{ "_fv": 57, "_type": "procedure", "definition": { "procedurexml": "firemodeusehandtooltip_eventtarget:gunLTElevel10CUSTOM:Bocek§l§7Damage:2.4*10/24§l§7Damage:ADDdamageadddamage##.##CUSTOM:Bocek§l§7Damage:(2.4 + MULTIPLYDIVIDEMINUSlevel102010##.##)*10/24 + MULTIPLYDIVIDEMINUSlevel102024##.##§l§7Damage:ADDdamageadddamage##.## + MULTIPLYDIVIDEMINUSlevel1020ADDdamageadddamage##.##LTlevel4§f§lLevel:level## MULTIPLY100DIVIDEdamagenowdamageneed##.##%ANDLTE4levelLTlevel6§b§lLevel:level## MULTIPLY100DIVIDEdamagenowdamageneed##.##%ANDLTE6levelLTlevel8§d§lLevel:level## MULTIPLY100DIVIDEdamagenowdamageneed##.##%ANDLTE8levelLTlevel10§6§lLevel:level## MULTIPLY100DIVIDEdamagenowdamageneed##.##%LTE10level§c§lLevel:level## MULTIPLY100DIVIDEdamagenowdamageneed##.##%CUSTOM:CreativeAmmoBoxCreative Ammo * 2147483647CUSTOM:RifleAmmoBoxRifle Ammo * 30CUSTOM:HandgunAmmoBoxHandgun Ammo * 30CUSTOM:ShotgunAmmoBoxShotgun Ammo * 12CUSTOM:SniperAmmoBoxSniper Ammo * 12" } }