372 lines
14 KiB
Java
372 lines
14 KiB
Java
package com.atsuishio.superbwarfare.event;
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import com.atsuishio.superbwarfare.config.common.GameplayConfig;
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import com.atsuishio.superbwarfare.config.server.MiscConfig;
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import com.atsuishio.superbwarfare.init.ModAttachments;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.init.ModSounds;
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import com.atsuishio.superbwarfare.init.ModTags;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.data.GunData;
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import com.atsuishio.superbwarfare.tools.*;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.event.AnvilUpdateEvent;
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import net.neoforged.neoforge.event.entity.player.PlayerEvent;
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import net.neoforged.neoforge.event.tick.PlayerTickEvent;
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@EventBusSubscriber
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public class PlayerEventHandler {
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@SubscribeEvent
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public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
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Player player = event.getEntity();
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ItemStack mainStack = player.getMainHandItem();
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var tag = NBTTool.getTag(mainStack);
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if (mainStack.is(ModItems.MONITOR.get()) && tag.getBoolean("Using")) {
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tag.putBoolean("Using", false);
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NBTTool.saveTag(mainStack, tag);
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}
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for (ItemStack stack : player.getInventory().items) {
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if (stack.getItem() instanceof GunItem) {
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var data = GunData.from(stack);
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tag = data.tag();
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tag.putBoolean("draw", true);
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data.save();
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}
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}
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}
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@SubscribeEvent
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public static void onPlayerRespawned(PlayerEvent.PlayerRespawnEvent event) {
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Player player = event.getEntity();
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
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cap.zoom = false;
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cap.tacticalSprintExhaustion = false;
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cap.tacticalSprintTime = 600;
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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cap.sync(player);
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handleRespawnReload(player);
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handleRespawnAutoArmor(player);
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for (ItemStack stack : player.getInventory().items) {
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if (stack.is(ModTags.Items.GUN)) {
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var data = GunData.from(stack);
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final var tag = data.tag();
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tag.putBoolean("draw", true);
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data.save();
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}
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}
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}
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@SubscribeEvent
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public static void onPlayerTick(PlayerTickEvent.Post event) {
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Player player = event.getEntity();
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ItemStack stack = player.getMainHandItem();
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var variable = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
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if (stack.is(ModTags.Items.GUN)) {
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handlePlayerSprint(player);
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handleSpecialWeaponAmmo(player);
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handleBocekPulling(player);
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}
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handleGround(player);
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handleSimulationDistance(player);
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handleTacticalSprint(player);
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handleBreath(player);
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variable.sync(player);
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}
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private static void handleBreath(Player player) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
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if (cap.breath) {
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cap.breathTime = Mth.clamp(cap.breathTime - 1, 0, 100);
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} else {
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cap.breathTime = Mth.clamp(cap.breathTime + 1, 0, 100);
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}
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if (cap.breathTime == 0) {
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cap.breathExhaustion = true;
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cap.breath = false;
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}
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if (cap.breathTime == 100) {
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cap.breathExhaustion = false;
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}
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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}
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private static void handleTacticalSprint(Player player) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
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ItemStack stack = player.getMainHandItem();
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int sprintCost;
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if (stack.is(ModTags.Items.GUN)) {
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var data = GunData.from(stack);
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sprintCost = (int) (5 + 0.2 * data.weight());
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} else {
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sprintCost = 5;
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}
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if (!player.isSprinting()) {
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cap.tacticalSprint = false;
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player.getPersistentData().putBoolean("canTacticalSprint", true);
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}
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if (player.isSprinting()
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&& !cap.tacticalSprintExhaustion
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&& player.getPersistentData().getBoolean("canTacticalSprint")
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) {
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cap.tacticalSprint = true;
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player.getPersistentData().putBoolean("canTacticalSprint", false);
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}
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if (cap.tacticalSprint) {
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cap.tacticalSprintTime = Mth.clamp(cap.tacticalSprintTime - sprintCost, 0, 1000);
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if (MiscConfig.ALLOW_TACTICAL_SPRINT.get()) {
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player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 0, false, false));
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}
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} else {
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cap.tacticalSprintTime = Mth.clamp(cap.tacticalSprintTime + 7, 0, 1000);
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}
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if (cap.tacticalSprintTime == 0) {
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cap.tacticalSprintExhaustion = true;
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cap.tacticalSprint = false;
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}
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if (cap.tacticalSprintTime == 1000) {
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cap.tacticalSprintExhaustion = false;
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player.getPersistentData().putBoolean("canTacticalSprint", true);
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}
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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}
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/**
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* 判断玩家是否在奔跑
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*/
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private static void handlePlayerSprint(Player player) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
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if (cap.holdFire) {
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player.getPersistentData().putDouble("noRun", 10);
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}
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if (player.isShiftKeyDown()
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|| player.isPassenger()
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|| player.isInWater()
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|| cap.zoom
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) player.getPersistentData().putDouble("noRun", 3);
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if (player.getPersistentData().getDouble("noRun") > 0) {
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player.getPersistentData().putDouble("noRun", (player.getPersistentData().getDouble("noRun") - 1));
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}
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if (cap.zoom || cap.holdFire) {
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player.setSprinting(false);
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}
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}
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private static void handleGround(Player player) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
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if (player.onGround()) {
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cap.playerDoubleJump = false;
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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}
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}
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private static void handleSpecialWeaponAmmo(Player player) {
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ItemStack stack = player.getMainHandItem();
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var data = GunData.from(stack);
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var tag = data.tag();
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if ((stack.is(ModItems.RPG.get()) || stack.is(ModItems.BOCEK.get())) && data.ammo() == 1) {
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tag.remove("IsEmpty");
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}
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}
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private static void handleBocekPulling(Player player) {
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ItemStack stack = player.getMainHandItem();
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
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var data = GunData.from(stack);
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final var tag = data.tag();
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if (cap.bowPullHold) {
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if (stack.getItem() == ModItems.BOCEK.get()
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&& GunsTool.getGunIntTag(tag, "MaxAmmo") > 0
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&& !player.getCooldowns().isOnCooldown(stack.getItem())
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&& GunsTool.getGunDoubleTag(tag, "Power") < 12
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) {
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GunsTool.setGunDoubleTag(tag, "Power", GunsTool.getGunDoubleTag(tag, "Power") + 1);
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cap.bowPull = true;
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cap.tacticalSprint = false;
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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player.setSprinting(false);
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}
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if (GunsTool.getGunDoubleTag(tag, "Power") == 1) {
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if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.BOCEK_PULL_1P.get(), 2f, 1f);
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player.level().playSound(null, player.blockPosition(), ModSounds.BOCEK_PULL_3P.get(), SoundSource.PLAYERS, 0.5f, 1);
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}
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}
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} else {
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if (stack.getItem() == ModItems.BOCEK.get()) {
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GunsTool.setGunDoubleTag(tag, "Power", 0);
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}
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cap.bowPull = false;
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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}
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if (GunsTool.getGunDoubleTag(tag, "Power") > 0) {
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cap.tacticalSprint = false;
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player.setData(ModAttachments.PLAYER_VARIABLE, cap);
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player.setSprinting(false);
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}
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cap.sync(player);
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data.save();
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}
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private static void handleSimulationDistance(Player player) {
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if (player.level() instanceof ServerLevel serverLevel && player instanceof ServerPlayer serverPlayer) {
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// TODO send simulation distance to client
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// var distanceManager = serverLevel.getChunkSource().chunkMap.getDistanceManager();
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// var playerTicketManager = distanceManager.playerTicketManager;
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// int maxDistance = playerTicketManager.viewDistance;
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//
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// ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new SimulationDistanceMessage(maxDistance));
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}
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}
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private static void handleRespawnReload(Player player) {
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if (!GameplayConfig.RESPAWN_RELOAD.get()) return;
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for (ItemStack stack : player.getInventory().items) {
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if (stack.is(ModTags.Items.GUN)) {
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var data = GunData.from(stack);
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var tag = data.tag();
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if (!InventoryTool.hasCreativeAmmoBox(player)) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && cap.shotgunAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.SHOTGUN);
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}
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if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && cap.sniperAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.SNIPER);
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}
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if (stack.is(ModTags.Items.USE_HANDGUN_AMMO) && cap.handgunAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.HANDGUN);
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}
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if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && cap.rifleAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.RIFLE);
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}
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if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && cap.heavyAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.HEAVY);
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}
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if (stack.getItem() == ModItems.TASER.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
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data.setAmmo(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.M_79.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
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data.setAmmo(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.RPG.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
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data.setAmmo(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.JAVELIN.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
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data.setAmmo(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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} else {
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data.setAmmo(data.magazine());
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}
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GunsTool.setGunBooleanTag(tag, "HoldOpen", false);
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data.save();
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}
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}
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}
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private static void handleRespawnAutoArmor(Player player) {
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if (!GameplayConfig.RESPAWN_AUTO_ARMOR.get()) return;
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ItemStack armor = player.getItemBySlot(EquipmentSlot.CHEST);
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if (armor == ItemStack.EMPTY) return;
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var tag = NBTTool.getTag(armor);
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double armorPlate = tag.getDouble("ArmorPlate");
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int armorLevel = 1;
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if (armor.is(ModTags.Items.MILITARY_ARMOR)) {
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armorLevel = 2;
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} else if (armor.is(ModTags.Items.MILITARY_ARMOR_HEAVY)) {
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armorLevel = 3;
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}
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if (armorPlate >= armorLevel * 15) return;
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for (var stack : player.getInventory().items) {
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if (stack.is(ModItems.ARMOR_PLATE.get())) {
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var stackTag = NBTTool.getTag(stack);
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if (stackTag.getBoolean("Infinite")) {
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tag.putDouble("ArmorPlate", armorLevel * 15);
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if (player instanceof ServerPlayer serverPlayer) {
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serverPlayer.level().playSound(null, serverPlayer.getOnPos(), SoundEvents.ARMOR_EQUIP_IRON.value(), SoundSource.PLAYERS, 0.5f, 1);
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}
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} else {
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for (int index0 = 0; index0 < Math.ceil(((armorLevel * 15) - armorPlate) / 15); index0++) {
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stack.finishUsingItem(player.level(), player);
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}
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}
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}
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}
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}
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@SubscribeEvent
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public static void onAnvilUpdate(AnvilUpdateEvent event) {
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ItemStack left = event.getLeft();
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ItemStack right = event.getRight();
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if (left.is(ModTags.Items.GUN) && right.getItem() == ModItems.SHORTCUT_PACK.get()) {
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ItemStack output = left.copy();
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var data = GunData.from(output);
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data.setUpgradePoint(data.upgradePoint() + 1);
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data.save();
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event.setOutput(output);
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event.setCost(10);
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event.setMaterialCost(1);
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}
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}
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}
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