910 lines
42 KiB
Java
910 lines
42 KiB
Java
package com.atsuishio.superbwarfare.event;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.capability.ModCapabilities;
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import com.atsuishio.superbwarfare.capability.player.PlayerVariable;
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import com.atsuishio.superbwarfare.entity.projectile.ProjectileEntity;
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import com.atsuishio.superbwarfare.event.events.ReloadEvent;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.init.ModPerks;
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import com.atsuishio.superbwarfare.init.ModSounds;
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import com.atsuishio.superbwarfare.init.ModTags;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.perk.AmmoPerk;
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import com.atsuishio.superbwarfare.perk.Perk;
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import com.atsuishio.superbwarfare.perk.PerkHelper;
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import com.atsuishio.superbwarfare.tools.*;
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import net.minecraft.core.Holder;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.effect.MobEffect;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.ClipContext;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.capabilities.Capabilities;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.tick.PlayerTickEvent;
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import java.util.ArrayList;
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@EventBusSubscriber(modid = Mod.MODID)
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public class GunEventHandler {
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@SubscribeEvent
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public static void onPlayerTick(PlayerTickEvent.Post event) {
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Player player = event.getEntity();
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ItemStack stack = player.getMainHandItem();
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var tag = NBTTool.getTag(stack);
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if (stack.is(ModTags.Items.GUN)) {
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handleGunBolt(player, tag);
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handleGunReload(player, tag);
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handleGunSingleReload(player, tag);
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handleSentinelCharge(player, tag);
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}
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NBTTool.saveTag(stack, tag);
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}
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/**
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* 拉大栓
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*/
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private static void handleGunBolt(Player player, final CompoundTag tag) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.NORMAL_GUN)) {
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var data = tag.getCompound("GunData");
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if (GunsTool.getGunIntTag(tag, "BoltActionTick") > 0) {
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data.putInt("BoltActionTick", GunsTool.getGunIntTag(tag, "BoltActionTick") - 1);
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}
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if (stack.getItem() == ModItems.MARLIN.get() && GunsTool.getGunIntTag(tag, "BoltActionTick") == 9) {
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tag.putBoolean("empty", false);
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}
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if (GunsTool.getGunIntTag(tag, "BoltActionTick") == 1) {
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GunsTool.setGunBooleanTag(tag, "NeedBoltAction", false);
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if (stack.is(ModTags.Items.REVOLVER)) {
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tag.putBoolean("canImmediatelyShoot", true);
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}
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}
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}
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}
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/**
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* 根据武器的注册名来寻找音效并播放
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*/
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public static void playGunSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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final var tag = NBTTool.getTag(stack);
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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if (stack.getItem() == ModItems.SENTINEL.get()) {
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var cap = stack.getCapability(Capabilities.EnergyStorage.ITEM);
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if (cap != null && cap.getEnergyStored() > 0) {
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float soundRadius = (float) GunsTool.getGunDoubleTag(tag, "SoundRadius");
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SoundEvent sound3p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_fire_3p"));
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if (sound3p != null) {
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player.playSound(sound3p, soundRadius * 0.4f, 1f);
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}
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SoundEvent soundFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_far"));
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if (soundFar != null) {
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player.playSound(soundFar, soundRadius * 0.7f, 1f);
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}
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SoundEvent soundVeryFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_veryfar"));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, soundRadius, 1f);
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}
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return;
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}
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}
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var perk = PerkHelper.getPerkByType(tag, Perk.Type.AMMO);
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if (perk == ModPerks.BEAST_BULLET.get()) {
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player.playSound(ModSounds.HENG.get(), 4f, 1f);
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}
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float soundRadius = (float) (GunsTool.getGunDoubleTag(tag, "SoundRadius") * GunsTool.getGunDoubleTag(tag, "CustomSoundRadius", 1));
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int barrelType = GunsTool.getAttachmentType(tag, GunsTool.AttachmentType.BARREL);
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SoundEvent sound3p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_fire_3p_s" : "_fire_3p")));
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if (sound3p != null) {
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player.playSound(sound3p, soundRadius * 0.4f, 1f);
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}
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SoundEvent soundFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_far_s" : "_far")));
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if (soundFar != null) {
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player.playSound(soundFar, soundRadius * 0.7f, 1f);
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}
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SoundEvent soundVeryFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_veryfar_s" : "_veryfar")));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, soundRadius, 1f);
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}
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}
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}
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public static void playGunBoltSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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final var tag = NBTTool.getTag(stack);
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_bolt"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
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ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
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if (stack.is(ModTags.Items.REVOLVER)) return;
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Mod.queueServerWork((int) (GunsTool.getGunDoubleTag(tag, "BoltActionTime", 0) / 2 + 1.5 * shooterHeight), () -> {
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if (stack.is(ModTags.Items.SHOTGUN)) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
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} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
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} else {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
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}
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});
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}
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}
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}
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public static void gunShoot(Player player, final CompoundTag tag, double spared) {
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ItemStack stack = player.getMainHandItem();
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if (!player.level().isClientSide()) {
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float headshot = (float) GunsTool.getGunDoubleTag(tag, "Headshot", 0);
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float damage = (float) (GunsTool.getGunDoubleTag(tag, "Damage", 0) +
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GunsTool.getGunDoubleTag(tag, "ChargedDamage", 0)) * (float) perkDamage(tag);
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float velocity = (float) ((GunsTool.getGunDoubleTag(tag, "Velocity", 0) + GunsTool.getGunDoubleTag(tag, "CustomVelocity", 0)) * perkSpeed(tag));
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int projectileAmount = GunsTool.getGunIntTag(tag, "ProjectileAmount", 1);
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float bypassArmorRate = (float) GunsTool.getGunDoubleTag(tag, "BypassesArmor", 0);
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var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
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boolean zoom = cap != null && cap.zoom;
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var perk = PerkHelper.getPerkByType(tag, Perk.Type.AMMO);
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if (perk != null && perk.descriptionId.equals("butterfly_bullet")) {
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if (handleButterflyBullet(perk, stack, player)) return;
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}
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ProjectileEntity projectile = new ProjectileEntity(player.level())
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.shooter(player)
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.damage(perk instanceof AmmoPerk ammoPerk && ammoPerk.slug ? projectileAmount * damage : damage)
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.damage(damage)
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.headShot(headshot)
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.zoom(zoom);
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if (perk instanceof AmmoPerk ammoPerk) {
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int level = PerkHelper.getItemPerkLevel(perk, tag);
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bypassArmorRate += ammoPerk.bypassArmorRate + (perk == ModPerks.AP_BULLET.get() ? 0.05f * (level - 1) : 0);
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projectile.setRGB(ammoPerk.rgb);
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if (!ammoPerk.mobEffects.get().isEmpty()) {
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int amplifier;
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if (perk.descriptionId.equals("blade_bullet")) {
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amplifier = level / 3;
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} else if (perk.descriptionId.equals("bread_bullet")) {
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amplifier = 1;
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} else {
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amplifier = level - 1;
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}
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ArrayList<MobEffectInstance> mobEffectInstances = new ArrayList<>();
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for (MobEffect effect : ammoPerk.mobEffects.get()) {
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mobEffectInstances.add(new MobEffectInstance(Holder.direct(effect), 70 + 30 * level, amplifier));
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}
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projectile.effect(mobEffectInstances);
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}
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if (perk.descriptionId.equals("bread_bullet")) {
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projectile.knockback(level * 0.3f);
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projectile.forceKnockback();
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}
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}
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bypassArmorRate = Math.max(bypassArmorRate, 0);
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projectile.bypassArmorRate(bypassArmorRate);
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if (perk == ModPerks.SILVER_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, tag);
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projectile.undeadMultiple(1.0f + 0.5f * level);
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} else if (perk == ModPerks.BEAST_BULLET.get()) {
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projectile.beast();
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} else if (perk == ModPerks.JHP_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, tag);
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projectile.jhpBullet(level);
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} else if (perk == ModPerks.HE_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, tag);
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projectile.heBullet(level);
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} else if (perk == ModPerks.INCENDIARY_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, tag);
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projectile.fireBullet(level, stack.is(ModTags.Items.SHOTGUN));
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}
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var dmgPerk = PerkHelper.getPerkByType(tag, Perk.Type.DAMAGE);
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if (dmgPerk == ModPerks.MONSTER_HUNTER.get()) {
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int level = PerkHelper.getItemPerkLevel(dmgPerk, tag);
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projectile.monsterMultiple(0.1f + 0.1f * level);
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}
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projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
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projectile.shoot(player, player.getLookAngle().x, player.getLookAngle().y + 0.001f, player.getLookAngle().z, stack.is(ModTags.Items.SHOTGUN) && perk == ModPerks.INCENDIARY_BULLET.get() ? 4.5f : velocity, (float) spared);
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player.level().addFreshEntity(projectile);
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}
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}
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public static double perkDamage(final CompoundTag tag) {
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var perk = PerkHelper.getPerkByType(tag, Perk.Type.AMMO);
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if (perk instanceof AmmoPerk ammoPerk) {
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return ammoPerk.damageRate;
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}
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return 1;
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}
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public static double perkSpeed(final CompoundTag tag) {
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var perk = PerkHelper.getPerkByType(tag, Perk.Type.AMMO);
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if (perk instanceof AmmoPerk ammoPerk) {
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return ammoPerk.speedRate;
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}
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return 1;
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}
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// TODO 这还有联动的必要吗(
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private static boolean handleButterflyBullet(Perk perk, ItemStack heldItem, Player player) {
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return true;
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// int perkLevel = PerkHelper.getItemPerkLevel(perk, tag);
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//
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// var entityType = CompatHolder.VRC_RAIN_SHOWER_BUTTERFLY;
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// if (entityType != null) {
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// Projectile projectile = entityType.create(player.level());
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//
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// float inaccuracy = Math.max(0.0f, 1.1f - perkLevel * .1f);
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// projectile.setOwner(player);
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// projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x,
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// player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
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//
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// Vec3 vec3 = (new Vec3(player.getLookAngle().x, player.getLookAngle().y + 0.001f, player.getLookAngle().z)).normalize().scale(1.2).
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// add(player.level().random.triangle(0.0D, 0.0172275D * (double) inaccuracy),
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// player.level().random.triangle(0.0D, 0.0172275D * (double) inaccuracy),
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// player.level().random.triangle(0.0D, 0.0172275D * (double) inaccuracy)).
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// add(player.getDeltaMovement().x, player.onGround() ? 0.0 : 0.05 * player.getDeltaMovement().y, player.getDeltaMovement().z).
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// scale(5.0f);
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// projectile.setDeltaMovement(vec3);
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// projectile.setYRot((float) (Mth.atan2(vec3.x, vec3.z) * (double) (180F / (float) Math.PI)));
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// projectile.setXRot((float) (Mth.atan2(vec3.y, vec3.horizontalDistance()) * (double) (180F / (float) Math.PI)));
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// projectile.yRotO = projectile.getYRot();
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// projectile.xRotO = projectile.getXRot();
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//
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// projectile.setNoGravity(true);
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// player.level().addFreshEntity(projectile);
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// return true;
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// }
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//
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// return false;
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}
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/**
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* 通用的武器换弹流程
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*/
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private static void handleGunReload(Player player, final CompoundTag tag) {
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem gunItem)) return;
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final CompoundTag data = tag.getCompound("GunData");
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// 启动换弹
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if (GunsTool.getGunBooleanTag(tag, "StartReload")) {
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NeoForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
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if (gunItem.isOpenBolt(stack)) {
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if (GunsTool.getGunIntTag(tag, "Ammo", 0) == 0) {
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data.putInt("ReloadTime", data.getInt("EmptyReloadTime") + 1);
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tag.putBoolean("is_empty_reloading", true);
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playGunEmptyReloadSounds(player);
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} else {
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data.putInt("ReloadTime", data.getInt("NormalReloadTime") + 1);
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tag.putBoolean("is_normal_reloading", true);
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playGunNormalReloadSounds(player);
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}
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} else {
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data.putInt("ReloadTime", data.getInt("EmptyReloadTime") + 2);
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tag.putBoolean("is_empty_reloading", true);
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playGunEmptyReloadSounds(player);
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}
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data.putBoolean("StartReload", false);
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}
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if (data.getInt("ReloadTime") > 0) {
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data.putInt("ReloadTime", data.getInt("ReloadTime") - 1);
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}
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if (stack.getItem() == ModItems.RPG.get()) {
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if (data.getInt("ReloadTime") == 84) {
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tag.putBoolean("empty", false);
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}
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if (data.getInt("ReloadTime") == 9) {
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data.putBoolean("CloseHammer", false);
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}
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}
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if (stack.getItem() == ModItems.MK_14.get()) {
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if (data.getInt("ReloadTime") == 18) {
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data.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.SVD.get()) {
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if (data.getInt("ReloadTime") == 17) {
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data.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.SKS.get()) {
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if (data.getInt("ReloadTime") == 14) {
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data.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.M_60.get()) {
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if (data.getInt("ReloadTime") == 55) {
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data.putBoolean("HideBulletChain", false);
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}
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}
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if (stack.getItem() == ModItems.GLOCK_17.get() || stack.getItem() == ModItems.GLOCK_18.get() || stack.getItem() == ModItems.M_1911.get() || stack.getItem() == ModItems.MP_443.get()) {
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if (data.getInt("ReloadTime") == 9) {
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data.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.QBZ_95.get()) {
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if (data.getInt("ReloadTime") == 14) {
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data.putBoolean("HoldOpen", false);
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}
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}
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if (data.getInt("ReloadTime") == 1) {
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if (gunItem.isOpenBolt(stack)) {
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if (GunsTool.getGunIntTag(tag, "Ammo", 0) == 0) {
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playGunEmptyReload(player, tag);
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} else {
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playGunNormalReload(player, tag);
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}
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} else {
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playGunEmptyReload(player, tag);
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}
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data.putBoolean("StartReload", false);
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}
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tag.put("GunData", data);
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}
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public static void playGunNormalReload(Player player, final CompoundTag tag) {
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem gunItem)) return;
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if (player.getInventory().hasAnyMatching(item -> item.is(ModItems.CREATIVE_AMMO_BOX.get()))) {
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var data = tag.getCompound("GunData");
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data.putInt("Ammo", data.getInt("Magazine") + data.getInt("CustomMagazine") + (gunItem.hasBulletInBarrel(stack) ? 1 : 0));
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} else {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.SHOTGUN, gunItem.hasBulletInBarrel(stack));
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.SNIPER, true);
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.HANDGUN, true);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.RIFLE, gunItem.hasBulletInBarrel(stack));
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.HEAVY, gunItem.hasBulletInBarrel(stack));
|
||
}
|
||
}
|
||
tag.putBoolean("is_normal_reloading", false);
|
||
tag.putBoolean("is_empty_reloading", false);
|
||
|
||
NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
|
||
public static void playGunEmptyReload(Player player, final CompoundTag tag) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
var data = tag.getCompound("GunData");
|
||
|
||
if (player.getInventory().hasAnyMatching(item -> item.is(ModItems.CREATIVE_AMMO_BOX.get()))) {
|
||
data.putInt("Ammo", data.getInt("Magazine") + data.getInt("CustomMagazine"));
|
||
} else {
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.SHOTGUN);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.SNIPER);
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.HANDGUN);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.RIFLE);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
|
||
GunsTool.reload(player, stack, tag, AmmoType.HEAVY);
|
||
} else if (stack.getItem() == ModItems.TASER.get()) {
|
||
data.putInt("Ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.M_79.get()) {
|
||
data.putInt("Ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.RPG.get()) {
|
||
data.putInt("Ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.JAVELIN.get()) {
|
||
data.putInt("Ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
}
|
||
}
|
||
|
||
tag.putBoolean("is_normal_reloading", false);
|
||
tag.putBoolean("is_empty_reloading", false);
|
||
|
||
NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
|
||
public static void playGunEmptyReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_reload_empty"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunNormalReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p;
|
||
sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_reload_normal"));
|
||
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 单发装填类的武器换弹流程
|
||
*/
|
||
private static void handleGunSingleReload(Player player, final CompoundTag tag) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!(stack.getItem() instanceof GunItem)) return;
|
||
|
||
// 换弹流程计时器
|
||
if (tag.getDouble("prepare") > 0) {
|
||
tag.putDouble("prepare", tag.getDouble("prepare") - 1);
|
||
}
|
||
if (tag.getDouble("prepare_load") > 0) {
|
||
tag.putDouble("prepare_load", tag.getDouble("prepare_load") - 1);
|
||
}
|
||
if (tag.getDouble("iterative") > 0) {
|
||
tag.putDouble("iterative", tag.getDouble("iterative") - 1);
|
||
}
|
||
if (tag.getDouble("finish") > 0) {
|
||
tag.putDouble("finish", tag.getDouble("finish") - 1);
|
||
}
|
||
|
||
// player.displayClientMessage(Component.literal("prepare: " + new DecimalFormat("##.#").format(tag.getDouble("prepare"))
|
||
// + " prepare_load: " + new DecimalFormat("##.#").format(tag.getDouble("prepare_load"))
|
||
// + " iterative: " + new DecimalFormat("##.#").format(tag.getDouble("iterative"))
|
||
// + " finish: " + new DecimalFormat("##.#").format(tag.getDouble("finish"))
|
||
// + " reload_stage: " + new DecimalFormat("##.#").format(tag.getDouble("reload_stage"))
|
||
// ), true);
|
||
|
||
// 一阶段
|
||
if (tag.getBoolean("start_single_reload")) {
|
||
NeoForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
|
||
|
||
if ((GunsTool.getGunIntTag(tag, "PrepareLoadTime", 0) != 0
|
||
&& GunsTool.getGunIntTag(tag, "Ammo", 0) == 0)
|
||
|| stack.is(ModItems.SECONDARY_CATACLYSM.get())
|
||
) {
|
||
// 此处判断空仓换弹的时候,是否在准备阶段就需要装填一发,如M870
|
||
playGunPrepareLoadReloadSounds(player);
|
||
int prepareLoadTime = GunsTool.getGunIntTag(tag, "PrepareLoadTime", 0);
|
||
tag.putInt("prepare_load", prepareLoadTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareLoadTime);
|
||
} else if (GunsTool.getGunIntTag(tag, "PrepareEmptyTime", 0) != 0 && GunsTool.getGunIntTag(tag, "Ammo", 0) == 0) {
|
||
// 此处判断空仓换弹,如莫辛纳甘
|
||
playGunEmptyPrepareSounds(player);
|
||
int prepareEmptyTime = GunsTool.getGunIntTag(tag, "PrepareEmptyTime", 0);
|
||
tag.putInt("prepare", prepareEmptyTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareEmptyTime);
|
||
} else {
|
||
playGunPrepareReloadSounds(player);
|
||
int prepareTime = GunsTool.getGunIntTag(tag, "PrepareTime", 0);
|
||
tag.putInt("prepare", prepareTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareTime);
|
||
}
|
||
|
||
tag.putBoolean("force_stop", false);
|
||
tag.putBoolean("stop", false);
|
||
tag.putInt("reload_stage", 1);
|
||
GunsTool.setGunBooleanTag(tag, "Reloading", true);
|
||
tag.putBoolean("start_single_reload", false);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.M_870.get() && tag.getInt("prepare_load") == 10) {
|
||
singleLoad(player, tag);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get() && tag.getInt("prepare_load") == 3) {
|
||
singleLoad(player, tag);
|
||
}
|
||
|
||
// 一阶段结束,检查备弹,如果有则二阶段启动,无则直接跳到三阶段
|
||
if ((tag.getDouble("prepare") == 1 || tag.getDouble("prepare_load") == 1)) {
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var capability = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
|
||
if (capability == null) capability = new PlayerVariable();
|
||
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && capability.heavyAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.LAUNCHER) && GunsTool.getGunIntTag(tag, "MaxAmmo") == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModItems.SECONDARY_CATACLYSM.get()) && GunsTool.getGunIntTag(tag, "Ammo", 0) >= GunsTool.getGunIntTag(tag, "Magazine", 0)) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else {
|
||
tag.putInt("reload_stage", 2);
|
||
}
|
||
} else {
|
||
if (stack.is(ModItems.SECONDARY_CATACLYSM.get()) && GunsTool.getGunIntTag(tag, "Ammo", 0) >= GunsTool.getGunIntTag(tag, "Magazine", 0)) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else {
|
||
tag.putInt("reload_stage", 2);
|
||
}
|
||
}
|
||
// 检查备弹
|
||
}
|
||
|
||
// 强制停止换弹,进入三阶段
|
||
if (tag.getBoolean("force_stop") && tag.getInt("reload_stage") == 2 && tag.getInt("iterative") > 0) {
|
||
tag.putBoolean("stop", true);
|
||
}
|
||
|
||
// 二阶段
|
||
if ((tag.getDouble("prepare") == 0 || tag.getDouble("prepare_load") == 0)
|
||
&& tag.getInt("reload_stage") == 2
|
||
&& tag.getInt("iterative") == 0
|
||
&& !tag.getBoolean("stop")
|
||
&& GunsTool.getGunIntTag(tag, "Ammo", 0) < GunsTool.getGunIntTag(tag, "Magazine", 0)
|
||
+ GunsTool.getGunIntTag(tag, "CustomMagazine", 0)) {
|
||
|
||
playGunLoopReloadSounds(player);
|
||
int iterativeTime = GunsTool.getGunIntTag(tag, "IterativeTime", 0);
|
||
tag.putDouble("iterative", iterativeTime);
|
||
player.getCooldowns().addCooldown(stack.getItem(), iterativeTime);
|
||
// 动画播放nbt
|
||
if (tag.getDouble("load_index") == 1) {
|
||
tag.putDouble("load_index", 0);
|
||
} else {
|
||
tag.putDouble("load_index", 1);
|
||
}
|
||
}
|
||
|
||
// 装填
|
||
if ((stack.getItem() == ModItems.M_870.get()
|
||
|| stack.getItem() == ModItems.MARLIN.get())
|
||
&& tag.getInt("iterative") == 3
|
||
) {
|
||
singleLoad(player, tag);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get() && tag.getInt("iterative") == 16) {
|
||
singleLoad(player, tag);
|
||
}
|
||
|
||
if ((stack.getItem() == ModItems.K_98.get()
|
||
|| stack.getItem() == ModItems.MOSIN_NAGANT.get())
|
||
&& tag.getInt("iterative") == 1
|
||
) {
|
||
singleLoad(player, tag);
|
||
}
|
||
|
||
// 二阶段结束
|
||
if (tag.getInt("iterative") == 1) {
|
||
// 装满结束
|
||
if (GunsTool.getGunIntTag(tag, "Ammo", 0) >= GunsTool.getGunIntTag(tag, "Magazine", 0)
|
||
+ GunsTool.getGunIntTag(tag, "CustomMagazine", 0)) {
|
||
tag.putInt("reload_stage", 3);
|
||
}
|
||
|
||
// 备弹耗尽结束
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var capability = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
|
||
if (capability == null) capability = new PlayerVariable();
|
||
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && capability.heavyAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
}
|
||
}
|
||
|
||
// 强制结束
|
||
if (tag.getBoolean("stop")) {
|
||
tag.putInt("reload_stage", 3);
|
||
tag.putBoolean("force_stop", false);
|
||
tag.putBoolean("stop", false);
|
||
}
|
||
}
|
||
|
||
// 三阶段
|
||
if ((tag.getInt("iterative") == 1 && tag.getInt("reload_stage") == 3) || tag.getBoolean("force_stage3_start")) {
|
||
tag.putInt("reload_stage", 3);
|
||
tag.putBoolean("force_stage3_start", false);
|
||
int finishTime = GunsTool.getGunIntTag(tag, "FinishTime", 0);
|
||
tag.putInt("finish", finishTime + 2);
|
||
player.getCooldowns().addCooldown(stack.getItem(), finishTime + 2);
|
||
playGunEndReloadSounds(player);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.MARLIN.get() && tag.getInt("finish") == 10) {
|
||
tag.putBoolean("empty", false);
|
||
}
|
||
|
||
// 三阶段结束
|
||
if (tag.getInt("finish") == 1) {
|
||
tag.putInt("reload_stage", 0);
|
||
if (GunsTool.getGunIntTag(tag, "BoltActionTime", 0) > 0) {
|
||
GunsTool.setGunBooleanTag(tag, "NeedBoltAction", false);
|
||
}
|
||
GunsTool.setGunBooleanTag(tag, "Reloading", false);
|
||
tag.putBoolean("start_single_reload", false);
|
||
|
||
NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
}
|
||
|
||
public static void singleLoad(Player player, final CompoundTag tag) {
|
||
final var data = tag.getCompound("GunData");
|
||
data.putInt("Ammo", data.getInt("Ammo") + 1);
|
||
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
|
||
if (cap == null) return;
|
||
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
|
||
AmmoType.SHOTGUN.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
|
||
AmmoType.SNIPER.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
AmmoType.HANDGUN.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
AmmoType.RIFLE.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
|
||
AmmoType.HEAVY.add(cap, -1);
|
||
} else if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get()) {
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
}
|
||
|
||
cap.syncPlayerVariables(player);
|
||
}
|
||
}
|
||
|
||
public static void playGunPrepareReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEmptyPrepareSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
final var tag = NBTTool.getTag(stack);
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare_empty"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
Mod.queueServerWork((int) (GunsTool.getGunIntTag(tag, "PrepareEmptyTime", 0) / 2 + 3 + 1.5 * shooterHeight), () -> {
|
||
if (stack.is(ModTags.Items.SHOTGUN)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
|
||
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) || stack.is(ModTags.Items.HEAVY_WEAPON)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
|
||
} else {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunPrepareLoadReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare_load"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
Mod.queueServerWork((int) (8 + 1.5 * shooterHeight), () -> {
|
||
if (stack.is(ModTags.Items.SHOTGUN)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
|
||
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) || stack.is(ModTags.Items.HEAVY_WEAPON)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
|
||
} else {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunLoopReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_loop"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEndReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_end"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
if (stack.is(ModItems.MARLIN.get())) {
|
||
Mod.queueServerWork((int) (5 + 1.5 * shooterHeight), () -> SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 哨兵充能
|
||
*/
|
||
private static void handleSentinelCharge(Player player, final CompoundTag tag) {
|
||
if (!(player.getMainHandItem().getItem() instanceof GunItem)) return;
|
||
final var data = tag.getCompound("GunData");
|
||
|
||
// 启动换弹
|
||
if (GunsTool.getGunBooleanTag(tag, "StartCharge")) {
|
||
data.putInt("ChargeTime", 127);
|
||
data.putBoolean("Charging", true);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
|
||
}
|
||
|
||
data.putBoolean("StartCharge", true);
|
||
}
|
||
|
||
if (GunsTool.getGunIntTag(tag, "ChargeTime", 0) > 0) {
|
||
data.putInt("ChargeTime", data.getInt("ChargeTime") - 1);
|
||
}
|
||
|
||
if (GunsTool.getGunIntTag(tag, "ChargeTime", 0) == 17) {
|
||
for (var cell : player.getInventory().items) {
|
||
if (cell.is(ModItems.CELL.get())) {
|
||
var stackStorage = cell.getCapability(Capabilities.EnergyStorage.ITEM);
|
||
if (stackStorage == null) continue;
|
||
|
||
int stackMaxEnergy = stackStorage.getMaxEnergyStored();
|
||
int stackEnergy = stackStorage.getEnergyStored();
|
||
|
||
var cellStorage = cell.getCapability(Capabilities.EnergyStorage.ITEM);
|
||
if (cellStorage == null) continue;
|
||
int cellEnergy = cellStorage.getEnergyStored();
|
||
|
||
int stackEnergyNeed = Math.min(cellEnergy, stackMaxEnergy - stackEnergy);
|
||
|
||
if (cellEnergy > 0) {
|
||
stackStorage.receiveEnergy(stackEnergyNeed, false);
|
||
}
|
||
cellStorage.extractEnergy(stackEnergyNeed, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (GunsTool.getGunIntTag(tag, "ChargeTime", 0) == 1) {
|
||
data.putBoolean("Charging", false);
|
||
}
|
||
}
|
||
|
||
// TODO missing mapping event
|
||
// @SubscribeEvent
|
||
// public static void onMissingMappings(MissingMappingsEvent event) {
|
||
// for (MissingMappingsEvent.Mapping<Item> mapping : event.getAllMappings(Registries.ITEM)) {
|
||
// if (ModUtils.MODID.equals(mapping.getKey().getNamespace()) && mapping.getKey().getPath().equals("abekiri")) {
|
||
// mapping.remap(ModItems.HOMEMADE_SHOTGUN.get());
|
||
// }
|
||
// }
|
||
// }
|
||
}
|