68 lines
3.1 KiB
Java
68 lines
3.1 KiB
Java
package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.RenderHelper;
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import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.gui.LayeredDraw;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import javax.annotation.ParametersAreNonnullByDefault;
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@OnlyIn(Dist.CLIENT)
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public class RedTriangleOverlay implements LayeredDraw.Layer {
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public static final ResourceLocation ID = Mod.loc("red_triangle");
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private static final ResourceLocation TRIANGLE = Mod.loc("textures/screens/red_triangle.png");
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@Override
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@ParametersAreNonnullByDefault
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public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
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Minecraft mc = Minecraft.getInstance();
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PoseStack poseStack = guiGraphics.pose();
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Player player = mc.player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModItems.RPG.get())) return;
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if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player))
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return;
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Entity idf = SeekTool.seekLivingEntity(player, player.level(), 128, 6);
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if (idf == null) return;
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Vec3 playerVec = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.xo, player.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.zo, player.getZ()));
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double distance = idf.position().distanceTo(playerVec);
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Vec3 pos = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), idf.xo, idf.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), idf.yo + idf.getEyeHeight() + 0.5 + 0.07 * distance, idf.getEyeY() + 0.5 + 0.07 * distance), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), idf.zo, idf.getZ()));
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Vec3 point = RenderHelper.worldToScreen(pos, playerVec);
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if (point == null) return;
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poseStack.pushPose();
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float x = (float) point.x;
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float y = (float) point.y;
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RenderHelper.preciseBlit(guiGraphics, TRIANGLE, x - 4, y - 4, 8, 8, 0, 0, 8, 8, 8, 8);
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RenderSystem.depthMask(true);
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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poseStack.popPose();
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}
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}
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