package com.atsuishio.superbwarfare.client.overlay; import com.atsuishio.superbwarfare.ModUtils; import com.atsuishio.superbwarfare.client.RenderHelper; import com.atsuishio.superbwarfare.entity.vehicle.SpeedboatEntity; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModTags; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.RenderGuiEvent; import net.minecraftforge.eventbus.api.EventPriority; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(value = Dist.CLIENT) public class VehicleMgHudOverlay { @SubscribeEvent(priority = EventPriority.NORMAL) public static void eventHandler(RenderGuiEvent.Pre event) { int w = event.getWindow().getGuiScaledWidth(); int h = event.getWindow().getGuiScaledHeight(); Player player = Minecraft.getInstance().player; if (!shouldRenderCrossHair(player)) return; Entity cannon = player.getVehicle(); if (cannon == null) return; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); float fovAdjust = (float) 70 / Minecraft.getInstance().options.fov().get(); float f = (float) Math.min(w, h); float f1 = Math.min((float) w / f, (float) h / f) * fovAdjust; int i = Mth.floor(f * f1); int j = Mth.floor(f * f1); int k = (w - i) / 2; int l = (h - j) / 2; RenderHelper.preciseBlit(event.getGuiGraphics(), ModUtils.loc("textures/screens/cannon/cannon_crosshair_notzoom.png"), k, l, 0, 0.0F, i, j, i, j); } private static boolean shouldRenderCrossHair(Player player) { if (player == null) return false; return !player.isSpectator() && player.getVehicle() instanceof SpeedboatEntity && ClientEventHandler.zoomVehicle && !player.getMainHandItem().is(ModTags.Items.GUN); } }