{ "_fv": 57, "_type": "procedure", "definition": { "procedurexml": "distansedamagestackentity_pre_hurtANDCUSTOM:ArrowInBrainlocal:stacklocal:damageamountlocal:stackdamagetotalADDlocal:stackdamagetotallocal:damageANDOROREXPLOSIONPLAYER_EXPLOSIONARROWlocal:stackORCUSTOM:M79CUSTOM:Rpglocal:damageamountlocal:stackdamagetotalADDlocal:stackdamagetotallocal:damageANDCUSTOM:Gunfirelocal:stacklocal:distanseOREQlocal:stackshotgun1local:stackCUSTOM:BocekGTlocal:distanse20DIVIDEamountADD1MULTIPLY0.05MINUSlocal:distanse20local:damageDIVIDEamountADD1MULTIPLY0.05MINUSlocal:distanse20local:damageamountEQlocal:stacksniperguns1GTlocal:distanse200DIVIDEamountADD1MULTIPLY0.001MINUSlocal:distanse200local:damageDIVIDEamountADD1MULTIPLY0.001MINUSlocal:distanse200local:damageamountEQlocal:stackhandgun1GTlocal:distanse40DIVIDEamountADD1MULTIPLY0.04MINUSlocal:distanse40local:damageDIVIDEamountADD1MULTIPLY0.04MINUSlocal:distanse40local:damageamountEQlocal:stacksmg1GTlocal:distanse50DIVIDEamountADD1MULTIPLY0.03MINUSlocal:distanse50local:damageDIVIDEamountADD1MULTIPLY0.03MINUSlocal:distanse50local:damageamountEQlocal:stackrifle1GTlocal:distanse100DIVIDEamountADD1MULTIPLY0.005MINUSlocal:distanse100local:damageamountlocal:damageDIVIDEamountADD1MULTIPLY0.005MINUSlocal:distanse100local:stackdamagetotalADDlocal:stackdamagetotallocal:damage" } }