package com.atsuishio.superbwarfare.client.overlay; import com.atsuishio.superbwarfare.Mod; import com.atsuishio.superbwarfare.config.client.DisplayConfig; import com.atsuishio.superbwarfare.entity.vehicle.SpeedboatEntity; import com.atsuishio.superbwarfare.entity.vehicle.base.*; import com.atsuishio.superbwarfare.entity.vehicle.weapon.HeliRocketWeapon; import com.atsuishio.superbwarfare.entity.vehicle.weapon.LaserWeapon; import com.atsuishio.superbwarfare.entity.vehicle.weapon.SwarmDroneWeapon; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModItems; import com.atsuishio.superbwarfare.tools.*; import com.atsuishio.superbwarfare.tools.animation.AnimationCurves; import com.atsuishio.superbwarfare.tools.animation.AnimationTimer; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.Camera; import net.minecraft.client.CameraType; import net.minecraft.client.DeltaTracker; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.LayeredDraw; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.ClipContext; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import net.neoforged.api.distmarker.Dist; import net.neoforged.api.distmarker.OnlyIn; import org.joml.Math; import top.theillusivec4.curios.api.CuriosApi; import javax.annotation.ParametersAreNonnullByDefault; import java.util.concurrent.atomic.AtomicReference; import static com.atsuishio.superbwarfare.client.RenderHelper.preciseBlit; import static com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay.*; import static com.atsuishio.superbwarfare.entity.vehicle.base.MobileVehicleEntity.DECOY_COUNT; import static com.atsuishio.superbwarfare.entity.vehicle.base.VehicleEntity.*; @OnlyIn(Dist.CLIENT) public class VehicleHudOverlay implements LayeredDraw.Layer { public static final ResourceLocation ID = Mod.loc("vehicle_hud"); private static float scopeScale = 1; private static final ResourceLocation FRAME = Mod.loc("textures/screens/land/tv_frame.png"); private static final ResourceLocation ARMOR = Mod.loc("textures/screens/armor.png"); private static final ResourceLocation ENERGY = Mod.loc("textures/screens/energy.png"); private static final ResourceLocation HEALTH = Mod.loc("textures/screens/armor_value.png"); private static final ResourceLocation HEALTH_FRAME = Mod.loc("textures/screens/armor_value_frame.png"); private static final ResourceLocation DRIVER = Mod.loc("textures/screens/driver.png"); private static final ResourceLocation PASSENGER = Mod.loc("textures/screens/passenger.png"); private static final ResourceLocation SELECTED = Mod.loc("textures/screens/vehicle_weapon/selected.png"); private static final ResourceLocation NUMBER = Mod.loc("textures/screens/vehicle_weapon/number.png"); private static final ResourceLocation GEAR = Mod.loc("textures/screens/aircraft/gear.png"); public static final int ANIMATION_TIME = 300; private static final AnimationTimer[] weaponSlotsTimer = AnimationTimer.createTimers(9, ANIMATION_TIME, AnimationCurves.EASE_OUT_CIRC); private static boolean wasRenderingWeapons = false; private static int oldWeaponIndex = 0; private static int oldRenderWeaponIndex = 0; private static final AnimationTimer weaponIndexUpdateTimer = new AnimationTimer(ANIMATION_TIME).animation(AnimationCurves.EASE_OUT_CIRC); @Override @ParametersAreNonnullByDefault public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) { int w = guiGraphics.guiWidth(); int h = guiGraphics.guiHeight(); Player player = Minecraft.getInstance().player; if (!shouldRenderHud(player)) { wasRenderingWeapons = false; return; } Entity vehicle = player.getVehicle(); PoseStack poseStack = guiGraphics.pose(); poseStack.pushPose(); // 渲染地面武装HUD renderLandArmorHud(guiGraphics, deltaTracker, w, h); RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); int compatHeight = getArmorPlateCompatHeight(player); if (vehicle instanceof EnergyVehicleEntity energyVehicleEntity) { float energy = energyVehicleEntity.getEnergy(); float maxEnergy = energyVehicleEntity.getMaxEnergy(); preciseBlit(guiGraphics, ENERGY, 10, h - 22 - compatHeight, 100, 0, 0, 8, 8, 8, 8); preciseBlit(guiGraphics, HEALTH_FRAME, 20, h - 21 - compatHeight, 100, 0, 0, 60, 6, 60, 6); preciseBlit(guiGraphics, HEALTH, 20, h - 21 - compatHeight, 100, 0, 0, (int) (60 * energy / maxEnergy), 6, 60, 6); } if (vehicle instanceof VehicleEntity pVehicle) { float health = pVehicle.getHealth(); float maxHealth = pVehicle.getMaxHealth(); preciseBlit(guiGraphics, ARMOR, 10, h - 13 - compatHeight, 100, 0, 0, 8, 8, 8, 8); preciseBlit(guiGraphics, HEALTH_FRAME, 20, h - 12 - compatHeight, 100, 0, 0, 60, 6, 60, 6); preciseBlit(guiGraphics, HEALTH, 20, h - 12 - compatHeight, 100, 0, 0, (int) (60 * health / maxHealth), 6, 60, 6); renderWeaponInfo(guiGraphics, pVehicle, w, h); renderPassengerInfo(guiGraphics, pVehicle, w, h); } if (vehicle instanceof AircraftEntity aircraftEntity) { RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); float angle = aircraftEntity.gearRot(deltaTracker.getGameTimeDeltaPartialTick(true)); poseStack.pushPose(); poseStack.rotateAround(Axis.ZP.rotationDegrees(-90 + angle), 102, h - 20, 0); preciseBlit(guiGraphics, GEAR, 86, h - 36, 0, 0, 32, 32, 32, 32); poseStack.popPose(); } poseStack.popPose(); } private static boolean shouldRenderHud(Player player) { if (player == null) return false; return !player.isSpectator() && (player.getVehicle() != null && player.getVehicle() instanceof VehicleEntity); } private static int getArmorPlateCompatHeight(Player player) { ItemStack stack = player.getItemBySlot(EquipmentSlot.CHEST); if (stack == ItemStack.EMPTY) return 0; if (!NBTTool.getTag(stack).contains("ArmorPlate")) return 0; if (!DisplayConfig.ARMOR_PLATE_HUD.get()) return 0; return 9; } public static void renderLandArmorHud(GuiGraphics guiGraphics, DeltaTracker deltaTracker, int w, int h) { Minecraft mc = Minecraft.getInstance(); var player = mc.player; PoseStack poseStack = guiGraphics.pose(); Camera camera = mc.gameRenderer.getMainCamera(); Vec3 cameraPos = camera.getPosition(); assert player != null; if (player.getVehicle() instanceof LandArmorEntity iLand && iLand.isDriver(player) && iLand instanceof WeaponVehicleEntity && iLand instanceof MobileVehicleEntity mobileVehicle && !(player.getVehicle() instanceof SpeedboatEntity)) { poseStack.pushPose(); poseStack.translate(0, 0 - 0.3 * ClientEventHandler.shakeTime + 3 * ClientEventHandler.cameraRoll, 0); poseStack.rotateAround(Axis.ZP.rotationDegrees(-0.3f * ClientEventHandler.cameraRoll), w / 2f, h / 2f, 0); poseStack.translate(0.2 * ClientEventHandler.shakeTime + 5 * ClientEventHandler.cameraRoll, 0 - 0.3 * ClientEventHandler.shakeTime + 5 * ClientEventHandler.cameraRoll, 0); poseStack.rotateAround(Axis.ZP.rotationDegrees(-0.5f * ClientEventHandler.cameraRoll), w / 2f, h / 2f, 0); RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); float partialTick = deltaTracker.getGameTimeDeltaPartialTick(true); scopeScale = Mth.lerp(partialTick, scopeScale, 1F); float scale = scopeScale; if (Minecraft.getInstance().options.getCameraType() == CameraType.FIRST_PERSON || ClientEventHandler.zoomVehicle) { int addW = (w / h) * 48; int addH = (w / h) * 27; preciseBlit(guiGraphics, FRAME, (float) -addW / 2, (float) -addH / 2, 10, 0, 0.0F, w + addW, h + addH, w + addW, h + addH); preciseBlit(guiGraphics, Mod.loc("textures/screens/land/line.png"), w / 2f - 64, h - 56, 0, 0.0F, 128, 1, 128, 1); // 指南针 preciseBlit(guiGraphics, Mod.loc("textures/screens/compass.png"), (float) w / 2 - 128, (float) 10, 128 + ((float) 64 / 45 * player.getYRot()), 0, 256, 16, 512, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/helicopter/roll_ind.png"), w / 2f - 8, 30, 0, 0.0F, 16, 16, 16, 16); // 炮塔方向 poseStack.pushPose(); //车身 ResourceLocation body; if (mobileVehicle.getHealth() > 0.4 * mobileVehicle.getMaxHealth()) { body = Mod.loc("textures/screens/land/body.png"); } else if (mobileVehicle.getHealth() > 0.1 * mobileVehicle.getMaxHealth()) { body = Mod.loc("textures/screens/land/body_warning.png"); } else { body = Mod.loc("textures/screens/land/body_damaged.png"); } //左轮 ResourceLocation left_wheel; if (mobileVehicle.getEntityData().get(L_WHEEL_DAMAGED)) { left_wheel = Mod.loc("textures/screens/land/left_wheel_damaged.png"); } else { left_wheel = Mod.loc("textures/screens/land/left_wheel.png"); } //右轮 ResourceLocation right_wheel; if (mobileVehicle.getEntityData().get(R_WHEEL_DAMAGED)) { right_wheel = Mod.loc("textures/screens/land/right_wheel_damaged.png"); } else { right_wheel = Mod.loc("textures/screens/land/right_wheel.png"); } //引擎 ResourceLocation engine; if (mobileVehicle.getEntityData().get(ENGINE1_DAMAGED)) { engine = Mod.loc("textures/screens/land/engine_damaged.png"); } else { engine = Mod.loc("textures/screens/land/engine.png"); } poseStack.rotateAround(Axis.ZP.rotationDegrees(Mth.lerp(partialTick, iLand.turretYRotO(), iLand.turretYRot())), w / 2f + 112, h - 56, 0); preciseBlit(guiGraphics, body, w / 2f + 96, h - 72, 0, 0.0F, 32, 32, 32, 32); preciseBlit(guiGraphics, left_wheel, w / 2f + 96, h - 72, 0, 0.0F, 32, 32, 32, 32); preciseBlit(guiGraphics, right_wheel, w / 2f + 96, h - 72, 0, 0.0F, 32, 32, 32, 32); preciseBlit(guiGraphics, engine, w / 2f + 96, h - 72, 0, 0.0F, 32, 32, 32, 32); poseStack.popPose(); // 炮塔损伤 ResourceLocation barrel; if (mobileVehicle.getEntityData().get(TURRET_DAMAGED)) { barrel = Mod.loc("textures/screens/land/line_damaged.png"); } else { barrel = Mod.loc("textures/screens/land/line.png"); } preciseBlit(guiGraphics, barrel, w / 2f + 112, h - 71, 0, 0.0F, 1, 16, 1, 16); // 时速 guiGraphics.drawString(mc.font, Component.literal(FormatTool.format0D(mobileVehicle.getDeltaMovement().dot(mobileVehicle.getViewVector(partialTick)) * 72, " km/h")), w / 2 + 160, h / 2 - 48, 0x66FF00, false); // 低电量警告 if (mobileVehicle.getEnergy() < 0.02 * mobileVehicle.getMaxEnergy()) { guiGraphics.drawString(mc.font, Component.literal("NO POWER!"), w / 2 - 144, h / 2 + 14, -65536, false); } else if (mobileVehicle.getEnergy() < 0.2 * mobileVehicle.getMaxEnergy()) { guiGraphics.drawString(mc.font, Component.literal("LOW POWER"), w / 2 - 144, h / 2 + 14, 0xFF6B00, false); } // 测距 boolean lookAtEntity = false; BlockHitResult result = player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(player.getViewVector(1).scale(512)), ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)); Vec3 hitPos = result.getLocation(); double blockRange = player.getEyePosition(1).distanceTo(hitPos); double entityRange = 0; Entity lookingEntity = TraceTool.camerafFindLookingEntity(player, cameraPos, 512, deltaTracker.getRealtimeDeltaTicks()); if (lookingEntity != null) { lookAtEntity = true; entityRange = player.distanceTo(lookingEntity); } // 测距 if (lookAtEntity) { guiGraphics.drawString(mc.font, Component.literal(FormatTool.format1D(entityRange, "m")), w / 2 - 6, h - 53, 0x66FF00, false); } else { if (blockRange > 500) { guiGraphics.drawString(mc.font, Component.literal("---m"), w / 2 - 6, h - 53, 0x66FF00, false); } else { guiGraphics.drawString(mc.font, Component.literal(FormatTool.format1D(blockRange, "m")), w / 2 - 6, h - 53, 0x66FF00, false); } } // 载具自定义第一人称渲染 mobileVehicle.renderFirstPersonOverlay(guiGraphics, mc.font, player, w, h, scale); // 血量 double heal = mobileVehicle.getHealth() / mobileVehicle.getMaxHealth(); guiGraphics.drawString(Minecraft.getInstance().font, Component.literal(FormatTool.format0D(100 * heal)), w / 2 - 165, h / 2 - 46, Mth.hsvToRgb((float) heal / 3.745318352059925F, 1.0F, 1.0F), false); // 诱饵 guiGraphics.drawString(Minecraft.getInstance().font, Component.literal("SMOKE " + mobileVehicle.getEntityData().get(DECOY_COUNT)), w / 2 - 165, h / 2 - 36, 0x66FF00, false); renderKillIndicator(guiGraphics, w, h); } else if (Minecraft.getInstance().options.getCameraType() == CameraType.THIRD_PERSON_BACK && !ClientEventHandler.zoomVehicle) { Vec3 p = VectorUtil.worldToScreen(new Vec3(Mth.lerp(partialTick, player.xo, player.getX()), Mth.lerp(partialTick, player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(partialTick, player.zo, player.getZ())).add(iLand.getBarrelVec(partialTick).scale(192)), cameraPos); // 第三人称准星 if (p != null) { poseStack.pushPose(); float x = (float) p.x; float y = (float) p.y; preciseBlit(guiGraphics, Mod.loc("textures/screens/drone.png"), x - 12, y - 12, 0, 0, 24, 24, 24, 24); renderKillIndicator3P(guiGraphics, x - 7.5f + (float) (2 * (Math.random() - 0.5f)), y - 7.5f + (float) (2 * (Math.random() - 0.5f))); poseStack.pushPose(); poseStack.translate(x, y, 0); poseStack.scale(0.75f, 0.75f, 1); // 载具自定义第三人称准心 mobileVehicle.renderThirdPersonOverlay(guiGraphics, mc.font, player, w, h, scale); double health = 1 - mobileVehicle.getHealth() / mobileVehicle.getMaxHealth(); guiGraphics.drawString(Minecraft.getInstance().font, Component.literal("HP " + FormatTool.format0D(100 * mobileVehicle.getHealth() / mobileVehicle.getMaxHealth())), 30, 1, Mth.hsvToRgb(0F, (float) health, 1.0F), false); if (mobileVehicle.hasDecoy()) { guiGraphics.drawString(Minecraft.getInstance().font, Component.literal("SMOKE " + mobileVehicle.getEntityData().get(DECOY_COUNT)), 30, 11, -1, false); } poseStack.popPose(); poseStack.popPose(); } } poseStack.popPose(); } else { scopeScale = 0.7f; } } public static void renderKillIndicator(GuiGraphics guiGraphics, float w, float h) { float posX = w / 2f - 7.5f + (float) (2 * (Math.random() - 0.5f)); float posY = h / 2f - 7.5f + (float) (2 * (Math.random() - 0.5f)); float rate = (40 - KILL_INDICATOR * 5) / 5.5f; if (HIT_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/hit_marker.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (VEHICLE_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/hit_marker_vehicle.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (HEAD_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/headshot_mark.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (KILL_INDICATOR > 0) { float posX1 = w / 2f - 7.5f - 2 + rate; float posY1 = h / 2f - 7.5f - 2 + rate; float posX2 = w / 2f - 7.5f + 2 - rate; float posY2 = h / 2f - 7.5f + 2 - rate; preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark1.png"), posX1, posY1, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark2.png"), posX2, posY1, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark3.png"), posX1, posY2, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark4.png"), posX2, posY2, 0, 0, 16, 16, 16, 16); } } public static void renderKillIndicator3P(GuiGraphics guiGraphics, float posX, float posY) { float rate = (40 - KILL_INDICATOR * 5) / 5.5f; if (HIT_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/hit_marker.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (VEHICLE_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/hit_marker_vehicle.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (HEAD_INDICATOR > 0) { preciseBlit(guiGraphics, Mod.loc("textures/screens/headshot_mark.png"), posX, posY, 0, 0, 16, 16, 16, 16); } if (KILL_INDICATOR > 0) { float posX1 = posX - 2 + rate; float posY1 = posY - 2 + rate; float posX2 = posX + 2 - rate; float posY2 = posY + 2 - rate; preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark1.png"), posX1, posY1, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark2.png"), posX2, posY1, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark3.png"), posX1, posY2, 0, 0, 16, 16, 16, 16); preciseBlit(guiGraphics, Mod.loc("textures/screens/kill_mark4.png"), posX2, posY2, 0, 0, 16, 16, 16, 16); } } private static void renderPassengerInfo(GuiGraphics guiGraphics, VehicleEntity vehicle, int w, int h) { var passengers = vehicle.getOrderedPassengers(); int index = 0; for (int i = passengers.size() - 1; i >= 0; i--) { var passenger = passengers.get(i); int y = h - 35 - index * 12; AtomicReference name = new AtomicReference<>("---"); if (passenger != null) { name.set(passenger.getName().getString()); } if (passenger instanceof Player player) { CuriosApi.getCuriosInventory(player) .flatMap(c -> c.findFirstCurio(ModItems.DOG_TAG.get())) .ifPresent(s -> name.set(s.stack().getHoverName().getString())); } guiGraphics.drawString(Minecraft.getInstance().font, name.get(), 42, y, 0x66ff00, true); String num = "[" + (i + 1) + "]"; guiGraphics.drawString(Minecraft.getInstance().font, num, 25 - Minecraft.getInstance().font.width(num), y, 0x66ff00, true); preciseBlit(guiGraphics, index == passengers.size() - 1 ? DRIVER : PASSENGER, 30, y, 100, 0, 0, 8, 8, 8, 8); index++; } } private static void renderWeaponInfo(GuiGraphics guiGraphics, VehicleEntity vehicle, int w, int h) { Player player = Minecraft.getInstance().player; if (!(vehicle instanceof WeaponVehicleEntity weaponVehicle && weaponVehicle.banHand(player))) return; var temp = wasRenderingWeapons; wasRenderingWeapons = false; assert player != null; int index = vehicle.getSeatIndex(player); if (index == -1) return; var weapons = weaponVehicle.getAvailableWeapons(index); if (weapons.isEmpty()) return; int weaponIndex = weaponVehicle.getWeaponIndex(index); if (weaponIndex == -1) return; wasRenderingWeapons = temp; var currentTime = System.currentTimeMillis(); // 若上一帧未在渲染武器信息,则初始化动画相关变量 if (!wasRenderingWeapons) { weaponSlotsTimer[weaponIndex].beginForward(currentTime); if (oldWeaponIndex != weaponIndex) { weaponSlotsTimer[oldWeaponIndex].endBackward(currentTime); oldWeaponIndex = weaponIndex; oldRenderWeaponIndex = weaponIndex; } weaponIndexUpdateTimer.beginForward(currentTime); } // 切换武器时,更新上一个武器槽位和当前武器槽位的动画信息 if (weaponIndex != oldWeaponIndex) { weaponSlotsTimer[weaponIndex].forward(currentTime); weaponSlotsTimer[oldWeaponIndex].backward(currentTime); oldRenderWeaponIndex = oldWeaponIndex; oldWeaponIndex = weaponIndex; weaponIndexUpdateTimer.beginForward(currentTime); } var pose = guiGraphics.pose(); pose.pushPose(); RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); int frameIndex = 0; for (int i = weapons.size() - 1; i >= 0 && i < 9; i--) { var weapon = weapons.get(i); ResourceLocation frame = Mod.loc("textures/screens/vehicle_weapon/frame_" + (i + 1) + ".png"); pose.pushPose(); // 相对于最左边的偏移量 float xOffset; // 向右偏移的最长长度 var maxXOffset = 35; var currentSlotTimer = weaponSlotsTimer[i]; var progress = currentSlotTimer.getProgress(currentTime); RenderSystem.setShaderColor(1, 1, 1, Mth.lerp(progress, 0.2f, 1)); xOffset = Mth.lerp(progress, maxXOffset, 0); // 当前选中武器 if (weaponIndex == i) { var startY = Mth.lerp(progress, h - (weapons.size() - 1 - oldRenderWeaponIndex) * 18 - 16, h - (weapons.size() - 1 - weaponIndex) * 18 - 16 ); preciseBlit(guiGraphics, SELECTED, w - 95, startY, 100, 0, 0, 8, 8, 8, 8); if (InventoryTool.hasCreativeAmmoBox(player) && !(weapon instanceof LaserWeapon) && !(weapon instanceof HeliRocketWeapon) && !(weapon instanceof SwarmDroneWeapon)) { preciseBlit(guiGraphics, NUMBER, w - 28 + xOffset, h - frameIndex * 18 - 15, 100, 58, 0, 10, 7.5f, 75, 7.5f); } else { renderNumber(guiGraphics, weaponVehicle.getAmmoCount(player), weapon instanceof LaserWeapon, w - 20 + xOffset, h - frameIndex * 18 - 15.5f, 0.25f); } } preciseBlit(guiGraphics, frame, w - 85 + xOffset, h - frameIndex * 18 - 20, 100, 0, 0, 75, 16, 75, 16); preciseBlit(guiGraphics, weapon.icon, w - 85 + xOffset, h - frameIndex * 18 - 20, 100, 0, 0, 75, 16, 75, 16); pose.popPose(); frameIndex++; } RenderSystem.setShaderColor(1, 1, 1, 1); pose.popPose(); // 切换武器光标动画播放结束后,更新上次选择槽位 if (oldWeaponIndex != oldRenderWeaponIndex && weaponIndexUpdateTimer.finished(currentTime)) { oldRenderWeaponIndex = oldWeaponIndex; } wasRenderingWeapons = true; } private static void renderNumber(GuiGraphics guiGraphics, int number, boolean percent, float x, float y, float scale) { float pX = x; if (percent) { pX -= 32 * scale; preciseBlit(guiGraphics, NUMBER, pX + 20 * scale, y, 100, 200 * scale, 0, 32 * scale, 30 * scale, 300 * scale, 30 * scale); } int index = 0; if (number == 0) { preciseBlit(guiGraphics, NUMBER, pX, y, 100, 0, 0, 20 * scale, 30 * scale, 300 * scale, 30 * scale); } while (number > 0) { int digit = number % 10; preciseBlit(guiGraphics, NUMBER, pX - index * 20 * scale, y, 100, digit * 20 * scale, 0, 20 * scale, 30 * scale, 300 * scale, 30 * scale); number /= 10; index++; } } }