superb-warfare/src/main/java/net/mcreator/superbwarfare/event/PlayerEventHandler.java
2024-07-29 17:07:49 +08:00

494 lines
22 KiB
Java

package net.mcreator.superbwarfare.event;
import net.mcreator.superbwarfare.ModUtils;
import net.mcreator.superbwarfare.init.ModItems;
import net.mcreator.superbwarfare.init.ModSounds;
import net.mcreator.superbwarfare.init.ModTags;
import net.mcreator.superbwarfare.network.ModVariables;
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
import net.mcreator.superbwarfare.tools.SoundTool;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.network.PacketDistributor;
import java.text.DecimalFormat;
@Mod.EventBusSubscriber
public class PlayerEventHandler {
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
Player player = event.getEntity();
ItemStack stack = player.getMainHandItem();
if (stack.is(ModItems.MONITOR.get()) && stack.getOrCreateTag().getBoolean("Using")) {
stack.getOrCreateTag().putBoolean("Using", false);
}
}
@SubscribeEvent
public static void onPlayerRespawned(PlayerEvent.PlayerRespawnEvent event) {
Player player = event.getEntity();
if (player == null) {
return;
}
if (!ModVariables.MapVariables.get(player.level()).pvpMode) {
return;
}
for (ItemStack stack : player.getInventory().items) {
if (stack.is(ModTags.Items.GUN)) {
stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag"));
}
}
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.zoom = false;
capability.zooming = false;
capability.syncPlayerVariables(player);
});
}
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
Player player = event.player;
if (player == null) {
return;
}
ItemStack stack = player.getMainHandItem();
if (event.phase == TickEvent.Phase.END) {
if (stack.is(ModTags.Items.GUN)) {
handlePlayerProne(player);
handlePlayerSprint(player);
handleWeaponLevel(player);
handleAmmoCount(player);
handleGround(player);
handlePrepareZoom(player);
handleSpecialWeaponAmmo(player);
handleChangeFireRate(player);
handleBocekPulling(player);
handleGunRecoil(player);
}
handleDistantRange(player);
handleSimulationDistance(player);
handleCannonTime(player);
handleTacticalSprint(player);
}
}
private static void handleTacticalSprint(Player player) {
ItemStack stack = player.getMainHandItem();
int sprint_cost;
if (stack.is(ModTags.Items.GUN)) {
double weight = stack.getOrCreateTag().getDouble("weight");
if (weight == 0) {
sprint_cost = 4;
} else if (weight == 1) {
sprint_cost = 6;
} else if (weight == 2) {
sprint_cost = 8;
} else {
sprint_cost = 3;
}
} else {
sprint_cost = 3;
}
if (!player.isSprinting()) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.tacticalSprint = false;
capability.syncPlayerVariables(player);
});
}
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprint) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime - sprint_cost,0,600);
capability.syncPlayerVariables(player);
});
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 1, false, false));
} else {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime + 5,0,600);
capability.syncPlayerVariables(player);
});
}
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime == 0) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.tacticalSprintExhaustion = true;
capability.tacticalSprint = false;
capability.syncPlayerVariables(player);
});
}
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime == 600) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.tacticalSprintExhaustion = false;
capability.syncPlayerVariables(player);
});
}
}
private static void handleCannonTime(Player player) {
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonFiring > 0) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.cannonFiring = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonFiring - 1;
capability.syncPlayerVariables(player);
});
}
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonRecoil > 0) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.cannonRecoil = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonRecoil - 1;
capability.syncPlayerVariables(player);
});
}
}
/**
* 判断玩家是否趴下
*/
private static void handlePlayerProne(Player player) {
Level level = player.level();
if (player.getBbHeight() <= 1) {
player.getPersistentData().putDouble("prone", 3);
}
if (player.isShiftKeyDown() && level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 0.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude()
&& !level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 1.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude()) {
player.getPersistentData().putDouble("prone", 3);
}
if (player.getPersistentData().getDouble("prone") > 0) {
player.getPersistentData().putDouble("prone", (player.getPersistentData().getDouble("prone") - 1));
}
boolean flag = !(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).refresh;
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.refresh = flag;
capability.syncPlayerVariables(player);
});
}
/**
* 判断玩家是否在奔跑
*/
private static void handlePlayerSprint(Player player) {
if (player.getMainHandItem().getOrCreateTag().getInt("flash_time") > 0) {
player.getPersistentData().putDouble("noRun", 20);
}
if (player.isShiftKeyDown() || player.isPassenger() || player.isInWater() || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zooming) {
player.getPersistentData().putDouble("noRun", 1);
}
if (player.getPersistentData().getDouble("noRun") > 0) {
player.getPersistentData().putDouble("noRun", (player.getPersistentData().getDouble("noRun") - 1));
}
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zooming) {
player.setSprinting(false);
}
}
/**
* 处理武器等级
*/
private static void handleWeaponLevel(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.GUN)) {
var tag = stack.getOrCreateTag();
if (tag.getInt("level") == 0) {
tag.putDouble("exp2", 20);
} else {
tag.putDouble("exp2", (tag.getDouble("exp1") + tag.getInt("level") * 200 * (1 + 0.1 * tag.getInt("level"))));
}
if (tag.getDouble("damagetotal") >= tag.getDouble("exp2")) {
tag.putDouble("exp1", (tag.getDouble("exp2")));
tag.putInt("level", tag.getInt("level") + 1);
}
tag.putDouble("damagenow", (tag.getDouble("damagetotal") - tag.getDouble("exp1")));
tag.putDouble("damageneed", (tag.getDouble("exp2") - tag.getDouble("exp1")));
}
}
public static void handleAmmoCount(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.RIFLE)) {
stack.getOrCreateTag().putInt("max_ammo",
((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).rifleAmmo));
}
if (stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) {
stack.getOrCreateTag().putInt("max_ammo",
((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).handgunAmmo));
}
if (stack.is(ModTags.Items.SHOTGUN)) {
stack.getOrCreateTag().putInt("max_ammo",
((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).shotgunAmmo));
}
if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
stack.getOrCreateTag().putInt("max_ammo",
((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).sniperAmmo));
}
}
private static void handleGround(Player player) {
if (player.onGround()) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.playerDoubleJump = false;
capability.syncPlayerVariables(player);
});
}
}
private static void handlePrepareZoom(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.GUN)
&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
&& !player.isSpectator()
&& !stack.getOrCreateTag().getBoolean("charging")
&& !stack.getOrCreateTag().getBoolean("reloading")) {
if (player.getMainHandItem().getItem() != ModItems.MINIGUN.get()) {
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) {
player.setSprinting(false);
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.zooming = true;
capability.syncPlayerVariables(player);
});
}
}
}
}
private static void handleSpecialWeaponAmmo(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.getItem() == ModItems.RPG.get() && stack.getOrCreateTag().getInt("ammo") == 1) {
stack.getOrCreateTag().putDouble("empty", 0);
}
if (stack.getItem() == ModItems.BOCEK.get() && stack.getOrCreateTag().getInt("ammo") == 1) {
stack.getOrCreateTag().putDouble("empty", 0);
}
}
private static void handleChangeFireRate(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.GUN)) {
if (stack.getOrCreateTag().getDouble("cg") > 0) {
stack.getOrCreateTag().putDouble("cg", (stack.getOrCreateTag().getDouble("cg") - 1));
}
}
}
/**
* 望远镜瞄准时显示距离
*/
private static void handleDistantRange(Player player) {
ItemStack stack = player.getUseItem();
if (stack.getItem() == Items.SPYGLASS) {
if (player.position().distanceTo((Vec3.atLowerCornerOf(player.level().clip(
new ClipContext(player.getEyePosition(), player.getEyePosition().add(player.getLookAngle().scale(1024)),
ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos()))) <= 512) {
if (!player.level().isClientSide())
player.displayClientMessage(Component.literal((new DecimalFormat("##.#")
.format(player.position().distanceTo((Vec3.atLowerCornerOf(
player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(player.getLookAngle().scale(768)), ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos()))))
+ "M")), true);
} else {
if (player.level().isClientSide())
player.displayClientMessage(Component.literal("---M"), true);
}
}
}
private static void handleBocekPulling(Player player) {
ItemStack mainHandItem = player.getMainHandItem();
CompoundTag tag = mainHandItem.getOrCreateTag();
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).bowPullHold) {
if (mainHandItem.getItem() == ModItems.BOCEK.get()
&& tag.getInt("max_ammo") > 0
&& !player.getCooldowns().isOnCooldown(mainHandItem.getItem())
&& tag.getDouble("power") < 12
) {
tag.putDouble("power", tag.getDouble("power") + 1);
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.bowPull = true;
capability.syncPlayerVariables(player);
});
}
if (tag.getDouble("power") == 1) {
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.BOCEK_PULL_1P.get(), 2f, 1f);
player.level().playSound(null, player.blockPosition(), ModSounds.BOCEK_PULL_3P.get(), SoundSource.PLAYERS, 0.5f, 1);
}
}
} else {
if (mainHandItem.getItem() == ModItems.BOCEK.get()) {
tag.putDouble("power", 0);
}
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.bowPull = false;
capability.syncPlayerVariables(player);
});
}
}
private static void handleGunRecoil(Player player) {
if (!player.getMainHandItem().is(ModTags.Items.GUN)) return;
CompoundTag tag = player.getMainHandItem().getOrCreateTag();
float recoilX = (float) tag.getDouble("recoil_x");
float recoilY = (float) tag.getDouble("recoil_y");
float recoilYaw = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoilHorizon).orElse(0d).floatValue();
if (tag.getBoolean("shoot")) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.recoilHorizon = 2 * Math.random() - 1;
capability.recoil = 0.1;
capability.firing = 1;
capability.syncPlayerVariables(player);
});
tag.putBoolean("shoot", false);
}
double[] recoilTimer = {0};
double totalTime = 20;
int sleepTime = 2;
double recoilDuration = totalTime / sleepTime;
Runnable recoilRunnable = () -> {
while (recoilTimer[0] < recoilDuration) {
if (tag.getBoolean("shoot")) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.recoilHorizon = 2 * Math.random() - 1;
capability.recoil = 0.1;
capability.firing = 1;
capability.syncPlayerVariables(player);
});
tag.putBoolean("shoot", false);
}
/*
开火动画计时器
*/
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).firing > 0) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.firing = (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).firing - 0.1;
capability.syncPlayerVariables(player);
});
} else {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.firing = 0;
capability.syncPlayerVariables(player);
});
}
/*
计算后坐力
*/
float rx, ry;
if (player.isShiftKeyDown() && player.getBbHeight() >= 1 && player.getPersistentData().getDouble("prone") == 0) {
rx = 0.7f;
ry = 0.8f;
} else if (player.getPersistentData().getDouble("prone") > 0) {
if (tag.getDouble("bipod") == 1) {
rx = 0.05f;
ry = 0.1f;
} else {
rx = 0.5f;
ry = 0.7f;
}
} else {
rx = 1f;
ry = 1f;
}
double recoil = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoil).orElse(0d);
if (recoil >= 2.5) recoil = 0d;
double sinRes = 0;
if (0 < recoil && recoil < 2) {
recoil = recoil + 0.025;
sinRes = Math.sin(Math.PI * recoil);
}
if (2 <= recoil && recoil < 2.5) {
recoil = recoil + 0.013;
sinRes = 0.4 * Math.sin(2 * Math.PI * recoil);
}
if (0 < recoil && recoil < 2.5) {
float newPitch = ((float) (player.getXRot() - 6f * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil, 0, 0.8))));
player.setXRot(newPitch);
player.xRotO = player.getXRot();
float newYaw = ((float) (player.getYRot() - 4f * recoilYaw * recoilX * rx * sinRes));
player.setYRot(newYaw);
player.yRotO = player.getYRot();
}
double finalRecoil = recoil;
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(c -> {
c.recoil = finalRecoil;
c.syncPlayerVariables(player);
});
recoilTimer[0]++;
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread recoilThread = new Thread(recoilRunnable);
recoilThread.start();
}
private static void handleSimulationDistance(Player player) {
if (player.level() instanceof ServerLevel serverLevel && player instanceof ServerPlayer serverPlayer) {
var distanceManager = serverLevel.getChunkSource().chunkMap.getDistanceManager();
var playerTicketManager = distanceManager.playerTicketManager;
int maxDistance = playerTicketManager.viewDistance;
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new SimulationDistanceMessage(maxDistance));
}
}
}