superb-warfare/src/main/java/net/mcreator/superbwarfare/event/GunEventHandler.java
2024-08-01 01:44:38 +08:00

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package net.mcreator.superbwarfare.event;
import net.mcreator.superbwarfare.ModUtils;
import net.mcreator.superbwarfare.entity.ProjectileEntity;
import net.mcreator.superbwarfare.event.modevent.ReloadEvent;
import net.mcreator.superbwarfare.init.*;
import net.mcreator.superbwarfare.network.ModVariables;
import net.mcreator.superbwarfare.network.message.ZoomMessage;
import net.mcreator.superbwarfare.tools.GunInfo;
import net.mcreator.superbwarfare.tools.GunsTool;
import net.mcreator.superbwarfare.tools.ParticleTool;
import net.mcreator.superbwarfare.tools.SoundTool;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.ForgeRegistries;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
@Mod.EventBusSubscriber
public class GunEventHandler {
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
Player player = event.player;
if (player == null) {
return;
}
ItemStack stack = player.getMainHandItem();
if (event.phase == TickEvent.Phase.END && stack.is(ModTags.Items.GUN)) {
handleGunFire(player);
handleMiniGunFire(player);
handleGunReload(player);
handleGunSingleReload(player);
handleSentinelCharge(player);
}
}
@SubscribeEvent
public static void onPreReload(ReloadEvent.Pre event) {
Player player = event.player;
ItemStack stack = event.stack;
if (player == null || !stack.is(ModTags.Items.GUN)) {
return;
}
if (player.level().isClientSide) {
return;
}
System.out.println("Pre Reload: " + stack);
handleHealClipPre(stack);
handleKillClipPre(stack);
}
@SubscribeEvent
public static void onPostReload(ReloadEvent.Post event) {
Player player = event.player;
ItemStack stack = event.stack;
if (player == null || !stack.is(ModTags.Items.GUN)) {
return;
}
if (player.level().isClientSide) {
return;
}
System.out.println("Post Reload: " + stack);
System.out.println();
handleHealClipPost(player, stack);
handleKillClipPost(stack);
}
/**
* 通用的武器开火流程
*/
private static void handleGunFire(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.NORMAL_GUN)) {
double mode = stack.getOrCreateTag().getInt("fire_mode");
int interval = stack.getOrCreateTag().getInt("fire_interval");
if (!player.getPersistentData().getBoolean("firing") && player.getMainHandItem().getItem() == ModItems.DEVOTION.get()) {
stack.getOrCreateTag().putDouble("fire_increase", 0);
}
if (stack.getOrCreateTag().getInt("ammo") == 0) {
stack.getOrCreateTag().putInt("burst_fire", 0);
}
if ((player.getPersistentData().getBoolean("firing") || stack.getOrCreateTag().getInt("burst_fire") > 0)
&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
&& !stack.getOrCreateTag().getBoolean("reloading")
&& !stack.getOrCreateTag().getBoolean("charging")
&& stack.getOrCreateTag().getInt("ammo") > 0
&& !player.getCooldowns().isOnCooldown(stack.getItem())
&& !stack.getOrCreateTag().getBoolean("need_bolt_action")) {
playGunSounds(player);
if (mode == 0) {
player.getPersistentData().putBoolean("firing", false);
}
int burst_cooldown = 0;
if (mode == 1) {
stack.getOrCreateTag().putInt("burst_fire", (stack.getOrCreateTag().getInt("burst_fire") - 1));
burst_cooldown = stack.getOrCreateTag().getInt("burst_fire") == 0 ? interval + 4 : 0;
}
if (stack.getOrCreateTag().getDouble("animindex") == 1) {
stack.getOrCreateTag().putDouble("animindex", 0);
} else {
stack.getOrCreateTag().putDouble("animindex", 1);
}
/*
空仓挂机
*/
if (stack.getOrCreateTag().getInt("ammo") == 1) {
stack.getOrCreateTag().putBoolean("HoldOpen", true);
}
/*
判断是否为栓动武器bolt_action_time > 0并在开火后给一个需要上膛的状态
*/
if (stack.getOrCreateTag().getDouble("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > 1) {
stack.getOrCreateTag().putBoolean("need_bolt_action", true);
}
stack.getOrCreateTag().putInt("ammo", (stack.getOrCreateTag().getInt("ammo") - 1));
stack.getOrCreateTag().putInt("fire_animation", interval);
player.getPersistentData().putInt("noRun_time", interval + 2);
stack.getOrCreateTag().putDouble("flash_time", 2);
stack.getOrCreateTag().putDouble("empty", 1);
if (stack.getItem() == ModItems.M_60.get()) {
stack.getOrCreateTag().putBoolean("bullet_chain", true);
}
if (stack.getItem() == ModItems.M_4.get() || player.getMainHandItem().getItem() == ModItems.HK_416.get()) {
if (stack.getOrCreateTag().getDouble("fire_sequence") == 1) {
stack.getOrCreateTag().putDouble("fire_sequence", 0);
} else {
stack.getOrCreateTag().putDouble("fire_sequence", 1);
}
}
if (stack.getItem() == ModItems.DEVOTION.get()) {
stack.getOrCreateTag().putDouble("fire_increase", stack.getOrCreateTag().getDouble("fire_increase") + 0.334);
}
if (stack.getItem() == ModItems.ABEKIRI.get()) {
stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(InteractionHand.MAIN_HAND));
if (player instanceof ServerPlayer serverPlayer && player.level() instanceof ServerLevel serverLevel) {
ParticleTool.sendParticle(serverLevel, ParticleTypes.CLOUD, player.getX() + 1.8 * player.getLookAngle().x, player.getY() + player.getBbHeight() - 0.1 + 1.8 * player.getLookAngle().y,
player.getZ() + 1.8 * player.getLookAngle().z, 30, 0.4, 0.4, 0.4, 0.005, true, serverPlayer);
}
}
if (stack.getItem() == ModItems.SENTINEL.get()) {
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
iEnergyStorage -> iEnergyStorage.extractEnergy(3000, false)
);
stack.getOrCreateTag().putDouble("chamber_rot", 20);
}
int zoom_add_cooldown = 0;
if (stack.getItem() == ModItems.MARLIN.get()) {
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zooming) {
zoom_add_cooldown = 5;
stack.getOrCreateTag().putDouble("marlin_animation_time", 15);
stack.getOrCreateTag().putBoolean("fastfiring", false);
} else {
stack.getOrCreateTag().putDouble("marlin_animation_time", 10);
stack.getOrCreateTag().putBoolean("fastfiring", true);
}
}
int cooldown = interval + (int) stack.getOrCreateTag().getDouble("fire_sequence") - (int) stack.getOrCreateTag().getDouble("fire_increase") + burst_cooldown + zoom_add_cooldown;
player.getCooldowns().addCooldown(stack.getItem(), cooldown);
for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectile_amount"); index0++) {
gunShoot(player);
}
stack.getOrCreateTag().putBoolean("shoot", true);
}
/*
在开火动画的最后1tick设置需要拉栓上膛的武器拉栓动画的倒计时为data里的拉栓时间
*/
if (stack.getOrCreateTag().getInt("fire_animation") == 1 && stack.getOrCreateTag().getBoolean("need_bolt_action")) {
stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_time"));
player.getCooldowns().addCooldown(stack.getItem(), stack.getOrCreateTag().getInt("bolt_action_time"));
playGunBoltSounds(player);
}
if (stack.getOrCreateTag().getInt("bolt_action_anim") > 0) {
stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_anim") - 1);
}
if (stack.getOrCreateTag().getInt("bolt_action_anim") == 1) {
stack.getOrCreateTag().putBoolean("need_bolt_action", false);
}
}
}
/**
* 加特林开火流程
*/
private static void handleMiniGunFire(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.getItem() != ModItems.MINIGUN.get()) {
return;
}
var tag = stack.getOrCreateTag();
if ((player.getPersistentData().getBoolean("firing") || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) && !player.isSprinting()) {
if (tag.getDouble("minigun_rotation") < 10) {
tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") + 1));
}
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_ROT.get(), 2f, 1f);
}
} else if (tag.getDouble("minigun_rotation") > 0) {
tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") - 0.5));
}
if (tag.getDouble("overheat") == 0
&& (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).rifleAmmo > 0
&& !(player.getCooldowns().isOnCooldown(stack.getItem())) && tag.getDouble("minigun_rotation") >= 10 && player.getPersistentData().getBoolean("firing")) {
tag.putDouble("heat", (tag.getDouble("heat") + 0.5));
if (tag.getDouble("heat") >= 50.5) {
tag.putDouble("overheat", 40);
player.getCooldowns().addCooldown(stack.getItem(), 40);
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_OVERHEAT.get(), 2f, 1f);
}
}
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
if (tag.getDouble("heat") <= 40) {
SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_FIRE_1P.get(), 2f, 1f);
player.playSound(ModSounds.MINIGUN_FIRE_3P.get(), 4f, 1f);
player.playSound(ModSounds.MINIGUN_FAR.get(), 12f, 1f);
player.playSound(ModSounds.MINIGUN_VERYFAR.get(), 24f, 1f);
} else {
float pitch = (float) (1 - 0.025 * Math.abs(40 - tag.getDouble("heat")));
SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_FIRE_1P.get(), 2f, pitch);
player.playSound(ModSounds.MINIGUN_FIRE_3P.get(), 4f, pitch);
player.playSound(ModSounds.MINIGUN_FAR.get(), 12f, pitch);
player.playSound(ModSounds.MINIGUN_VERYFAR.get(), 24f, pitch);
}
}
stack.getOrCreateTag().putBoolean("shoot", true);
for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectile_amount"); index0++) {
gunShoot(player);
}
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.rifleAmmo = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).rifleAmmo - 1;
capability.syncPlayerVariables(player);
});
tag.putInt("fire_animation", 2);
}
}
/**
* 根据武器的注册名来寻找音效并播放
*/
public static void playGunSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
if (stack.getItem() == ModItems.SENTINEL.get()) {
AtomicBoolean charged = new AtomicBoolean(false);
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
e -> charged.set(e.getEnergyStored() > 0)
);
if (charged.get()) {
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_1p"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_3p"));
if (sound3p != null) {
player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, 4f, 1f);
}
SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_far"));
if (soundFar != null) {
player.playSound(soundFar, 12f, 1f);
}
SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_veryfar"));
if (soundVeryFar != null) {
player.playSound(soundVeryFar, 24f, 1f);
}
return;
}
}
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_1p"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_3p"));
if (sound3p != null) {
player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, 4f, 1f);
}
SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_far"));
if (soundFar != null) {
player.playSound(soundFar, 12f, 1f);
}
SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_veryfar"));
if (soundVeryFar != null) {
player.playSound(soundVeryFar, 24f, 1f);
}
}
}
public static void playGunBoltSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_bolt"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
}
}
public static void gunShoot(Player player) {
ItemStack heldItem = player.getMainHandItem();
if (!player.level().isClientSide()) {
float headshot = (float) heldItem.getOrCreateTag().getDouble("headshot");
int monster_multiple = EnchantmentHelper.getTagEnchantmentLevel(ModEnchantments.MONSTER_HUNTER.get(), heldItem);
float damage = (float) (heldItem.getOrCreateTag().getDouble("damage") + heldItem.getOrCreateTag().getDouble("add_damage")) * (float) heldItem.getOrCreateTag().getDouble("damageadd");
ProjectileEntity projectile = new ProjectileEntity(player.level())
.shooter(player)
.damage(damage)
.headShot(headshot);
if (heldItem.getOrCreateTag().getBoolean("beast")) {
projectile.beast();
}
projectile.monster_multiple(monster_multiple);
projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
projectile.shoot(player.getLookAngle().x, player.getLookAngle().y + 0.0005f, player.getLookAngle().z, 1 * (float) heldItem.getOrCreateTag().getDouble("velocity"),
(float) (heldItem.getOrCreateTag().getDouble("dev") * ZoomMessage.zoom_spread));
player.level().addFreshEntity(projectile);
}
}
/**
* 通用的武器换弹流程
*/
private static void handleGunReload(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
//启动换弹
if (tag.getBoolean("start_reload")) {
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
if (stack.is(ModTags.Items.OPEN_BOLT)) {
if (tag.getInt("ammo") == 0) {
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
} else {
tag.putInt("gun_reloading_time", (int) tag.getDouble("normal_reload_time"));
stack.getOrCreateTag().putBoolean("is_normal_reloading", true);
playGunNormalReloadSounds(player);
}
} else {
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
}
tag.putBoolean("start_reload", false);
}
if (tag.getInt("gun_reloading_time") > 0) {
tag.putInt("gun_reloading_time", tag.getInt("gun_reloading_time") - 1);
}
if (stack.getItem() == ModItems.RPG.get()) {
if (tag.getInt("gun_reloading_time") == 84) {
tag.putBoolean("empty", false);
}
if (tag.getInt("gun_reloading_time") == 7) {
tag.putBoolean("close_hammer", false);
}
}
if (stack.getItem() == ModItems.MK_14.get()) {
if (tag.getInt("gun_reloading_time") == 18) {
tag.putBoolean("HoldOpen", false);
}
}
if (stack.getItem() == ModItems.SKS.get()) {
if (tag.getInt("gun_reloading_time") == 14) {
tag.putBoolean("HoldOpen", false);
}
}
if (stack.getItem() == ModItems.M_60.get()) {
if (tag.getInt("gun_reloading_time") == 55) {
tag.putBoolean("bullet_chain", false);
}
}
if (tag.getInt("gun_reloading_time") == 1) {
if (stack.is(ModTags.Items.OPEN_BOLT)) {
if (tag.getInt("ammo") == 0) {
playGunEmptyReload(player);
} else {
playGunNormalReload(player);
}
} else {
playGunEmptyReload(player);
}
}
}
public static void playGunNormalReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.SHOTGUN)) {
if (stack.getItem() == ModItems.ABEKIRI.get()) {
GunsTool.reload(player, GunInfo.Type.SHOTGUN);
} else {
GunsTool.reload(player, GunInfo.Type.SHOTGUN, true);
}
} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
GunsTool.reload(player, GunInfo.Type.SNIPER, true);
} else if (stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) {
GunsTool.reload(player, GunInfo.Type.HANDGUN, true);
} else if (stack.is(ModTags.Items.RIFLE)) {
if (stack.getItem() == ModItems.M_60.get()) {
GunsTool.reload(player, GunInfo.Type.RIFLE);
} else {
GunsTool.reload(player, GunInfo.Type.RIFLE, true);
}
}
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
public static void playGunEmptyReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.SHOTGUN)) {
GunsTool.reload(player, GunInfo.Type.SHOTGUN);
} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
GunsTool.reload(player, GunInfo.Type.SNIPER);
} else if (stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) {
GunsTool.reload(player, GunInfo.Type.HANDGUN);
} else if (stack.is(ModTags.Items.RIFLE)) {
GunsTool.reload(player, GunInfo.Type.RIFLE);
} else if (stack.getItem() == ModItems.TASER.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
} else if (stack.getItem() == ModItems.M_79.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
} else if (stack.getItem() == ModItems.RPG.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
}
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
public static void playGunEmptyReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_empty"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunNormalReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_normal"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
/**
* 单发装填类的武器换弹流程
*/
private static void handleGunSingleReload(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
// 换弹流程计时器
if (tag.getDouble("prepare") > 0) {
tag.putDouble("prepare", tag.getDouble("prepare") - 1);
}
if (tag.getDouble("prepare_load") > 0) {
tag.putDouble("prepare_load", tag.getDouble("prepare_load") - 1);
}
if (tag.getDouble("iterative") > 0) {
tag.putDouble("iterative", tag.getDouble("iterative") - 1);
}
if (tag.getDouble("finish") > 0) {
tag.putDouble("finish", tag.getDouble("finish") - 1);
}
// 一阶段
if (tag.getBoolean("start_single_reload")) {
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
// 此处判断空仓换弹的时候是否在准备阶段就需要装填一发如M870
if (tag.getDouble("prepare_load_time") != 0 && tag.getInt("ammo") == 0) {
playGunPrepareLoadReloadSounds(player);
tag.putInt("prepare_load", (int) tag.getDouble("prepare_load_time"));
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_load_time"));
} else {
playGunPrepareReloadSounds(player);
tag.putInt("prepare", (int) tag.getDouble("prepare_time"));
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_time"));
}
tag.putBoolean("force_stop", false);
tag.putBoolean("stop", false);
tag.putInt("reload_stage", 1);
tag.putBoolean("reloading", true);
tag.putBoolean("start_single_reload", false);
}
if (stack.getItem() == ModItems.M_870.get()) {
if (tag.getInt("prepare_load") == 10) {
singleLoad(player);
}
}
// 一阶段结束,检查备弹,如果有则二阶段启动,无则直接跳到三阶段
if ((tag.getDouble("prepare") == 1 || tag.getDouble("prepare_load") == 1)) {
// 检查备弹
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (stack.is(ModTags.Items.SHOTGUN) && capability.shotgunAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) && capability.sniperAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if ((stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if (stack.is(ModTags.Items.RIFLE) && capability.rifleAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else {
tag.putInt("reload_stage", 2);
}
}
// 强制停止换弹,进入三阶段
if (tag.getBoolean("force_stop")) {
tag.putBoolean("stop", true);
}
// 二阶段
if ((tag.getDouble("prepare") == 0 || tag.getDouble("prepare_load") == 0)
&& tag.getInt("reload_stage") == 2
&& tag.getInt("iterative") == 0
&& !tag.getBoolean("stop")
&& tag.getInt("ammo") < (int) tag.getDouble("mag")) {
playGunLoopReloadSounds(player);
tag.putDouble("iterative", (int) tag.getDouble("iterative_time"));
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("iterative_time"));
// 动画播放nbt
if (tag.getDouble("load_index") == 1) {
tag.putDouble("load_index", 0);
} else {
tag.putDouble("load_index", 1);
}
}
// 装填
if (stack.getItem() == ModItems.M_870.get()) {
if (tag.getInt("iterative") == 3) {
singleLoad(player);
}
}
if (stack.getItem() == ModItems.MARLIN.get()) {
if (tag.getInt("iterative") == 3) {
singleLoad(player);
}
}
// 二阶段结束
if (tag.getInt("iterative") == 1) {
// 装满结束
if (tag.getInt("ammo") >= (int) tag.getDouble("mag")) {
tag.putInt("reload_stage", 3);
}
// 备弹耗尽结束
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (stack.is(ModTags.Items.SHOTGUN) && capability.shotgunAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) && capability.sniperAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if ((stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if (stack.is(ModTags.Items.RIFLE) && capability.rifleAmmo == 0) {
tag.putInt("reload_stage", 3);
}
// 强制结束
if (tag.getBoolean("stop")) {
tag.putInt("reload_stage", 3);
tag.putBoolean("force_stop", false);
tag.putBoolean("stop", false);
}
}
// 三阶段
if ((tag.getInt("iterative") == 1 && tag.getInt("reload_stage") == 3) || tag.getBoolean("force_stage3_start")) {
tag.putBoolean("force_stage3_start", false);
tag.putDouble("finish", (int) tag.getDouble("finish_time"));
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("finish_time"));
playGunEndReloadSounds(player);
}
// 三阶段结束
if (tag.getInt("finish") == 1) {
tag.putInt("reload_stage", 0);
tag.putBoolean("reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
}
public static void singleLoad(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
tag.putInt("ammo", tag.getInt("ammo") + 1);
if (stack.is(ModTags.Items.SHOTGUN)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.shotgunAmmo = capability.shotgunAmmo - 1;
capability.syncPlayerVariables(player);
});
} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.sniperAmmo = capability.sniperAmmo - 1;
capability.syncPlayerVariables(player);
});
} else if ((stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG))) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.handgunAmmo = capability.handgunAmmo - 1;
capability.syncPlayerVariables(player);
});
} else if (stack.is(ModTags.Items.RIFLE)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.rifleAmmo = capability.rifleAmmo - 1;
capability.syncPlayerVariables(player);
});
}
}
public static void playGunPrepareReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunPrepareLoadReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare_load"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunLoopReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_loop"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunEndReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_end"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
/**
* 哨兵充能
*/
private static void handleSentinelCharge(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
//启动换弹
if (tag.getBoolean("start_sentinel_charge")) {
tag.putInt("sentinel_charge_time", 127);
stack.getOrCreateTag().putBoolean("sentinel_is_charging", true);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
tag.putBoolean("start_sentinel_charge", false);
}
if (tag.getInt("sentinel_charge_time") > 0) {
tag.putInt("sentinel_charge_time", tag.getInt("sentinel_charge_time") - 1);
}
if (tag.getInt("sentinel_charge_time") == 17) {
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
iEnergyStorage -> iEnergyStorage.receiveEnergy(24000, false)
);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.SHIELD_CELL.get(), 1, player.inventoryMenu.getCraftSlots());
}
if (tag.getInt("sentinel_charge_time") == 1) {
tag.putBoolean("sentinel_is_charging", false);
}
}
private static void handleHealClipPre(ItemStack stack) {
int time = stack.getOrCreateTag().getInt("HealClipTime");
if (time > 0) {
stack.getOrCreateTag().putInt("HealClipTime", 0);
}
}
private static void handleHealClipPost(Player player, ItemStack stack) {
int healClipLevel = EnchantmentHelper.getTagEnchantmentLevel(ModEnchantments.HEAL_CLIP.get(), stack);
if (healClipLevel == 0) {
healClipLevel = 1;
}
player.heal(12.0f * (0.8f + 0.2f * healClipLevel));
List<Player> players = player.level().getEntitiesOfClass(Player.class, player.getBoundingBox().inflate(5))
.stream().filter(p -> p.isAlliedTo(player)).toList();
int finalHealClipLevel = healClipLevel;
players.forEach(p -> p.heal(6.0f * (0.8f + 0.2f * finalHealClipLevel)));
}
private static void handleKillClipPre(ItemStack stack) {
int time = stack.getOrCreateTag().getInt("KillClipReloadTime");
if (time > 0) {
stack.getOrCreateTag().putInt("KillClipReloadTime", 0);
}
}
private static void handleKillClipPost(ItemStack stack) {
int level = EnchantmentHelper.getTagEnchantmentLevel(ModEnchantments.KILL_CLIP.get(), stack);
stack.getOrCreateTag().putInt("KillClipTime", 90 + 10 * level);
}
}