62 lines
2.3 KiB
Java
62 lines
2.3 KiB
Java
package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.ModUtils;
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import com.atsuishio.superbwarfare.client.RenderHelper;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.tools.HudUtil;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGuiEvent;
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import net.minecraftforge.eventbus.api.EventPriority;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(value = Dist.CLIENT)
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public class RedTriangleOverlay {
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private static final ResourceLocation TRIANGLE = ModUtils.loc("textures/screens/red_triangle.png");
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@SubscribeEvent(priority = EventPriority.NORMAL)
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public static void eventHandler(RenderGuiEvent.Pre event) {
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Minecraft mc = Minecraft.getInstance();
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Camera camera = mc.gameRenderer.getMainCamera();
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Vec3 cameraPos = camera.getPosition();
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PoseStack poseStack = event.getGuiGraphics().pose();
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Player player = mc.player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModItems.RPG.get())) return;
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Entity idf = SeekTool.seekLivingEntity(player, player.level(), 128, 6);
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if (idf == null) return;
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double distance = idf.position().distanceTo(cameraPos);
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Vec3 p = RenderHelper.worldToScreen(new Vec3(idf.getX(), idf.getEyeY() + 0.5 + 0.07 * distance, idf.getZ()), cameraPos);
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if (p == null) return;
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poseStack.pushPose();
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int x = (int) p.x;
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int y = (int) p.y;
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HudUtil.blit(poseStack, TRIANGLE, x - 4, y - 4, 0, 0, 8, 8, 8, 8, -65536);
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RenderSystem.depthMask(true);
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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poseStack.popPose();
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}
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}
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