751 lines
33 KiB
Java
751 lines
33 KiB
Java
package com.atsuishio.superbwarfare.event;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.entity.projectile.ProjectileEntity;
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import com.atsuishio.superbwarfare.event.events.ReloadEvent;
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import com.atsuishio.superbwarfare.init.*;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.data.GunData;
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import com.atsuishio.superbwarfare.item.gun.data.value.AttachmentType;
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import com.atsuishio.superbwarfare.item.gun.data.value.ReloadState;
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import com.atsuishio.superbwarfare.perk.AmmoPerk;
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import com.atsuishio.superbwarfare.perk.Perk;
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import com.atsuishio.superbwarfare.tools.AmmoType;
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import com.atsuishio.superbwarfare.tools.GunsTool;
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import com.atsuishio.superbwarfare.tools.InventoryTool;
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import com.atsuishio.superbwarfare.tools.SoundTool;
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import net.minecraft.core.Holder;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.effect.MobEffect;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.ClipContext;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.capabilities.Capabilities;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.tick.PlayerTickEvent;
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import java.util.ArrayList;
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@EventBusSubscriber(modid = Mod.MODID)
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public class GunEventHandler {
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@SubscribeEvent
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public static void onPlayerTick(PlayerTickEvent.Post event) {
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Player player = event.getEntity();
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ItemStack stack = player.getMainHandItem();
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if (stack.getItem() instanceof GunItem) {
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var data = GunData.from(stack);
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handleGunBolt(data);
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handleGunReload(player, data);
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handleGunSingleReload(player, data);
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handleSentinelCharge(player, data);
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data.save();
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}
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}
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/**
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* 拉大栓
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*/
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private static void handleGunBolt(GunData data) {
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var stack = data.stack();
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if (stack.is(ModTags.Items.NORMAL_GUN)) {
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if (data.bolt.actionTimer.get() > 0) {
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data.bolt.actionTimer.reduce();
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}
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if (stack.getItem() == ModItems.MARLIN.get() && data.bolt.actionTimer.get() == 9) {
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data.isEmpty.set(false);
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}
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if (data.bolt.actionTimer.get() == 1) {
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data.bolt.needed.set(false);
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if (stack.is(ModTags.Items.REVOLVER)) {
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data.canImmediatelyShoot.set(true);
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}
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}
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}
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}
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/**
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* 根据武器的注册名来寻找音效并播放
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*/
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public static void playGunSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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var data = GunData.from(stack);
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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if (stack.getItem() == ModItems.SENTINEL.get()) {
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var cap = stack.getCapability(Capabilities.EnergyStorage.ITEM);
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if (cap != null && cap.getEnergyStored() > 0) {
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float soundRadius = (float) data.soundRadius();
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SoundEvent sound3p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_fire_3p"));
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if (sound3p != null) {
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player.playSound(sound3p, soundRadius * 0.4f, 1f);
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}
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SoundEvent soundFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_far"));
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if (soundFar != null) {
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player.playSound(soundFar, soundRadius * 0.7f, 1f);
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}
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SoundEvent soundVeryFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge_veryfar"));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, soundRadius, 1f);
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}
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return;
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}
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}
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var perk = data.perk.get(Perk.Type.AMMO);
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if (perk == ModPerks.BEAST_BULLET.get()) {
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player.playSound(ModSounds.HENG.get(), 4f, 1f);
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}
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float soundRadius = (float) data.soundRadius();
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int barrelType = data.attachment.get(AttachmentType.BARREL);
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SoundEvent sound3p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_fire_3p_s" : "_fire_3p")));
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if (sound3p != null) {
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player.playSound(sound3p, soundRadius * 0.4f, 1f);
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}
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SoundEvent soundFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_far_s" : "_far")));
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if (soundFar != null) {
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player.playSound(soundFar, soundRadius * 0.7f, 1f);
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}
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SoundEvent soundVeryFar = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + (barrelType == 2 ? "_veryfar_s" : "_veryfar")));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, soundRadius, 1f);
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}
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}
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}
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public static void playGunBoltSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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var data = GunData.from(stack);
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_bolt"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
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ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
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if (stack.is(ModTags.Items.REVOLVER)) return;
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Mod.queueServerWork((int) (data.defaultActionTime() / 2 + 1.5 * shooterHeight), () -> {
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if (stack.is(ModTags.Items.SHOTGUN)) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
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} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
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} else {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
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}
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});
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}
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}
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}
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public static void gunShoot(Player player, GunData data, double spared, boolean zoom) {
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var stack = data.stack();
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if (!player.level().isClientSide()) {
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float headshot = (float) data.headshot();
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float damage = (float) data.damage();
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float velocity = (float) (data.velocity() * perkSpeed(data));
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int projectileAmount = data.projectileAmount();
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float bypassArmorRate = (float) data.bypassArmor();
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var perkInstance = data.perk.getInstance(Perk.Type.AMMO);
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var perk = perkInstance != null ? perkInstance.perk() : null;
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ProjectileEntity projectile = new ProjectileEntity(player.level())
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.shooter(player)
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.damage(perk instanceof AmmoPerk ammoPerk && ammoPerk.slug ? projectileAmount * damage : damage)
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.damage(damage)
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.headShot(headshot)
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.zoom(zoom)
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.setGunItemId(stack);
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if (perk instanceof AmmoPerk ammoPerk) {
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int level = data.perk.getLevel(perk);
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bypassArmorRate += ammoPerk.bypassArmorRate + (perk == ModPerks.AP_BULLET.get() ? 0.05f * (level - 1) : 0);
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projectile.setRGB(ammoPerk.rgb);
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if (!ammoPerk.mobEffects.get().isEmpty()) {
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int amplifier;
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if (perk.descriptionId.equals("blade_bullet")) {
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amplifier = level / 3;
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} else if (perk.descriptionId.equals("bread_bullet")) {
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amplifier = 1;
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} else {
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amplifier = level - 1;
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}
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ArrayList<MobEffectInstance> mobEffectInstances = new ArrayList<>();
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for (MobEffect effect : ammoPerk.mobEffects.get()) {
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mobEffectInstances.add(new MobEffectInstance(Holder.direct(effect), 70 + 30 * level, amplifier));
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}
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projectile.effect(mobEffectInstances);
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}
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if (perk.descriptionId.equals("bread_bullet")) {
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projectile.knockback(level * 0.3f);
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projectile.forceKnockback();
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}
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}
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bypassArmorRate = Math.max(bypassArmorRate, 0);
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projectile.bypassArmorRate(bypassArmorRate);
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if (perk == ModPerks.SILVER_BULLET.get()) {
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int level = data.perk.getLevel(perk);
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projectile.undeadMultiple(1.0f + 0.5f * level);
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} else if (perk == ModPerks.BEAST_BULLET.get()) {
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projectile.beast();
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} else if (perk == ModPerks.JHP_BULLET.get()) {
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int level = data.perk.getLevel(perk);
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projectile.jhpBullet(level);
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} else if (perk == ModPerks.HE_BULLET.get()) {
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int level = data.perk.getLevel(perk);
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projectile.heBullet(level);
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} else if (perk == ModPerks.INCENDIARY_BULLET.get()) {
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int level = data.perk.getLevel(perk);
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projectile.fireBullet(level, stack.is(ModTags.Items.SHOTGUN));
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}
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var dmgPerk = data.perk.get(Perk.Type.DAMAGE);
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if (dmgPerk == ModPerks.MONSTER_HUNTER.get()) {
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int level = data.perk.getLevel(dmgPerk);
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projectile.monsterMultiple(0.1f + 0.1f * level);
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}
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projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
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projectile.shoot(player, player.getLookAngle().x, player.getLookAngle().y + 0.001f, player.getLookAngle().z, stack.is(ModTags.Items.SHOTGUN) && perk == ModPerks.INCENDIARY_BULLET.get() ? 4.5f : velocity, (float) spared);
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player.level().addFreshEntity(projectile);
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}
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}
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public static double perkSpeed(GunData data) {
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var perk = data.perk.get(Perk.Type.AMMO);
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if (perk instanceof AmmoPerk ammoPerk) {
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return ammoPerk.speedRate;
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}
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return 1;
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}
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/**
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* 通用的武器换弹流程
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*/
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private static void handleGunReload(Player player, GunData gun) {
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var stack = gun.stack();
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var gunItem = gun.item();
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var reload = gun.reload;
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// 启动换弹
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if (reload.reloadStarter.start()) {
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NeoForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
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if (gunItem.isOpenBolt(stack)) {
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if (gun.ammo.get() == 0) {
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reload.setTime(gun.defaultEmptyReloadTime() + 1);
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reload.setState(ReloadState.EMPTY_RELOADING);
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playGunEmptyReloadSounds(player);
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} else {
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reload.setTime(gun.defaultNormalReloadTime() + 1);
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reload.setState(ReloadState.NORMAL_RELOADING);
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playGunNormalReloadSounds(player);
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}
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} else {
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reload.setTime(gun.defaultEmptyReloadTime() + 2);
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reload.setState(ReloadState.EMPTY_RELOADING);
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playGunEmptyReloadSounds(player);
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}
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}
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reload.reduce();
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var behavior = gunItem.reloadTimeBehaviors.get(reload.time());
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if (behavior != null) {
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behavior.accept(gun);
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}
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if (reload.time() == 1) {
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if (gunItem.isOpenBolt(stack)) {
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if (gun.ammo.get() == 0) {
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playGunEmptyReload(player, gun);
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} else {
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playGunNormalReload(player, gun);
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}
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} else {
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playGunEmptyReload(player, gun);
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}
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reload.reloadStarter.finish();
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}
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}
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public static void playGunNormalReload(Player player, GunData gunData) {
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var stack = gunData.stack();
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var gunItem = gunData.item();
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if (player.getInventory().hasAnyMatching(item -> item.is(ModItems.CREATIVE_AMMO_BOX.get()))) {
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gunData.ammo.set(gunData.magazine() + (gunItem.hasBulletInBarrel(stack) ? 1 : 0));
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} else {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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GunsTool.reload(player, stack, gunData, AmmoType.SHOTGUN, gunItem.hasBulletInBarrel(stack));
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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GunsTool.reload(player, stack, gunData, AmmoType.SNIPER, true);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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GunsTool.reload(player, stack, gunData, AmmoType.HANDGUN, true);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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GunsTool.reload(player, stack, gunData, AmmoType.RIFLE, gunItem.hasBulletInBarrel(stack));
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} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
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GunsTool.reload(player, stack, gunData, AmmoType.HEAVY, gunItem.hasBulletInBarrel(stack));
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}
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}
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gunData.reload.setState(ReloadState.NOT_RELOADING);
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NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
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}
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public static void playGunEmptyReload(Player player, GunData data) {
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ItemStack stack = data.stack();
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if (player.getInventory().hasAnyMatching(item -> item.is(ModItems.CREATIVE_AMMO_BOX.get()))) {
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data.ammo.set(data.magazine());
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} else {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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GunsTool.reload(player, stack, data, AmmoType.SHOTGUN);
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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GunsTool.reload(player, stack, data, AmmoType.SNIPER);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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GunsTool.reload(player, stack, data, AmmoType.HANDGUN);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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GunsTool.reload(player, stack, data, AmmoType.RIFLE);
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} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
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GunsTool.reload(player, stack, data, AmmoType.HEAVY);
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} else if (data.item().getCustomAmmoItem() != null) {
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var ammoItem = data.item().getCustomAmmoItem();
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data.ammo.set(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ammoItem, 1, player.inventoryMenu.getCraftSlots());
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}
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}
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data.reload.setState(ReloadState.NOT_RELOADING);
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NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
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}
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public static void playGunEmptyReloadSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_reload_empty"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
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}
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}
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}
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public static void playGunNormalReloadSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) {
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return;
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}
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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SoundEvent sound1p;
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sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_reload_normal"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
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}
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}
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}
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/**
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* 单发装填类的武器换弹流程
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*/
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private static void handleGunSingleReload(Player player, GunData data) {
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var stack = data.stack();
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var reload = data.reload;
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// 换弹流程计时器
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reload.prepareTimer.reduce();
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reload.prepareLoadTimer.reduce();
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reload.iterativeLoadTimer.reduce();
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reload.finishTimer.reduce();
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// player.displayClientMessage(Component.literal("prepare: " + new DecimalFormat("##.#").format(data.reload.prepareTimer.get())
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// + " prepare_load: " + new DecimalFormat("##.#").format(data.reload.iterativeLoadTimer.get())
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// + " iterative: " + new DecimalFormat("##.#").format(tag.getDouble("IterativeLoadTime"))
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// + " finish: " + new DecimalFormat("##.#").format(tag.getDouble("FinishTime"))
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// + " reload_stage: " + new DecimalFormat("##.#").format(tag.getDouble("reload_stage"))
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// ), true);
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// 一阶段
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if (reload.singleReloadStarter.start()) {
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NeoForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
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if ((data.defaultPrepareLoadTime() != 0 && data.ammo.get() == 0) || stack.is(ModItems.SECONDARY_CATACLYSM.get())) {
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// 此处判断空仓换弹的时候,是否在准备阶段就需要装填一发,如M870
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playGunPrepareLoadReloadSounds(player);
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int prepareLoadTime = data.defaultPrepareLoadTime();
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reload.prepareLoadTimer.set(prepareLoadTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareLoadTime);
|
||
} else if (data.defaultPrepareEmptyTime() != 0 && data.ammo.get() == 0) {
|
||
// 此处判断空仓换弹,如莫辛纳甘
|
||
playGunEmptyPrepareSounds(player);
|
||
int prepareEmptyTime = data.defaultPrepareEmptyTime();
|
||
reload.prepareTimer.set(prepareEmptyTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareEmptyTime);
|
||
} else {
|
||
playGunPrepareReloadSounds(player);
|
||
int prepareTime = data.defaultPrepareTime();
|
||
reload.prepareTimer.set(prepareTime + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), prepareTime);
|
||
}
|
||
|
||
data.forceStop.set(false);
|
||
data.stopped.set(false);
|
||
reload.setStage(1);
|
||
reload.setState(ReloadState.NORMAL_RELOADING);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.M_870.get() && reload.prepareLoadTimer.get() == 10) {
|
||
singleLoad(player, data);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get() && reload.prepareLoadTimer.get() == 3) {
|
||
singleLoad(player, data);
|
||
}
|
||
|
||
// 一阶段结束,检查备弹,如果有则二阶段启动,无则直接跳到三阶段
|
||
if ((reload.prepareTimer.get() == 1 || reload.prepareLoadTimer.get() == 1)) {
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var capability = player.getData(ModAttachments.PLAYER_VARIABLE);
|
||
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0
|
||
|| stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0
|
||
|| stack.is(ModTags.Items.USE_HANDGUN_AMMO) && capability.handgunAmmo == 0
|
||
|| stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0
|
||
|| stack.is(ModTags.Items.USE_HEAVY_AMMO) && capability.heavyAmmo == 0
|
||
|| stack.is(ModTags.Items.LAUNCHER) && data.maxAmmo.get() == 0
|
||
|| stack.is(ModItems.SECONDARY_CATACLYSM.get()) && data.ammo.get() >= data.magazine()
|
||
) {
|
||
reload.stage3Starter.markStart();
|
||
} else {
|
||
reload.setStage(2);
|
||
}
|
||
} else {
|
||
if (stack.is(ModItems.SECONDARY_CATACLYSM.get()) && data.ammo.get() >= data.magazine()) {
|
||
reload.stage3Starter.markStart();
|
||
} else {
|
||
reload.setStage(2);
|
||
}
|
||
}
|
||
// 检查备弹
|
||
}
|
||
|
||
// 强制停止换弹,进入三阶段
|
||
if (data.forceStop.get() && reload.stage() == 2 && reload.iterativeLoadTimer.get() > 0) {
|
||
data.forceStop.set(true);
|
||
}
|
||
|
||
// 二阶段
|
||
if ((reload.prepareTimer.get() == 0 || reload.iterativeLoadTimer.get() == 0)
|
||
&& reload.stage() == 2
|
||
&& reload.iterativeLoadTimer.get() == 0
|
||
&& !data.stopped.get()
|
||
&& data.ammo.get() < data.magazine()
|
||
) {
|
||
playGunLoopReloadSounds(player);
|
||
int iterativeTime = data.defaultIterativeTime();
|
||
reload.iterativeLoadTimer.set(iterativeTime);
|
||
player.getCooldowns().addCooldown(stack.getItem(), iterativeTime);
|
||
// 动画播放nbt
|
||
data.loadIndex.set(data.loadIndex.get() == 1 ? 0 : 1);
|
||
}
|
||
|
||
// 装填
|
||
if ((stack.getItem() == ModItems.M_870.get()
|
||
|| stack.getItem() == ModItems.MARLIN.get())
|
||
&& reload.iterativeLoadTimer.get() == 3
|
||
) {
|
||
singleLoad(player, data);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get() && reload.iterativeLoadTimer.get() == 16) {
|
||
singleLoad(player, data);
|
||
}
|
||
|
||
if ((stack.getItem() == ModItems.K_98.get() || stack.getItem() == ModItems.MOSIN_NAGANT.get())
|
||
&& reload.iterativeLoadTimer.get() == 1
|
||
) {
|
||
singleLoad(player, data);
|
||
}
|
||
|
||
// 二阶段结束
|
||
if (reload.iterativeLoadTimer.get() == 1) {
|
||
// 装满结束
|
||
if (data.ammo.get() >= data.magazine()) {
|
||
reload.setStage(3);
|
||
}
|
||
|
||
// 备弹耗尽结束
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var capability = player.getData(ModAttachments.PLAYER_VARIABLE);
|
||
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||
reload.setStage(3);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||
reload.setStage(3);
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO) && capability.handgunAmmo == 0) {
|
||
reload.setStage(3);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||
reload.setStage(3);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && capability.heavyAmmo == 0) {
|
||
reload.setStage(3);
|
||
}
|
||
}
|
||
|
||
// 强制结束
|
||
if (data.stopped.get()) {
|
||
reload.setStage(3);
|
||
data.stopped.set(false);
|
||
data.forceStop.set(false);
|
||
}
|
||
}
|
||
|
||
// 三阶段
|
||
if ((reload.iterativeLoadTimer.get() == 1 && reload.stage() == 3) || reload.stage3Starter.shouldStart()) {
|
||
reload.setStage(3);
|
||
reload.stage3Starter.finish();
|
||
|
||
int finishTime = data.defaultFinishTime();
|
||
reload.finishTimer.set(finishTime + 2);
|
||
player.getCooldowns().addCooldown(stack.getItem(), finishTime + 2);
|
||
|
||
playGunEndReloadSounds(player);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.MARLIN.get() && reload.finishTimer.get() == 10) {
|
||
data.isEmpty.set(false);
|
||
}
|
||
|
||
// 三阶段结束
|
||
if (reload.finishTimer.get() == 1) {
|
||
reload.setStage(0);
|
||
if (data.defaultActionTime() > 0) {
|
||
data.bolt.needed.set(false);
|
||
}
|
||
reload.setState(ReloadState.NOT_RELOADING);
|
||
reload.singleReloadStarter.finish();
|
||
|
||
NeoForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
}
|
||
|
||
public static void singleLoad(Player player, GunData data) {
|
||
data.ammo.set(data.ammo.get() + 1);
|
||
|
||
if (!InventoryTool.hasCreativeAmmoBox(player)) {
|
||
var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
|
||
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
|
||
AmmoType.SHOTGUN.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
|
||
AmmoType.SNIPER.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
AmmoType.HANDGUN.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
AmmoType.RIFLE.add(cap, -1);
|
||
} else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) {
|
||
AmmoType.HEAVY.add(cap, -1);
|
||
} else if (stack.getItem() == ModItems.SECONDARY_CATACLYSM.get()) {
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == data.item().getCustomAmmoItem(), 1, player.inventoryMenu.getCraftSlots());
|
||
}
|
||
|
||
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
|
||
}
|
||
}
|
||
|
||
public static void playGunPrepareReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEmptyPrepareSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
var data = GunData.from(stack);
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare_empty"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
Mod.queueServerWork((int) (data.defaultPrepareEmptyTime() / 2 + 3 + 1.5 * shooterHeight), () -> {
|
||
if (stack.is(ModTags.Items.SHOTGUN)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
|
||
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) || stack.is(ModTags.Items.HEAVY_WEAPON)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
|
||
} else {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunPrepareLoadReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_prepare_load"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
Mod.queueServerWork((int) (8 + 1.5 * shooterHeight), () -> {
|
||
if (stack.is(ModTags.Items.SHOTGUN)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
|
||
} else if (stack.is(ModTags.Items.SNIPER_RIFLE) || stack.is(ModTags.Items.HEAVY_WEAPON)) {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_50CAL.get(), (float) Math.max(1 - 0.15 * shooterHeight, 0), 1);
|
||
} else {
|
||
SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunLoopReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_loop"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEndReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) return;
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc(name + "_end"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
|
||
double shooterHeight = player.getEyePosition().distanceTo((Vec3.atLowerCornerOf(player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(new Vec3(0, -1, 0).scale(10)),
|
||
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos())));
|
||
|
||
if (stack.is(ModItems.MARLIN.get())) {
|
||
Mod.queueServerWork((int) (5 + 1.5 * shooterHeight), () -> SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_NORMAL.get(), (float) Math.max(1.5 - 0.2 * shooterHeight, 0), 1));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 哨兵充能
|
||
*/
|
||
private static void handleSentinelCharge(Player player, GunData data) {
|
||
// 启动充能
|
||
if (data.charge.starter.start()) {
|
||
data.charge.timer.set(127);
|
||
|
||
SoundEvent sound1p = BuiltInRegistries.SOUND_EVENT.get(Mod.loc("sentinel_charge"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
|
||
}
|
||
}
|
||
|
||
data.charge.timer.reduce();
|
||
|
||
if (data.charge.timer.get() == 17) {
|
||
for (var cell : player.getInventory().items) {
|
||
if (cell.is(ModItems.CELL.get())) {
|
||
var stackStorage = data.stack().getCapability(Capabilities.EnergyStorage.ITEM);
|
||
if (stackStorage == null) continue;
|
||
|
||
int stackMaxEnergy = stackStorage.getMaxEnergyStored();
|
||
int stackEnergy = stackStorage.getEnergyStored();
|
||
|
||
var cellStorage = cell.getCapability(Capabilities.EnergyStorage.ITEM);
|
||
if (cellStorage == null) continue;
|
||
int cellEnergy = cellStorage.getEnergyStored();
|
||
|
||
int stackEnergyNeed = Math.min(cellEnergy, stackMaxEnergy - stackEnergy);
|
||
|
||
if (cellEnergy > 0) {
|
||
stackStorage.receiveEnergy(stackEnergyNeed, false);
|
||
}
|
||
cellStorage.extractEnergy(stackEnergyNeed, false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|