superb-warfare/src/main/java/com/atsuishio/superbwarfare/event/PlayerEventHandler.java
2025-04-08 10:50:39 +08:00

372 lines
14 KiB
Java

package com.atsuishio.superbwarfare.event;
import com.atsuishio.superbwarfare.config.common.GameplayConfig;
import com.atsuishio.superbwarfare.config.server.MiscConfig;
import com.atsuishio.superbwarfare.init.ModAttachments;
import com.atsuishio.superbwarfare.init.ModItems;
import com.atsuishio.superbwarfare.init.ModSounds;
import com.atsuishio.superbwarfare.init.ModTags;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.data.GunData;
import com.atsuishio.superbwarfare.tools.*;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.neoforge.event.AnvilUpdateEvent;
import net.neoforged.neoforge.event.entity.player.PlayerEvent;
import net.neoforged.neoforge.event.tick.PlayerTickEvent;
@EventBusSubscriber
public class PlayerEventHandler {
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
Player player = event.getEntity();
ItemStack mainStack = player.getMainHandItem();
var tag = NBTTool.getTag(mainStack);
if (mainStack.is(ModItems.MONITOR.get()) && tag.getBoolean("Using")) {
tag.putBoolean("Using", false);
NBTTool.saveTag(mainStack, tag);
}
for (ItemStack stack : player.getInventory().items) {
if (stack.getItem() instanceof GunItem) {
var data = GunData.from(stack);
tag = data.tag();
tag.putBoolean("draw", true);
data.save();
}
}
}
@SubscribeEvent
public static void onPlayerRespawned(PlayerEvent.PlayerRespawnEvent event) {
Player player = event.getEntity();
var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
cap.zoom = false;
cap.tacticalSprintExhaustion = false;
cap.tacticalSprintTime = 600;
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
cap.sync(player);
handleRespawnReload(player);
handleRespawnAutoArmor(player);
for (ItemStack stack : player.getInventory().items) {
if (stack.is(ModTags.Items.GUN)) {
var data = GunData.from(stack);
final var tag = data.tag();
tag.putBoolean("draw", true);
data.save();
}
}
}
@SubscribeEvent
public static void onPlayerTick(PlayerTickEvent.Post event) {
Player player = event.getEntity();
ItemStack stack = player.getMainHandItem();
var variable = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
if (stack.is(ModTags.Items.GUN)) {
handlePlayerSprint(player);
handleSpecialWeaponAmmo(player);
handleBocekPulling(player);
}
handleGround(player);
handleSimulationDistance(player);
handleTacticalSprint(player);
handleBreath(player);
variable.sync(player);
}
private static void handleBreath(Player player) {
var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
if (cap.breath) {
cap.breathTime = Mth.clamp(cap.breathTime - 1, 0, 100);
} else {
cap.breathTime = Mth.clamp(cap.breathTime + 1, 0, 100);
}
if (cap.breathTime == 0) {
cap.breathExhaustion = true;
cap.breath = false;
}
if (cap.breathTime == 100) {
cap.breathExhaustion = false;
}
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
}
private static void handleTacticalSprint(Player player) {
var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
ItemStack stack = player.getMainHandItem();
int sprintCost;
if (stack.is(ModTags.Items.GUN)) {
var data = GunData.from(stack);
sprintCost = (int) (5 + 0.2 * data.weight());
} else {
sprintCost = 5;
}
if (!player.isSprinting()) {
cap.tacticalSprint = false;
player.getPersistentData().putBoolean("canTacticalSprint", true);
}
if (player.isSprinting()
&& !cap.tacticalSprintExhaustion
&& player.getPersistentData().getBoolean("canTacticalSprint")
) {
cap.tacticalSprint = true;
player.getPersistentData().putBoolean("canTacticalSprint", false);
}
if (cap.tacticalSprint) {
cap.tacticalSprintTime = Mth.clamp(cap.tacticalSprintTime - sprintCost, 0, 1000);
if (MiscConfig.ALLOW_TACTICAL_SPRINT.get()) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 0, false, false));
}
} else {
cap.tacticalSprintTime = Mth.clamp(cap.tacticalSprintTime + 7, 0, 1000);
}
if (cap.tacticalSprintTime == 0) {
cap.tacticalSprintExhaustion = true;
cap.tacticalSprint = false;
}
if (cap.tacticalSprintTime == 1000) {
cap.tacticalSprintExhaustion = false;
player.getPersistentData().putBoolean("canTacticalSprint", true);
}
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
}
/**
* 判断玩家是否在奔跑
*/
private static void handlePlayerSprint(Player player) {
var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
if (cap.holdFire) {
player.getPersistentData().putDouble("noRun", 10);
}
if (player.isShiftKeyDown()
|| player.isPassenger()
|| player.isInWater()
|| cap.zoom
) player.getPersistentData().putDouble("noRun", 3);
if (player.getPersistentData().getDouble("noRun") > 0) {
player.getPersistentData().putDouble("noRun", (player.getPersistentData().getDouble("noRun") - 1));
}
if (cap.zoom || cap.holdFire) {
player.setSprinting(false);
}
}
private static void handleGround(Player player) {
var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
if (player.onGround()) {
cap.playerDoubleJump = false;
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
}
}
private static void handleSpecialWeaponAmmo(Player player) {
ItemStack stack = player.getMainHandItem();
var data = GunData.from(stack);
var tag = data.tag();
if ((stack.is(ModItems.RPG.get()) || stack.is(ModItems.BOCEK.get())) && data.ammo() == 1) {
tag.remove("IsEmpty");
}
}
private static void handleBocekPulling(Player player) {
ItemStack stack = player.getMainHandItem();
var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch();
var data = GunData.from(stack);
final var tag = data.tag();
if (cap.bowPullHold) {
if (stack.getItem() == ModItems.BOCEK.get()
&& GunsTool.getGunIntTag(tag, "MaxAmmo") > 0
&& !player.getCooldowns().isOnCooldown(stack.getItem())
&& GunsTool.getGunDoubleTag(tag, "Power") < 12
) {
GunsTool.setGunDoubleTag(tag, "Power", GunsTool.getGunDoubleTag(tag, "Power") + 1);
cap.bowPull = true;
cap.tacticalSprint = false;
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
player.setSprinting(false);
}
if (GunsTool.getGunDoubleTag(tag, "Power") == 1) {
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.BOCEK_PULL_1P.get(), 2f, 1f);
player.level().playSound(null, player.blockPosition(), ModSounds.BOCEK_PULL_3P.get(), SoundSource.PLAYERS, 0.5f, 1);
}
}
} else {
if (stack.getItem() == ModItems.BOCEK.get()) {
GunsTool.setGunDoubleTag(tag, "Power", 0);
}
cap.bowPull = false;
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
}
if (GunsTool.getGunDoubleTag(tag, "Power") > 0) {
cap.tacticalSprint = false;
player.setData(ModAttachments.PLAYER_VARIABLE, cap);
player.setSprinting(false);
}
cap.sync(player);
data.save();
}
private static void handleSimulationDistance(Player player) {
if (player.level() instanceof ServerLevel serverLevel && player instanceof ServerPlayer serverPlayer) {
// TODO send simulation distance to client
// var distanceManager = serverLevel.getChunkSource().chunkMap.getDistanceManager();
// var playerTicketManager = distanceManager.playerTicketManager;
// int maxDistance = playerTicketManager.viewDistance;
//
// ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new SimulationDistanceMessage(maxDistance));
}
}
private static void handleRespawnReload(Player player) {
if (!GameplayConfig.RESPAWN_RELOAD.get()) return;
for (ItemStack stack : player.getInventory().items) {
if (stack.is(ModTags.Items.GUN)) {
var data = GunData.from(stack);
var tag = data.tag();
if (!InventoryTool.hasCreativeAmmoBox(player)) {
var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && cap.shotgunAmmo > 0) {
GunsTool.reload(player, stack, data, AmmoType.SHOTGUN);
}
if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && cap.sniperAmmo > 0) {
GunsTool.reload(player, stack, data, AmmoType.SNIPER);
}
if (stack.is(ModTags.Items.USE_HANDGUN_AMMO) && cap.handgunAmmo > 0) {
GunsTool.reload(player, stack, data, AmmoType.HANDGUN);
}
if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && cap.rifleAmmo > 0) {
GunsTool.reload(player, stack, data, AmmoType.RIFLE);
}
if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && cap.heavyAmmo > 0) {
GunsTool.reload(player, stack, data, AmmoType.HEAVY);
}
if (stack.getItem() == ModItems.TASER.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
data.setAmmo(1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
}
if (stack.getItem() == ModItems.M_79.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
data.setAmmo(1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
}
if (stack.getItem() == ModItems.RPG.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
data.setAmmo(1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
}
if (stack.getItem() == ModItems.JAVELIN.get() && GunsTool.getGunIntTag(tag, "MaxAmmo") > 0 && data.ammo() == 0) {
data.setAmmo(1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
}
} else {
data.setAmmo(data.magazine());
}
GunsTool.setGunBooleanTag(tag, "HoldOpen", false);
data.save();
}
}
}
private static void handleRespawnAutoArmor(Player player) {
if (!GameplayConfig.RESPAWN_AUTO_ARMOR.get()) return;
ItemStack armor = player.getItemBySlot(EquipmentSlot.CHEST);
if (armor == ItemStack.EMPTY) return;
var tag = NBTTool.getTag(armor);
double armorPlate = tag.getDouble("ArmorPlate");
int armorLevel = 1;
if (armor.is(ModTags.Items.MILITARY_ARMOR)) {
armorLevel = 2;
} else if (armor.is(ModTags.Items.MILITARY_ARMOR_HEAVY)) {
armorLevel = 3;
}
if (armorPlate >= armorLevel * 15) return;
for (var stack : player.getInventory().items) {
if (stack.is(ModItems.ARMOR_PLATE.get())) {
var stackTag = NBTTool.getTag(stack);
if (stackTag.getBoolean("Infinite")) {
tag.putDouble("ArmorPlate", armorLevel * 15);
if (player instanceof ServerPlayer serverPlayer) {
serverPlayer.level().playSound(null, serverPlayer.getOnPos(), SoundEvents.ARMOR_EQUIP_IRON.value(), SoundSource.PLAYERS, 0.5f, 1);
}
} else {
for (int index0 = 0; index0 < Math.ceil(((armorLevel * 15) - armorPlate) / 15); index0++) {
stack.finishUsingItem(player.level(), player);
}
}
}
}
}
@SubscribeEvent
public static void onAnvilUpdate(AnvilUpdateEvent event) {
ItemStack left = event.getLeft();
ItemStack right = event.getRight();
if (left.is(ModTags.Items.GUN) && right.getItem() == ModItems.SHORTCUT_PACK.get()) {
ItemStack output = left.copy();
var data = GunData.from(output);
data.setUpgradePoint(data.upgradePoint() + 1);
data.save();
event.setOutput(output);
event.setCost(10);
event.setMaterialCost(1);
}
}
}