package com.atsuishio.superbwarfare.client.overlay; import com.atsuishio.superbwarfare.Mod; import com.atsuishio.superbwarfare.client.ClickHandler; import com.atsuishio.superbwarfare.client.RenderHelper; import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModItems; import com.atsuishio.superbwarfare.item.gun.data.GunData; import com.atsuishio.superbwarfare.tools.EntityFindUtil; import com.atsuishio.superbwarfare.tools.SeekTool; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.DeltaTracker; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.LayeredDraw; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.RenderType; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.phys.Vec3; import net.neoforged.api.distmarker.Dist; import net.neoforged.api.distmarker.OnlyIn; import javax.annotation.ParametersAreNonnullByDefault; import java.util.List; import static com.atsuishio.superbwarfare.client.RenderHelper.preciseBlit; @OnlyIn(Dist.CLIENT) public class JavelinHudOverlay implements LayeredDraw.Layer { public static final ResourceLocation ID = Mod.loc("javelin_hud"); private static final ResourceLocation FRAME = Mod.loc("textures/screens/frame/frame.png"); private static final ResourceLocation FRAME_TARGET = Mod.loc("textures/screens/frame/frame_target.png"); private static final ResourceLocation FRAME_LOCK = Mod.loc("textures/screens/frame/frame_lock.png"); private static float scopeScale = 1; @Override @ParametersAreNonnullByDefault public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) { int w = guiGraphics.guiWidth(); int h = guiGraphics.guiHeight(); Player player = Minecraft.getInstance().player; PoseStack poseStack = guiGraphics.pose(); if (player != null) { ItemStack stack = player.getMainHandItem(); if (ClickHandler.isEditing) return; if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player)) return; if ((stack.getItem() == ModItems.JAVELIN.get() && ClientEventHandler.zoomPos > 0.8) && Minecraft.getInstance().options.getCameraType().isFirstPerson() && ClientEventHandler.zoom) { var data = GunData.from(stack); var tag = data.tag(); RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); float deltaFrame = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(); float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]); float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]); scopeScale = (float) Mth.lerp(0.5F * deltaFrame, scopeScale, 1.35F + (0.2f * ClientEventHandler.firePos)); float f = (float) Math.min(w, h); float f1 = Math.min((float) w / f, (float) h / f) * scopeScale; float i = Mth.floor(f * f1); float j = Mth.floor(f * f1); float k = ((w - i) / 2) + moveX; float l = ((h - j) / 2) + moveY; float i1 = k + i; float j1 = l + j; preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(guiGraphics, Mod.loc(tag.getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(guiGraphics, Mod.loc(data.hasEnoughAmmoToShoot(player) ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j); if (tag.getInt("SeekTime") > 1 && tag.getInt("SeekTime") < 20) { preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/seek.png"), k, l, 0, 0.0F, i, j, i, j); } guiGraphics.fill(RenderType.guiOverlay(), 0, (int) l, (int) k + 3, (int) j1, -90, -16777216); guiGraphics.fill(RenderType.guiOverlay(), (int) i1, (int) l, w, (int) j1, -90, -16777216); RenderSystem.depthMask(true); RenderSystem.defaultBlendFunc(); RenderSystem.enableDepthTest(); RenderSystem.disableBlend(); RenderSystem.setShaderColor(1, 1, 1, 1); float fovAdjust = (float) Minecraft.getInstance().options.fov().get() / 80; Entity targetEntity = EntityFindUtil.findEntity(player.level(), tag.getString("TargetEntity")); List entities = SeekTool.seekLivingEntities(player, player.level(), 512, 8 * fovAdjust); Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 512, 6); float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1; double zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.5 * fovAdjust2; Vec3 playerVec = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.xo, player.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.zo, player.getZ())); if (tag.getInt("GuideType") == 0) { for (var e : entities) { Vec3 pos = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.xo, e.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.zo, e.getZ())); Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom)); var cPos = playerVec.add(lookAngle); Vec3 point = RenderHelper.worldToScreen(pos, cPos); if (point == null) return; boolean lockOn = tag.getInt("SeekTime") > 20 && e == targetEntity; boolean nearest = e == naerestEntity; poseStack.pushPose(); float x = (float) point.x; float y = (float) point.y; RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24); poseStack.popPose(); } } else { Vec3 pos = new Vec3(tag.getDouble("TargetPosX"), tag.getDouble("TargetPosY"), tag.getDouble("TargetPosZ")); Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom)); boolean lockOn = tag.getInt("SeekTime") > 20; var cPos = playerVec.add(lookAngle); Vec3 point = RenderHelper.worldToScreen(pos, cPos); if (point == null) return; poseStack.pushPose(); float x = (float) point.x; float y = (float) point.y; RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : FRAME_TARGET, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24); poseStack.popPose(); } } else { scopeScale = 1; } } } }