superb-warfare/src/main/java/net/mcreator/target/event/GunEventHandler.java
2024-05-10 14:48:24 +08:00

233 lines
10 KiB
Java

package net.mcreator.target.event;
import net.mcreator.target.TargetMod;
import net.mcreator.target.entity.ProjectileEntity;
import net.mcreator.target.init.TargetModAttributes;
import net.mcreator.target.init.TargetModItems;
import net.mcreator.target.init.TargetModTags;
import net.mcreator.target.network.TargetModVariables;
import net.minecraft.core.Holder;
import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.ForgeRegistries;
@Mod.EventBusSubscriber
public class GunEventHandler {
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
Player player = event.player;
if (player == null) {
return;
}
if (event.phase == TickEvent.Phase.END) {
handleGunsDev(player);
handleGunFire(player);
}
}
private static void handleGunsDev(Player player) {
double[] recoilTimer = {0};
double totalTime = 20;
int sleepTime = 2;
double recoilDuration = totalTime / sleepTime;
Runnable recoilRunnable = () -> {
while (recoilTimer[0] < recoilDuration) {
if (player == null) {
return;
}
ItemStack stack = player.getMainHandItem();
double basic = stack.getOrCreateTag().getDouble("dev");
double sprint = player.isSprinting() ? 0.5 * basic : 0;
double sneaking = player.isShiftKeyDown() ? (-0.25) * basic : 0;
double prone = player.getPersistentData().getDouble("prone") > 0 ? (-0.5) * basic : 0;
double jump = player.onGround() ? 0 : 1.5 * basic;
double fire = stack.getOrCreateTag().getDouble("fireanim") > 0 ? 0.5 * basic : 0;
double ride = player.isPassenger() ? (-0.5) * basic : 0;
double walk;
if (player.getPersistentData().getDouble("qian") == 1 || player.getPersistentData().getDouble("tui") == 1 ||
player.getPersistentData().getDouble("mover") == 1 || player.getPersistentData().getDouble("movel") == 1) {
walk = 0.2 * basic;
} else {
walk = 0;
}
double zoom;
if (player.getPersistentData().getDouble("zoom_time") > 4) {
if (stack.is(TargetModTags.Items.SNIPER_RIFLE)) {
zoom = 0.0001;
} else if (stack.is(TargetModTags.Items.SHOTGUN)) {
zoom = 0.9;
} else {
zoom = 0.0001;
}
} else {
zoom = 1;
}
double index = zoom * (basic + walk + sprint + sneaking + prone + jump + fire + ride);
if (player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) < index) {
player.getAttribute(TargetModAttributes.SPREAD.get())
.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) + 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
} else {
player.getAttribute(TargetModAttributes.SPREAD.get())
.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) - 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
}
recoilTimer[0]++;
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread recoilThread = new Thread(recoilRunnable);
recoilThread.start();
}
private static void handleGunFire(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(TargetModTags.Items.NORMAL_MAG_GUN)) {
double mode = stack.getOrCreateTag().getDouble("firemode");
if (player.getPersistentData().getDouble("firing") == 0 && player.getMainHandItem().getItem() == TargetModItems.DEVOTION.get()) {
stack.getOrCreateTag().putDouble("fire_increase", 0);
}
if (player.getPersistentData().getDouble("firing") == 1
&& stack.getOrCreateTag().getDouble("reloading") == 0
&& stack.getOrCreateTag().getDouble("ammo") > 0
&& !player.getCooldowns().isOnCooldown(stack.getItem())
&& mode != 1) {
if (stack.getOrCreateTag().getDouble("firemode") == 0) {
player.getPersistentData().putDouble("firing", 0);
}
if (stack.getOrCreateTag().getDouble("animindex") == 1) {
stack.getOrCreateTag().putDouble("animindex", 0);
} else {
stack.getOrCreateTag().putDouble("animindex", 1);
}
if (stack.getOrCreateTag().getDouble("ammo") == 1) {
stack.getOrCreateTag().putDouble("gj", 1);
}
stack.getOrCreateTag().putDouble("ammo", (stack.getOrCreateTag().getDouble("ammo") - 1));
stack.getOrCreateTag().putDouble("firecooldown", 7);
stack.getOrCreateTag().putDouble("fireanim", 2);
stack.getOrCreateTag().putDouble("empty", 1);
if (player.getMainHandItem().getItem() == TargetModItems.M_4.get() || player.getMainHandItem().getItem() == TargetModItems.HK_416.get()) {
if (stack.getOrCreateTag().getDouble("fire_sequence") == 1) {
stack.getOrCreateTag().putDouble("fire_sequence", 0);
} else {
stack.getOrCreateTag().putDouble("fire_sequence", 1);
}
}
if (player.getMainHandItem().getItem() == TargetModItems.DEVOTION.get()) {
stack.getOrCreateTag().putDouble("fire_increase", stack.getOrCreateTag().getDouble("fire_increase") + 0.334);
}
int cooldown = (int) stack.getOrCreateTag().getDouble("fire_interval") + (int) stack.getOrCreateTag().getDouble("fire_sequence") - (int) stack.getOrCreateTag().getDouble("fire_increase");
player.getCooldowns().addCooldown(stack.getItem(), cooldown);
for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectileamount"); index0++) {
gunShoot(player);
playGunSounds(player);
}
}
}
}
/**
* 根据武器的注册名来寻找音效并播放
*/
public static void playGunSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(TargetModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_1p"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
serverPlayer.connection.send(new ClientboundSoundPacket(new Holder.Direct<>(sound1p),
SoundSource.PLAYERS, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), 2f, 1f, serverPlayer.level().random.nextLong()));
}
SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_3p"));
if (sound3p != null) {
player.playSound(sound3p, 4f, 1f);
}
SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_far"));
if (soundFar != null) {
player.playSound(soundFar, 12f, 1f);
}
SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_veryfar"));
if (soundVeryFar != null) {
player.playSound(soundVeryFar, 24f, 1f);
}
}
}
public static void gunShoot(Player player) {
ItemStack heldItem = player.getMainHandItem();
if (Math.random() < 0.5) {
player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.recoilhorizon = -1;
capability.syncPlayerVariables(player);
});
} else {
player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.recoilhorizon = 1;
capability.syncPlayerVariables(player);
});
}
player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.recoil = 0.1;
capability.firing = 1;
capability.syncPlayerVariables(player);
});
if (!player.level().isClientSide()) {
float headshot = (float) heldItem.getOrCreateTag().getDouble("headshot");
float damage = (float) (heldItem.getOrCreateTag().getDouble("damage") + heldItem.getOrCreateTag().getDouble("adddamage"))
* (float) heldItem.getOrCreateTag().getDouble("damageadd");
ProjectileEntity projectile = new ProjectileEntity(player.level(), player, damage, headshot);
projectile.setPos((player.getX() + (-0.5) * player.getLookAngle().x), (player.getEyeY() - 0.1 + (-0.5) * player.getLookAngle().y), (player.getZ() + (-0.5) * player.getLookAngle().z));
projectile.shoot(player.getLookAngle().x, player.getLookAngle().y, player.getLookAngle().z, 1 * (float) heldItem.getOrCreateTag().getDouble("velocity"),
(float) player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()));
player.level().addFreshEntity(projectile);
}
}
}