superb-warfare/models/mojmap-1.20.x/Modelbullet.java
2024-05-04 14:26:24 +08:00

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1.8 KiB
Java

// Made with Blockbench 4.9.4
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class Modelbullet<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "bullet"), "main");
private final ModelPart bone;
public Modelbullet(ModelPart root) {
this.bone = root.getChild("bone");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create(),
PartPose.offset(0.0F, 8.0F, 0.0F));
PartDefinition bone2 = bone.addOrReplaceChild("bone2", CubeListBuilder.create(),
PartPose.offset(-2.1213F, 8.5F, 0.0F));
PartDefinition cube_r1 = bone2
.addOrReplaceChild("cube_r1",
CubeListBuilder.create().texOffs(1, 1).addBox(-1.5F, -21.5F, -1.5F, 1.0F, 5.0F, 1.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, 0.7854F, 0.0F));
return LayerDefinition.create(meshdefinition, 16, 16);
}
@Override
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
}