package net.mcreator.target.block; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageTypes; import net.minecraft.world.entity.Entity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.level.block.state.properties.NoteBlockInstrument; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import java.util.List; public class BarbedWireBlock extends Block { public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING; public BarbedWireBlock() { super(BlockBehaviour.Properties.of().ignitedByLava().instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(10f, 20f).noCollission().speedFactor(0.01f).noOcclusion().isRedstoneConductor((bs, br, bp) -> false)); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); } @Override public void appendHoverText(ItemStack itemstack, BlockGetter world, List list, TooltipFlag flag) { super.appendHoverText(itemstack, world, list, flag); } @Override public boolean propagatesSkylightDown(BlockState state, BlockGetter reader, BlockPos pos) { return true; } @Override public VoxelShape getVisualShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) { return Shapes.empty(); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } public BlockState rotate(BlockState state, Rotation rot) { return state.setValue(FACING, rot.rotate(state.getValue(FACING))); } public BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.getRotation(state.getValue(FACING))); } @Override public void entityInside(BlockState blockstate, Level world, BlockPos pos, Entity entity) { super.entityInside(blockstate, world, pos, entity); entity.makeStuckInBlock(Blocks.AIR.defaultBlockState(), new Vec3(0.25, 0.05, 0.25)); entity.hurt(new DamageSource(world.registryAccess().registryOrThrow(Registries.DAMAGE_TYPE).getHolderOrThrow(DamageTypes.CACTUS)), 1); } }