494 lines
22 KiB
Java
494 lines
22 KiB
Java
package net.mcreator.superbwarfare.event;
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import net.mcreator.superbwarfare.ModUtils;
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import net.mcreator.superbwarfare.init.ModItems;
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import net.mcreator.superbwarfare.init.ModSounds;
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import net.mcreator.superbwarfare.init.ModTags;
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import net.mcreator.superbwarfare.network.ModVariables;
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import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
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import net.mcreator.superbwarfare.tools.SoundTool;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.ClipContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.network.PacketDistributor;
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import java.text.DecimalFormat;
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@Mod.EventBusSubscriber
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public class PlayerEventHandler {
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@SubscribeEvent
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public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
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Player player = event.getEntity();
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModItems.MONITOR.get()) && stack.getOrCreateTag().getBoolean("Using")) {
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stack.getOrCreateTag().putBoolean("Using", false);
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}
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}
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@SubscribeEvent
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public static void onPlayerRespawned(PlayerEvent.PlayerRespawnEvent event) {
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Player player = event.getEntity();
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if (player == null) {
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return;
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}
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if (!ModVariables.MapVariables.get(player.level()).pvpMode) {
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return;
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}
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for (ItemStack stack : player.getInventory().items) {
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if (stack.is(ModTags.Items.GUN)) {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag"));
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}
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}
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.zoom = false;
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capability.zooming = false;
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capability.syncPlayerVariables(player);
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});
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}
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@SubscribeEvent
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public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
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Player player = event.player;
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if (player == null) {
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return;
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}
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ItemStack stack = player.getMainHandItem();
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if (event.phase == TickEvent.Phase.END) {
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if (stack.is(ModTags.Items.GUN)) {
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handlePlayerProne(player);
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handlePlayerSprint(player);
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handleWeaponLevel(player);
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handleAmmoCount(player);
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handleGround(player);
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handlePrepareZoom(player);
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handleSpecialWeaponAmmo(player);
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handleChangeFireRate(player);
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handleBocekPulling(player);
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handleGunRecoil(player);
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}
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handleDistantRange(player);
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handleSimulationDistance(player);
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handleCannonTime(player);
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handleTacticalSprint(player);
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}
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}
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private static void handleTacticalSprint(Player player) {
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ItemStack stack = player.getMainHandItem();
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int sprint_cost;
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if (stack.is(ModTags.Items.GUN)) {
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double weight = stack.getOrCreateTag().getDouble("weight");
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if (weight == 0) {
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sprint_cost = 4;
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} else if (weight == 1) {
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sprint_cost = 6;
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} else if (weight == 2) {
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sprint_cost = 8;
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} else {
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sprint_cost = 3;
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}
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} else {
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sprint_cost = 3;
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}
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if (!player.isSprinting()) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprint = false;
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capability.syncPlayerVariables(player);
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});
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}
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprint) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime - sprint_cost,0,600);
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capability.syncPlayerVariables(player);
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});
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player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 1, false, false));
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} else {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime + 5,0,600);
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capability.syncPlayerVariables(player);
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});
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}
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime == 0) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprintExhaustion = true;
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capability.tacticalSprint = false;
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capability.syncPlayerVariables(player);
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});
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}
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime == 600) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprintExhaustion = false;
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capability.syncPlayerVariables(player);
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});
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}
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}
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private static void handleCannonTime(Player player) {
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonFiring > 0) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.cannonFiring = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonFiring - 1;
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capability.syncPlayerVariables(player);
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});
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}
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonRecoil > 0) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.cannonRecoil = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).cannonRecoil - 1;
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capability.syncPlayerVariables(player);
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});
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}
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}
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/**
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* 判断玩家是否趴下
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*/
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private static void handlePlayerProne(Player player) {
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Level level = player.level();
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if (player.getBbHeight() <= 1) {
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player.getPersistentData().putDouble("prone", 3);
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}
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if (player.isShiftKeyDown() && level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 0.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude()
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&& !level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 1.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude()) {
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player.getPersistentData().putDouble("prone", 3);
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}
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if (player.getPersistentData().getDouble("prone") > 0) {
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player.getPersistentData().putDouble("prone", (player.getPersistentData().getDouble("prone") - 1));
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}
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boolean flag = !(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).refresh;
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.refresh = flag;
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capability.syncPlayerVariables(player);
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});
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}
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/**
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* 判断玩家是否在奔跑
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*/
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private static void handlePlayerSprint(Player player) {
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if (player.getMainHandItem().getOrCreateTag().getInt("flash_time") > 0) {
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player.getPersistentData().putDouble("noRun", 20);
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}
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if (player.isShiftKeyDown() || player.isPassenger() || player.isInWater() || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zooming) {
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player.getPersistentData().putDouble("noRun", 1);
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}
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if (player.getPersistentData().getDouble("noRun") > 0) {
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player.getPersistentData().putDouble("noRun", (player.getPersistentData().getDouble("noRun") - 1));
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}
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if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zooming) {
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player.setSprinting(false);
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}
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}
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/**
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* 处理武器等级
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*/
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private static void handleWeaponLevel(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.GUN)) {
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var tag = stack.getOrCreateTag();
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if (tag.getInt("level") == 0) {
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tag.putDouble("exp2", 20);
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} else {
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tag.putDouble("exp2", (tag.getDouble("exp1") + tag.getInt("level") * 200 * (1 + 0.1 * tag.getInt("level"))));
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}
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if (tag.getDouble("damagetotal") >= tag.getDouble("exp2")) {
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tag.putDouble("exp1", (tag.getDouble("exp2")));
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tag.putInt("level", tag.getInt("level") + 1);
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}
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tag.putDouble("damagenow", (tag.getDouble("damagetotal") - tag.getDouble("exp1")));
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tag.putDouble("damageneed", (tag.getDouble("exp2") - tag.getDouble("exp1")));
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}
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}
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public static void handleAmmoCount(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.RIFLE)) {
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stack.getOrCreateTag().putInt("max_ammo",
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((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).rifleAmmo));
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}
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if (stack.is(ModTags.Items.HANDGUN) || stack.is(ModTags.Items.SMG)) {
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stack.getOrCreateTag().putInt("max_ammo",
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((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).handgunAmmo));
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}
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if (stack.is(ModTags.Items.SHOTGUN)) {
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stack.getOrCreateTag().putInt("max_ammo",
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((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).shotgunAmmo));
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}
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if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
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stack.getOrCreateTag().putInt("max_ammo",
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((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).sniperAmmo));
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}
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}
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private static void handleGround(Player player) {
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if (player.onGround()) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.playerDoubleJump = false;
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capability.syncPlayerVariables(player);
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});
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}
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}
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private static void handlePrepareZoom(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.GUN)
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&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
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&& !player.isSpectator()
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&& !stack.getOrCreateTag().getBoolean("charging")
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&& !stack.getOrCreateTag().getBoolean("reloading")) {
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if (player.getMainHandItem().getItem() != ModItems.MINIGUN.get()) {
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if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) {
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player.setSprinting(false);
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.zooming = true;
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capability.syncPlayerVariables(player);
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});
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}
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}
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}
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}
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private static void handleSpecialWeaponAmmo(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.getItem() == ModItems.RPG.get() && stack.getOrCreateTag().getInt("ammo") == 1) {
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stack.getOrCreateTag().putDouble("empty", 0);
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}
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if (stack.getItem() == ModItems.BOCEK.get() && stack.getOrCreateTag().getInt("ammo") == 1) {
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stack.getOrCreateTag().putDouble("empty", 0);
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}
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}
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private static void handleChangeFireRate(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.GUN)) {
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if (stack.getOrCreateTag().getDouble("cg") > 0) {
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stack.getOrCreateTag().putDouble("cg", (stack.getOrCreateTag().getDouble("cg") - 1));
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}
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}
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}
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/**
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* 望远镜瞄准时显示距离
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*/
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private static void handleDistantRange(Player player) {
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ItemStack stack = player.getUseItem();
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if (stack.getItem() == Items.SPYGLASS) {
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if (player.position().distanceTo((Vec3.atLowerCornerOf(player.level().clip(
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new ClipContext(player.getEyePosition(), player.getEyePosition().add(player.getLookAngle().scale(1024)),
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ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos()))) <= 512) {
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if (!player.level().isClientSide())
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player.displayClientMessage(Component.literal((new DecimalFormat("##.#")
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.format(player.position().distanceTo((Vec3.atLowerCornerOf(
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player.level().clip(new ClipContext(player.getEyePosition(), player.getEyePosition().add(player.getLookAngle().scale(768)), ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, player)).getBlockPos()))))
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+ "M")), true);
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} else {
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if (player.level().isClientSide())
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player.displayClientMessage(Component.literal("---M"), true);
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}
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}
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}
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private static void handleBocekPulling(Player player) {
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ItemStack mainHandItem = player.getMainHandItem();
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CompoundTag tag = mainHandItem.getOrCreateTag();
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if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).bowPullHold) {
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if (mainHandItem.getItem() == ModItems.BOCEK.get()
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&& tag.getInt("max_ammo") > 0
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&& !player.getCooldowns().isOnCooldown(mainHandItem.getItem())
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&& tag.getDouble("power") < 12
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) {
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tag.putDouble("power", tag.getDouble("power") + 1);
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.bowPull = true;
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capability.syncPlayerVariables(player);
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});
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}
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if (tag.getDouble("power") == 1) {
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if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.BOCEK_PULL_1P.get(), 2f, 1f);
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player.level().playSound(null, player.blockPosition(), ModSounds.BOCEK_PULL_3P.get(), SoundSource.PLAYERS, 0.5f, 1);
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}
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}
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} else {
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if (mainHandItem.getItem() == ModItems.BOCEK.get()) {
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tag.putDouble("power", 0);
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}
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.bowPull = false;
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capability.syncPlayerVariables(player);
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});
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}
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}
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private static void handleGunRecoil(Player player) {
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if (!player.getMainHandItem().is(ModTags.Items.GUN)) return;
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CompoundTag tag = player.getMainHandItem().getOrCreateTag();
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float recoilX = (float) tag.getDouble("recoil_x");
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float recoilY = (float) tag.getDouble("recoil_y");
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float recoilYaw = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoilHorizon).orElse(0d).floatValue();
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if (tag.getBoolean("shoot")) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.recoilHorizon = 2 * Math.random() - 1;
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capability.recoil = 0.1;
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capability.firing = 1;
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capability.syncPlayerVariables(player);
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});
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tag.putBoolean("shoot", false);
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}
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double[] recoilTimer = {0};
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double totalTime = 20;
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int sleepTime = 2;
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double recoilDuration = totalTime / sleepTime;
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Runnable recoilRunnable = () -> {
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while (recoilTimer[0] < recoilDuration) {
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if (tag.getBoolean("shoot")) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.recoilHorizon = 2 * Math.random() - 1;
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capability.recoil = 0.1;
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capability.firing = 1;
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capability.syncPlayerVariables(player);
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});
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tag.putBoolean("shoot", false);
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}
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/*
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开火动画计时器
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*/
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if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).firing > 0) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.firing = (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).firing - 0.1;
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capability.syncPlayerVariables(player);
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});
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} else {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.firing = 0;
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capability.syncPlayerVariables(player);
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});
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}
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/*
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计算后坐力
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*/
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float rx, ry;
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if (player.isShiftKeyDown() && player.getBbHeight() >= 1 && player.getPersistentData().getDouble("prone") == 0) {
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rx = 0.7f;
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ry = 0.8f;
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} else if (player.getPersistentData().getDouble("prone") > 0) {
|
|
if (tag.getDouble("bipod") == 1) {
|
|
rx = 0.05f;
|
|
ry = 0.1f;
|
|
} else {
|
|
rx = 0.5f;
|
|
ry = 0.7f;
|
|
}
|
|
} else {
|
|
rx = 1f;
|
|
ry = 1f;
|
|
}
|
|
|
|
double recoil = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoil).orElse(0d);
|
|
|
|
if (recoil >= 2.5) recoil = 0d;
|
|
|
|
double sinRes = 0;
|
|
|
|
if (0 < recoil && recoil < 2) {
|
|
recoil = recoil + 0.025;
|
|
sinRes = Math.sin(Math.PI * recoil);
|
|
}
|
|
|
|
if (2 <= recoil && recoil < 2.5) {
|
|
recoil = recoil + 0.013;
|
|
sinRes = 0.4 * Math.sin(2 * Math.PI * recoil);
|
|
}
|
|
|
|
if (0 < recoil && recoil < 2.5) {
|
|
float newPitch = ((float) (player.getXRot() - 6f * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil, 0, 0.8))));
|
|
player.setXRot(newPitch);
|
|
player.xRotO = player.getXRot();
|
|
|
|
float newYaw = ((float) (player.getYRot() - 4f * recoilYaw * recoilX * rx * sinRes));
|
|
player.setYRot(newYaw);
|
|
player.yRotO = player.getYRot();
|
|
}
|
|
|
|
double finalRecoil = recoil;
|
|
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(c -> {
|
|
c.recoil = finalRecoil;
|
|
c.syncPlayerVariables(player);
|
|
});
|
|
|
|
recoilTimer[0]++;
|
|
try {
|
|
Thread.sleep(sleepTime);
|
|
} catch (InterruptedException e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
};
|
|
Thread recoilThread = new Thread(recoilRunnable);
|
|
recoilThread.start();
|
|
}
|
|
|
|
private static void handleSimulationDistance(Player player) {
|
|
if (player.level() instanceof ServerLevel serverLevel && player instanceof ServerPlayer serverPlayer) {
|
|
var distanceManager = serverLevel.getChunkSource().chunkMap.getDistanceManager();
|
|
var playerTicketManager = distanceManager.playerTicketManager;
|
|
int maxDistance = playerTicketManager.viewDistance;
|
|
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new SimulationDistanceMessage(maxDistance));
|
|
}
|
|
}
|
|
}
|