superb-warfare/src/main/java/net/mcreator/target/client/ClickHandler.java
2024-05-19 00:39:01 +08:00

81 lines
No EOL
2.9 KiB
Java

package net.mcreator.target.client;
import com.mojang.blaze3d.platform.InputConstants;
import net.mcreator.target.TargetMod;
import net.mcreator.target.init.TargetModTags;
import net.mcreator.target.network.message.FireMessage;
import net.minecraft.client.Minecraft;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.glfw.GLFW;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
public class ClickHandler {
private static boolean notInGame() {
Minecraft mc = Minecraft.getInstance();
if (mc.player == null) return true;
if (mc.getOverlay() != null) return true;
if (mc.screen != null) return true;
if (!mc.mouseHandler.isMouseGrabbed()) return true;
return !mc.isWindowActive();
}
@SubscribeEvent
public static void onKeyReleased(InputEvent.MouseButton.Pre event) {
if (notInGame()) return;
if (event.getAction() != InputConstants.RELEASE) return;
Player player = Minecraft.getInstance().player;
if (player == null) return;
int button = event.getButton();
if (button == GLFW.GLFW_MOUSE_BUTTON_LEFT) {
TargetMod.PACKET_HANDLER.sendToServer(new FireMessage(1));
}
}
@SubscribeEvent
public static void onKeyPressed(InputEvent.MouseButton.Pre event) {
if (notInGame()) return;
if (event.getAction() != InputConstants.PRESS) return;
Player player = Minecraft.getInstance().player;
if (player == null) return;
int button = event.getButton();
if (button == GLFW.GLFW_MOUSE_BUTTON_LEFT && player.getMainHandItem().is(TargetModTags.Items.GUN)) {
event.setCanceled(true);
TargetMod.PACKET_HANDLER.sendToServer(new FireMessage(0));
}
}
private static void setKeyState(int key, int state) {
Player player = Minecraft.getInstance().player;
if (player == null) return;
var data = player.getPersistentData();
switch (key) {
case GLFW.GLFW_KEY_D -> data.putDouble("move_left", state);
case GLFW.GLFW_KEY_A -> data.putDouble("move_right", state);
case GLFW.GLFW_KEY_W -> data.putDouble("move_forward", state);
case GLFW.GLFW_KEY_S -> data.putDouble("move_backward", state);
}
}
@SubscribeEvent
public static void onKeyPressed(InputEvent.Key event) {
if (notInGame()) return;
if (event.getAction() != InputConstants.PRESS) return;
setKeyState(event.getKey(), 1);
}
@SubscribeEvent
public static void onKeyReleased(InputEvent.Key event) {
if (notInGame()) return;
if (event.getAction() != InputConstants.RELEASE) return;
setKeyState(event.getKey(), 0);
}
}