203 lines
8.5 KiB
Java
203 lines
8.5 KiB
Java
package com.atsuishio.superbwarfare.event;
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import com.atsuishio.superbwarfare.config.common.GameplayConfig;
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import com.atsuishio.superbwarfare.init.ModAttachments;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.init.ModTags;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.data.GunData;
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import com.atsuishio.superbwarfare.network.message.receive.SimulationDistanceMessage;
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import com.atsuishio.superbwarfare.tools.AmmoType;
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import com.atsuishio.superbwarfare.tools.GunsTool;
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import com.atsuishio.superbwarfare.tools.InventoryTool;
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import com.atsuishio.superbwarfare.tools.NBTTool;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.event.AnvilUpdateEvent;
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import net.neoforged.neoforge.event.entity.player.PlayerEvent;
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import net.neoforged.neoforge.event.tick.PlayerTickEvent;
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import net.neoforged.neoforge.network.PacketDistributor;
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@EventBusSubscriber
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public class PlayerEventHandler {
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@SubscribeEvent
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public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
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Player player = event.getEntity();
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ItemStack mainStack = player.getMainHandItem();
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var tag = NBTTool.getTag(mainStack);
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if (mainStack.is(ModItems.MONITOR.get()) && tag.getBoolean("Using")) {
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tag.putBoolean("Using", false);
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NBTTool.saveTag(mainStack, tag);
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}
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for (ItemStack stack : player.getInventory().items) {
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if (stack.getItem() instanceof GunItem) {
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var data = GunData.from(stack);
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tag = data.tag();
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tag.putBoolean("draw", true);
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data.save();
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}
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}
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handleSimulationDistance(player);
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}
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@SubscribeEvent
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public static void onPlayerRespawned(PlayerEvent.PlayerRespawnEvent event) {
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Player player = event.getEntity();
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handleRespawnReload(player);
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handleRespawnAutoArmor(player);
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for (ItemStack stack : player.getInventory().items) {
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if (stack.is(ModTags.Items.GUN)) {
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var data = GunData.from(stack);
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final var tag = data.tag();
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tag.putBoolean("draw", true);
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data.save();
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}
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}
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}
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@SubscribeEvent
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public static void onPlayerTick(PlayerTickEvent.Post event) {
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Player player = event.getEntity();
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.GUN)) {
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handleSpecialWeaponAmmo(player);
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}
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}
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private static void handleSpecialWeaponAmmo(Player player) {
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ItemStack stack = player.getMainHandItem();
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var data = GunData.from(stack);
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if ((stack.is(ModItems.RPG.get()) || stack.is(ModItems.BOCEK.get())) && data.ammo.get() == 1) {
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data.isEmpty.set(false);
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}
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}
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private static void handleSimulationDistance(Player player) {
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if (player.level() instanceof ServerLevel serverLevel && player instanceof ServerPlayer serverPlayer) {
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var distance = serverLevel.getChunkSource().chunkMap.serverViewDistance;
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PacketDistributor.sendToPlayer(serverPlayer, new SimulationDistanceMessage(distance));
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}
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}
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private static void handleRespawnReload(Player player) {
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if (!GameplayConfig.RESPAWN_RELOAD.get()) return;
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for (ItemStack stack : player.getInventory().items) {
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if (stack.is(ModTags.Items.GUN)) {
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var data = GunData.from(stack);
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var tag = data.tag();
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if (!InventoryTool.hasCreativeAmmoBox(player)) {
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var cap = player.getData(ModAttachments.PLAYER_VARIABLE);
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && cap.shotgunAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.SHOTGUN);
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}
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if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && cap.sniperAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.SNIPER);
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}
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if (stack.is(ModTags.Items.USE_HANDGUN_AMMO) && cap.handgunAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.HANDGUN);
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}
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if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && cap.rifleAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.RIFLE);
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}
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if (stack.is(ModTags.Items.USE_HEAVY_AMMO) && cap.heavyAmmo > 0) {
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GunsTool.reload(player, stack, data, AmmoType.HEAVY);
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}
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if (stack.getItem() == ModItems.TASER.get() && data.maxAmmo.get() > 0 && data.ammo.get() == 0) {
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data.ammo.set(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.M_79.get() && data.maxAmmo.get() > 0 && data.ammo.get() == 0) {
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data.ammo.set(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.RPG.get() && data.maxAmmo.get() > 0 && data.ammo.get() == 0) {
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data.ammo.set(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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if (stack.getItem() == ModItems.JAVELIN.get() && data.maxAmmo.get() > 0 && data.ammo.get() == 0) {
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data.ammo.set(1);
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player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
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}
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} else {
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data.ammo.set(data.magazine());
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}
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GunsTool.setGunBooleanTag(tag, "HoldOpen", false);
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data.save();
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}
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}
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}
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private static void handleRespawnAutoArmor(Player player) {
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if (!GameplayConfig.RESPAWN_AUTO_ARMOR.get()) return;
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ItemStack armor = player.getItemBySlot(EquipmentSlot.CHEST);
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if (armor == ItemStack.EMPTY) return;
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var tag = NBTTool.getTag(armor);
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double armorPlate = tag.getDouble("ArmorPlate");
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int armorLevel = 1;
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if (armor.is(ModTags.Items.MILITARY_ARMOR)) {
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armorLevel = 2;
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} else if (armor.is(ModTags.Items.MILITARY_ARMOR_HEAVY)) {
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armorLevel = 3;
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}
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if (armorPlate >= armorLevel * 15) return;
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for (var stack : player.getInventory().items) {
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if (stack.is(ModItems.ARMOR_PLATE.get())) {
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var stackTag = NBTTool.getTag(stack);
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if (stackTag.getBoolean("Infinite")) {
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tag.putDouble("ArmorPlate", armorLevel * 15);
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if (player instanceof ServerPlayer serverPlayer) {
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serverPlayer.level().playSound(null, serverPlayer.getOnPos(), SoundEvents.ARMOR_EQUIP_IRON.value(), SoundSource.PLAYERS, 0.5f, 1);
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}
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} else {
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for (int index0 = 0; index0 < Math.ceil(((armorLevel * 15) - armorPlate) / 15); index0++) {
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stack.finishUsingItem(player.level(), player);
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}
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}
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}
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}
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}
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@SubscribeEvent
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public static void onAnvilUpdate(AnvilUpdateEvent event) {
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ItemStack left = event.getLeft();
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ItemStack right = event.getRight();
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if (left.is(ModTags.Items.GUN) && right.getItem() == ModItems.SHORTCUT_PACK.get()) {
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ItemStack output = left.copy();
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var data = GunData.from(output);
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data.upgradePoint.set(data.upgradePoint.get() + 1);
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data.save();
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event.setOutput(output);
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event.setCost(10);
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event.setMaterialCost(1);
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}
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}
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}
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