superb-warfare/src/main/java/com/atsuishio/superbwarfare/client/overlay/VehicleHudOverlay.java
2024-12-30 03:29:39 +08:00

139 lines
5.9 KiB
Java

package com.atsuishio.superbwarfare.client.overlay;
import com.atsuishio.superbwarfare.ModUtils;
import com.atsuishio.superbwarfare.entity.*;
import com.atsuishio.superbwarfare.init.ModItems;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderGuiEvent;
import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(value = Dist.CLIENT)
public class VehicleHudOverlay {
public static float health = 0;
public static float maxHealth = 0;
public static float energy = 0;
public static float maxEnergy = 0;
private static final ResourceLocation ARMOR = ModUtils.loc("textures/screens/armor.png");
private static final ResourceLocation ENERGY = ModUtils.loc("textures/screens/energy.png");
private static final ResourceLocation HEALTH = ModUtils.loc("textures/screens/armor_value.png");
private static final ResourceLocation HEALTH_FRAME = ModUtils.loc("textures/screens/armor_value_frame.png");
@SubscribeEvent(priority = EventPriority.NORMAL)
public static void eventHandler(RenderGuiEvent.Pre event) {
int w = event.getWindow().getGuiScaledWidth();
int h = event.getWindow().getGuiScaledHeight();
Player player = Minecraft.getInstance().player;
if (!shouldRenderCrossHair(player)) return;
Entity vehicle = player.getVehicle();
if (vehicle == null) return;
RenderSystem.disableDepthTest();
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
RenderSystem.setShaderColor(1, 1, 1, 1);
GuiGraphics guiGraphics = event.getGuiGraphics();
guiGraphics.pose().pushPose();
if (vehicle instanceof EnergyVehicleEntity energyVehicleEntity) {
energy = energyVehicleEntity.getEnergy();
maxEnergy = energyVehicleEntity.getMaxEnergy();
guiGraphics.blit(ENERGY, w - 96, h - 28, 0, 0, 12, 12, 12, 12);
guiGraphics.blit(HEALTH_FRAME, w - 83, h - 26, 0, 0, 80, 8, 80, 8);
guiGraphics.blit(HEALTH, w - 83, h - 26, 0, 0, (int) (80 * energy / maxEnergy), 8, 80, 8);
}
if (vehicle instanceof VehicleEntity pVehicle) {
health = pVehicle.getHealth();
maxHealth = pVehicle.getMaxHealth();
guiGraphics.blit(ARMOR, w - 96, h - 14, 0, 0, 12, 12, 12, 12);
guiGraphics.blit(HEALTH_FRAME, w - 83, h - 12, 0, 0, 80, 8, 80, 8);
guiGraphics.blit(HEALTH, w - 83, h - 12, 0, 0, (int) (80 * health / maxHealth), 8, 80, 8);
}
guiGraphics.pose().popPose();
PoseStack poseStack = event.getGuiGraphics().pose();
if (vehicle instanceof IArmedVehicleEntity iVehicle && iVehicle.getAmmoCount(player) != -1) {
boolean iCharge = iVehicle instanceof IChargeEntity;
// 渲染当前弹药量
poseStack.pushPose();
poseStack.scale(1.5f, 1.5f, 1f);
float v = h / 1.5f - (iCharge ? 42 : 29) / 1.5f;
if (player.getInventory().hasAnyMatching(s -> s.is(ModItems.CREATIVE_AMMO_BOX.get())) && !(iVehicle instanceof ICannonEntity)) {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
"",
w / 1.5f - 41 / 1.5f,
v,
0xFFFFFF,
true
);
} else {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
iVehicle.getAmmoCount(player) + "",
w / 1.5f - 41 / 1.5f,
v,
0xFFFFFF,
true
);
}
poseStack.popPose();
ItemStack stack = player.getMainHandItem();
// 渲染弹药类型
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
getVehicleAmmoType(stack, iVehicle),
w - 90,
h - (iCharge ? 38 : 26),
0xFFFFFF,
true
);
}
}
private static boolean shouldRenderCrossHair(Player player) {
if (player == null) return false;
return !player.isSpectator()
&& (player.getVehicle() != null && player.getVehicle() instanceof VehicleEntity);
}
private static String getVehicleAmmoType(ItemStack stack, IArmedVehicleEntity iVehicle) {
if (stack.getItem() == ModItems.AP_5_INCHES.get() && iVehicle instanceof ICannonEntity) {
return Component.translatable("des.superbwarfare.tips.ammo_type.ap").getString();
}
if (stack.getItem() == ModItems.HE_5_INCHES.get() && iVehicle instanceof ICannonEntity) {
return Component.translatable("des.superbwarfare.tips.ammo_type.he").getString();
}
if (iVehicle instanceof SpeedboatEntity) {
return Component.translatable("des.superbwarfare.tips.ammo_type.cal50").getString();
}
return "";
}
}