superb-warfare/src/main/java/com/atsuishio/superbwarfare/client/layer/MinigunHeatLayer.java

38 lines
2 KiB
Java

package com.atsuishio.superbwarfare.client.layer;
import com.atsuishio.superbwarfare.ModUtils;
import com.atsuishio.superbwarfare.client.ModRenderTypes;
import com.atsuishio.superbwarfare.init.ModTags;
import com.atsuishio.superbwarfare.item.gun.machinegun.MinigunItem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.cache.object.BakedGeoModel;
import software.bernie.geckolib.renderer.GeoRenderer;
import software.bernie.geckolib.renderer.layer.GeoRenderLayer;
public class MinigunHeatLayer extends GeoRenderLayer<MinigunItem> {
private static final ResourceLocation LAYER = new ResourceLocation(ModUtils.MODID, "textures/item/minigun_heat_e.png");
public MinigunHeatLayer(GeoRenderer<MinigunItem> itemGeoRenderer) {
super(itemGeoRenderer);
}
@Override
public void render(PoseStack poseStack, MinigunItem animatable, BakedGeoModel bakedModel, RenderType renderType, MultiBufferSource bufferSource, VertexConsumer buffer, float partialTick, int packedLight, int packedOverlay) {
RenderType glowRenderType = ModRenderTypes.ILLUMINATED.apply(LAYER);
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) return;
float heat = (float) stack.getOrCreateTag().getDouble("heat");
getRenderer().reRender(getDefaultBakedModel(animatable), poseStack, bufferSource, animatable, glowRenderType, bufferSource.getBuffer(glowRenderType), partialTick, packedLight, OverlayTexture.NO_OVERLAY, heat / 55, heat / 55, heat / 55, 1);
}
}