(ModPerks.KILL_CLIP.get(), stack); if (level == 0) { return; } event.setAmount(event.getAmount() * (1.2f + 0.05f * level)); } } private static void handleGutshotStraightDamage(ItemStack stack, LivingHurtEvent event) { int level = PerkHelper.getItemPerkLevel(ModPerks.GUTSHOT_STRAIGHT.get(), stack); if (level == 0) { return; } event.setAmount(event.getAmount() * (1.15f + 0.05f * level)); } private static void handleKillingTallyDamage(ItemStack stack, LivingHurtEvent event) { int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), stack); if (level == 0) { return; } int killTally = GunsTool.getPerkIntTag(stack, "KillingTally"); if (killTally == 0) { return; } event.setAmount(event.getAmount() * (1.0f + (0.1f * level) * killTally)); } private static void handleKillingTallyAddCount(ItemStack stack) { int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), stack); if (level != 0) { GunsTool.setPerkIntTag(stack, "KillingTally", Math.min(3, GunsTool.getPerkIntTag(stack, "KillingTally") + 1)); } } private static void handleFourthTimesCharm(ItemStack stack) { int level = PerkHelper.getItemPerkLevel(ModPerks.FOURTH_TIMES_CHARM.get(), stack); if (level == 0) { return; } int fourthTimesCharmTick = GunsTool.getPerkIntTag(stack, "FourthTimesCharmTick"); if (fourthTimesCharmTick <= 0) { GunsTool.setPerkIntTag(stack, "FourthTimesCharmTick", 40 + 10 * level); GunsTool.setPerkIntTag(stack, "FourthTimesCharmCount", 1); } else { int count = GunsTool.getPerkIntTag(stack, "FourthTimesCharmCount"); if (count < 4) { GunsTool.setPerkIntTag(stack, "FourthTimesCharmCount", Math.min(4, count + 1)); } } } private static void handleSubsistence(ItemStack stack, Player player) { int level = PerkHelper.getItemPerkLevel(ModPerks.SUBSISTENCE.get(), stack); if (level == 0) { return; } float rate = level * 0.1f + (stack.is(ModTags.Items.SMG) || stack.is(ModTags.Items.RIFLE) ? 0.07f : 0f); player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { int mag = GunsTool.getGunIntTag(stack, "Magazine", 0) + GunsTool.getGunIntTag(stack, "CustomMagazine", 0); int ammo = GunsTool.getGunIntTag(stack, "Ammo", 0); int ammoReload = (int) Math.min(mag, mag * rate); int ammoNeed = Math.min(mag - ammo, ammoReload); if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) { int ammoFinal = Math.min(capability.rifleAmmo, ammoNeed); capability.rifleAmmo -= ammoFinal; GunsTool.setGunIntTag(stack, "Ammo", Math.min(mag, ammo + ammoFinal)); } else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) { int ammoFinal = Math.min(capability.handgunAmmo, ammoNeed); capability.handgunAmmo -= ammoFinal; GunsTool.setGunIntTag(stack, "Ammo", Math.min(mag, ammo + ammoFinal)); } capability.syncPlayerVariables(player); } ); } private static void handleFieldDoctor(ItemStack stack, LivingHurtEvent event, Player player) { int level = PerkHelper.getItemPerkLevel(ModPerks.FIELD_DOCTOR.get(), stack); if (level == 0) { return; } if (event.getEntity().isAlliedTo(player)) { event.getEntity().heal(event.getAmount() * Math.min(1.0f, 0.25f + 0.05f * level)); event.setCanceled(true); } } private static void handleHeadSeekerTime(ItemStack stack) { int level = PerkHelper.getItemPerkLevel(ModPerks.HEAD_SEEKER.get(), stack); if (level == 0) { return; } GunsTool.setPerkIntTag(stack, "HeadSeeker", 11 + level * 2); } private static void handleHeadSeekerDamage(ItemStack stack, LivingHurtEvent event) { int level = PerkHelper.getItemPerkLevel(ModPerks.HEAD_SEEKER.get(), stack); if (level == 0) { return; } if (GunsTool.getPerkIntTag(stack, "HeadSeeker") > 0) { event.setAmount(event.getAmount() * (1.095f + 0.0225f * level)); } } private static void handleDesperado(ItemStack stack) { int level = PerkHelper.getItemPerkLevel(ModPerks.DESPERADO.get(), stack); if (level == 0) { return; } GunsTool.setPerkIntTag(stack, "DesperadoTime", 90 + level * 10); } /** * 开启死亡掉落时掉落一个弹药盒 */ private static void handlePlayerDeathDropAmmo(LivingEntity entity) { if (!entity.level().getLevelData().getGameRules().getBoolean(GameRules.RULE_KEEPINVENTORY) && entity instanceof Player player) { var cap = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()); boolean drop = cap.rifleAmmo + cap.handgunAmmo + cap.shotgunAmmo + cap.sniperAmmo > 0; if (drop) { ItemStack stack = new ItemStack(ModItems.AMMO_BOX.get()); CompoundTag tag = stack.getOrCreateTag(); player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { tag.putInt("RifleAmmo", cap.rifleAmmo); capability.rifleAmmo = 0; tag.putInt("HandgunAmmo", cap.handgunAmmo); capability.handgunAmmo = 0; tag.putInt("ShotgunAmmo", cap.shotgunAmmo); capability.shotgunAmmo = 0; tag.putInt("SniperAmmo", cap.sniperAmmo); capability.sniperAmmo = 0; tag.putBoolean("IsDrop", true); capability.syncPlayerVariables(player); }); if (player.level() instanceof ServerLevel level) { ItemEntity itemEntity = new ItemEntity(level, player.getX(), player.getY() + 1, player.getZ(), stack); itemEntity.setPickUpDelay(10); level.addFreshEntity(itemEntity); } } } } @SubscribeEvent public static void onLivingDrops(LivingDropsEvent event) { DamageSource source = event.getSource(); if (source == null) return; Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (sourceEntity.getVehicle() instanceof IArmedVehicleEntity vehicle && source.is(ModDamageTypes.VEHICLE_STRIKE)) { var drops = event.getDrops(); if (vehicle instanceof ContainerEntity containerEntity) { drops.forEach(itemEntity -> { ItemStack item = itemEntity.getItem(); if (!HopperBlockEntity.addItem(containerEntity, itemEntity)) { player.drop(item, false); } }); event.setCanceled(true); return; } } if (stack.is(ModTags.Items.GUN) && PerkHelper.getItemPerkLevel(ModPerks.POWERFUL_ATTRACTION.get(), stack) > 0) { var drops = event.getDrops(); drops.forEach(itemEntity -> { ItemStack item = itemEntity.getItem(); if (!player.addItem(item)) { player.drop(item, false); } }); event.setCanceled(true); } } @SubscribeEvent public static void onLivingExperienceDrop(LivingExperienceDropEvent event) { Player player = event.getAttackingPlayer(); if (player == null) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; int level = PerkHelper.getItemPerkLevel(ModPerks.POWERFUL_ATTRACTION.get(), stack); if (level > 0) { player.giveExperiencePoints((int) (event.getDroppedExperience() * (0.8f + 0.2f * level))); event.setCanceled(true); } } public static void handlePlayerBeamReset(Player player) { player.getCapability(ModCapabilities.LASER_CAPABILITY).ifPresent(LaserCapability.ILaserCapability::end); } private static void handleVorpalWeaponDamage(ItemStack stack, LivingHurtEvent event) { var entity = event.getEntity(); int level = PerkHelper.getItemPerkLevel(ModPerks.VORPAL_WEAPON.get(), stack); if (level <= 0) return; if (entity.getHealth() < 100.0f) return; event.setAmount((float) (event.getAmount() + entity.getHealth() * 0.00002f * Math.pow(level, 2))); } @SubscribeEvent public static void onKnockback(LivingKnockBackEvent event) { ICustomKnockback knockback = ICustomKnockback.getInstance(event.getEntity()); if (knockback.superbWarfare$getKnockbackStrength() >= 0) { event.setStrength((float) knockback.superbWarfare$getKnockbackStrength()); } } @SubscribeEvent public static void onEntityFall(LivingFallEvent event) { LivingEntity living = event.getEntity(); if (living.getVehicle() instanceof VehicleEntity) { event.setCanceled(true); } } }