620 lines
26 KiB
Java
620 lines
26 KiB
Java
package net.mcreator.superbwarfare.event;
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import net.mcreator.superbwarfare.ModUtils;
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import net.mcreator.superbwarfare.config.common.GameplayConfig;
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import net.mcreator.superbwarfare.entity.TargetEntity;
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import net.mcreator.superbwarfare.entity.projectile.ProjectileEntity;
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import net.mcreator.superbwarfare.init.*;
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import net.mcreator.superbwarfare.item.gun.GunItem;
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import net.mcreator.superbwarfare.network.ModVariables;
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import net.mcreator.superbwarfare.network.message.ClientIndicatorMessage;
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import net.mcreator.superbwarfare.network.message.PlayerGunKillMessage;
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import net.mcreator.superbwarfare.perk.AmmoPerk;
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import net.mcreator.superbwarfare.perk.Perk;
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import net.mcreator.superbwarfare.perk.PerkHelper;
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import net.mcreator.superbwarfare.tools.DamageTypeTool;
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import net.mcreator.superbwarfare.tools.SoundTool;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.game.ClientboundStopSoundPacket;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageType;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.GameRules;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingEquipmentChangeEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.network.PacketDistributor;
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import java.text.DecimalFormat;
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@Mod.EventBusSubscriber
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public class LivingEventHandler {
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@SubscribeEvent
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public static void onEntityHurt(LivingHurtEvent event) {
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if (event == null || event.getEntity() == null) {
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return;
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}
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handleGunPerksWhenHurt(event);
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renderDamageIndicator(event);
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reduceBulletDamage(event);
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giveExpToWeapon(event);
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handleGunLevels(event);
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}
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@SubscribeEvent
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public static void onEntityDeath(LivingDeathEvent event) {
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if (event == null || event.getEntity() == null) {
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return;
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}
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killIndication(event.getSource());
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handleGunPerksWhenDeath(event);
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handlePlayerKillEntity(event);
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handlePlayerDeathDropAmmo(event.getEntity());
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}
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/**
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* 计算子弹伤害衰减
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*/
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private static void reduceBulletDamage(LivingHurtEvent event) {
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DamageSource source = event.getSource();
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LivingEntity entity = event.getEntity();
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if (entity == null) return;
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Entity sourceEntity = source.getEntity();
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if (sourceEntity == null) return;
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double amount = event.getAmount();
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double damage = amount;
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ItemStack stack = sourceEntity instanceof LivingEntity living ? living.getMainHandItem() : ItemStack.EMPTY;
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var perk = PerkHelper.getPerkByType(stack, Perk.Type.AMMO);
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//距离衰减
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if (DamageTypeTool.isGunDamage(source)) {
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double distance = entity.position().distanceTo(sourceEntity.position());
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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if (perk instanceof AmmoPerk ammoPerk && ammoPerk.slug) {
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damage = reduceDamageByDistance(amount, distance, 0.015, 50);
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} else {
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damage = reduceDamageByDistance(amount, distance, 0.03, 25);
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}
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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damage = reduceDamageByDistance(amount, distance, 0.001, 150);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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damage = reduceDamageByDistance(amount, distance, 0.02, 50);
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} else if (stack.is(ModTags.Items.SMG)) {
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damage = reduceDamageByDistance(amount, distance, 0.02, 50);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) || stack.getItem() == ModItems.BOCEK.get()) {
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damage = reduceDamageByDistance(amount, distance, 0.007, 100);
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}
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}
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//计算防弹插板减伤
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if (source.is(ModTags.DamageTypes.PROJECTILE) || source.is(ModTags.DamageTypes.PROJECTILE_ABSOLUTE)
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|| source.is(ModDamageTypes.PROJECTILE_BOOM)
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|| source.is(ModDamageTypes.MINE)
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|| source.is(ModDamageTypes.CANNON_FIRE)
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|| source.is(ModDamageTypes.CUSTOM_EXPLOSION)
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|| source.is(DamageTypes.EXPLOSION)
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|| source.is(DamageTypes.PLAYER_EXPLOSION)
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|| source.is(DamageTypes.MOB_PROJECTILE)) {
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ItemStack armor = entity.getItemBySlot(EquipmentSlot.CHEST);
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if (armor != ItemStack.EMPTY && armor.getTag() != null && armor.getTag().contains("ArmorPlate")) {
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double armorValue;
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armorValue = armor.getOrCreateTag().getDouble("ArmorPlate");
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armor.getOrCreateTag().putDouble("ArmorPlate", Math.max(armor.getOrCreateTag().getDouble("ArmorPlate") - damage, 0));
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damage = Math.max(damage - armorValue, 0);
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}
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//计算防弹护具减伤
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if (source.is(ModTags.DamageTypes.PROJECTILE) || source.is(DamageTypes.MOB_PROJECTILE)) {
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damage *= 1 - 0.8 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1);
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}
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if (source.is(ModTags.DamageTypes.PROJECTILE_ABSOLUTE)) {
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damage *= 1 - 0.2 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1);
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}
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if (source.is(ModDamageTypes.PROJECTILE_BOOM) || source.is(ModDamageTypes.MINE) || source.is(ModDamageTypes.CANNON_FIRE) || source.is(ModDamageTypes.CUSTOM_EXPLOSION)
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|| source.is(DamageTypes.EXPLOSION) || source.is(DamageTypes.PLAYER_EXPLOSION)) {
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damage *= 1 - 0.3 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1);
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}
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}
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event.setAmount((float) damage);
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if (entity instanceof TargetEntity && sourceEntity instanceof Player player) {
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player.displayClientMessage(Component.literal("Damage:" + new DecimalFormat("##.##").format(damage) +
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" Distance:" + new DecimalFormat("##.#").format(entity.position().distanceTo(sourceEntity.position())) + "M"), false);
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}
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}
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private static double reduceDamageByDistance(double amount, double distance, double rate, double minDistance) {
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return amount / (1 + rate * Math.max(0, distance - minDistance));
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}
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/**
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* 根据造成的伤害,提供武器经验
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*/
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private static void giveExpToWeapon(LivingHurtEvent event) {
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DamageSource source = event.getSource();
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if (source == null) return;
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Entity sourceEntity = source.getEntity();
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if (!(sourceEntity instanceof Player player)) return;
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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double amount = event.getAmount();
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// 先处理发射器类武器或高爆弹的爆炸伤害
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if (source.is(ModDamageTypes.PROJECTILE_BOOM)) {
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if (stack.is(ModTags.Items.LAUNCHER) || PerkHelper.getItemPerkLevel(ModPerks.HE_BULLET.get(), stack) > 0) {
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stack.getOrCreateTag().putDouble("Exp", stack.getOrCreateTag().getDouble("Exp") + amount);
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}
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}
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// 再判断是不是枪械能造成的伤害
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if (!DamageTypeTool.isGunDamage(source)) return;
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stack.getOrCreateTag().putDouble("Exp", stack.getOrCreateTag().getDouble("Exp") + amount);
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}
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private static void handleGunLevels(LivingHurtEvent event) {
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DamageSource source = event.getSource();
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if (source == null) return;
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Entity sourceEntity = source.getEntity();
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if (!(sourceEntity instanceof Player player)) return;
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) return;
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var tag = stack.getOrCreateTag();
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int level = stack.getOrCreateTag().getInt("Level");
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double exp = stack.getOrCreateTag().getDouble("Exp");
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double upgradeExpNeeded = 20 * Math.pow(level, 2) + 140 * level + 20;
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if (exp >= upgradeExpNeeded) {
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tag.putDouble("Exp", exp - upgradeExpNeeded);
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tag.putInt("Level", level + 1);
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tag.putDouble("UpgradePoint", tag.getDouble("UpgradePoint") + 0.25);
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}
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}
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private static void killIndication(DamageSource source) {
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var sourceEntity = source.getEntity();
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if (sourceEntity == null) {
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return;
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}
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// 如果配置不选择全局伤害提示,则只在伤害类型为mod添加的时显示指示器
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if (!GameplayConfig.GLOBAL_INDICATION.get() && !DamageTypeTool.isModDamage(source)) {
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return;
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}
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if (!sourceEntity.level().isClientSide() && sourceEntity instanceof ServerPlayer player) {
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SoundTool.playLocalSound(player, ModSounds.TARGET_DOWN.get(), 3f, 1f);
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ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(2, 8));
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}
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}
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private static void renderDamageIndicator(LivingHurtEvent event) {
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if (event == null || event.getEntity() == null) {
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return;
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}
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var damagesource = event.getSource();
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var sourceEntity = damagesource.getEntity();
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if (sourceEntity == null) {
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return;
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}
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if (sourceEntity instanceof ServerPlayer player && (damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION)
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|| damagesource.is(ModDamageTypes.MINE) || damagesource.is(ModDamageTypes.PROJECTILE_BOOM))) {
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SoundTool.playLocalSound(player, ModSounds.INDICATION.get(), 1f, 1f);
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ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5));
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}
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}
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/**
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* 换弹时切换枪械,取消换弹音效播放
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*/
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@SubscribeEvent
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public static void handleChangeSlot(LivingEquipmentChangeEvent event) {
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if (event.getEntity() instanceof Player player && event.getSlot() == EquipmentSlot.MAINHAND) {
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if (player.level().isClientSide) {
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return;
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}
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ItemStack oldStack = event.getFrom();
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ItemStack newStack = event.getTo();
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if (player instanceof ServerPlayer serverPlayer) {
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if (newStack.getItem() != oldStack.getItem()
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|| newStack.getTag() == null || oldStack.getTag() == null
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|| !newStack.getTag().hasUUID("gun_uuid") || !oldStack.getTag().hasUUID("gun_uuid")
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|| !newStack.getTag().getUUID("gun_uuid").equals(oldStack.getTag().getUUID("gun_uuid"))
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) {
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if (oldStack.getItem() instanceof GunItem oldGun) {
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stopGunReloadSound(serverPlayer, oldGun);
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if (oldStack.getTag() == null) {
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return;
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}
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var oldTags = oldStack.getTag();
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if (oldTags.getInt("bolt_action_time") > 0) {
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oldTags.putInt("bolt_action_anim", 0);
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}
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oldTags.putBoolean("is_normal_reloading", false);
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oldTags.putBoolean("is_empty_reloading", false);
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oldTags.putInt("gun_reloading_time", 0);
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if (oldTags.getDouble("iterative_time") != 0) {
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oldTags.putBoolean("force_stop", false);
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oldTags.putBoolean("stop", false);
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oldTags.putInt("reload_stage", 0);
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oldTags.putBoolean("reloading", false);
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oldTags.putDouble("prepare", 0);
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oldTags.putDouble("prepare_load", 0);
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oldTags.putDouble("iterative", 0);
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oldTags.putDouble("finish", 0);
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}
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if (oldStack.is(ModItems.SENTINEL.get())) {
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oldTags.putBoolean("sentinel_is_charging", false);
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oldTags.putInt("sentinel_charge_time", 0);
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}
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}
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if (newStack.getItem() instanceof GunItem) {
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newStack.getOrCreateTag().putBoolean("draw", true);
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if (newStack.getOrCreateTag().getInt("bolt_action_time") > 0) {
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newStack.getOrCreateTag().putInt("bolt_action_anim", 0);
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}
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newStack.getOrCreateTag().putBoolean("is_normal_reloading", false);
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newStack.getOrCreateTag().putBoolean("is_empty_reloading", false);
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newStack.getOrCreateTag().putInt("gun_reloading_time", 0);
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if (newStack.getOrCreateTag().getDouble("iterative_time") != 0) {
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newStack.getOrCreateTag().putBoolean("force_stop", false);
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newStack.getOrCreateTag().putBoolean("stop", false);
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newStack.getOrCreateTag().putInt("reload_stage", 0);
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newStack.getOrCreateTag().putBoolean("reloading", false);
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newStack.getOrCreateTag().putDouble("prepare", 0);
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newStack.getOrCreateTag().putDouble("prepare_load", 0);
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newStack.getOrCreateTag().putDouble("iterative", 0);
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newStack.getOrCreateTag().putDouble("finish", 0);
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}
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if (newStack.is(ModItems.SENTINEL.get())) {
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newStack.getOrCreateTag().putBoolean("sentinel_is_charging", false);
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newStack.getOrCreateTag().putInt("sentinel_charge_time", 0);
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}
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int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), newStack);
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if (level != 0) {
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newStack.getOrCreateTag().putInt("KillingTally", 0);
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}
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double weight = newStack.getOrCreateTag().getDouble("weight");
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if (weight == 0) {
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player.getCooldowns().addCooldown(newStack.getItem(), 12);
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} else if (weight == 1) {
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player.getCooldowns().addCooldown(newStack.getItem(), 17);
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} else if (weight == 2) {
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player.getCooldowns().addCooldown(newStack.getItem(), 30);
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}
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}
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}
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}
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}
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}
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private static void stopGunReloadSound(ServerPlayer player, GunItem gun) {
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gun.getReloadSound().forEach(sound -> {
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var clientboundstopsoundpacket = new ClientboundStopSoundPacket(sound.getLocation(), SoundSource.PLAYERS);
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player.connection.send(clientboundstopsoundpacket);
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});
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}
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/**
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* 发送击杀消息
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*/
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private static void handlePlayerKillEntity(LivingDeathEvent event) {
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LivingEntity entity = event.getEntity();
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DamageSource source = event.getSource();
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ResourceKey<DamageType> damageTypeResourceKey = source.typeHolder().unwrapKey().isPresent() ? source.typeHolder().unwrapKey().get() : DamageTypes.GENERIC;
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ServerPlayer attacker = null;
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if (source.getEntity() instanceof ServerPlayer player) {
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attacker = player;
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}
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if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer player) {
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attacker = player;
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}
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if (attacker != null) {
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if (DamageTypeTool.isHeadshotDamage(source)) {
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ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(attacker.getId(), entity.getId(), true, damageTypeResourceKey));
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} else {
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ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(attacker.getId(), entity.getId(), false, damageTypeResourceKey));
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}
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}
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}
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private static void handleGunPerksWhenHurt(LivingHurtEvent event) {
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DamageSource source = event.getSource();
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Player attacker = null;
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if (source.getEntity() instanceof Player player) {
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attacker = player;
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}
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if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) {
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attacker = player;
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}
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if (attacker == null) {
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return;
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}
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ItemStack stack = attacker.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) {
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return;
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}
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if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) {
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handleKillClipDamage(stack, event);
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}
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if (DamageTypeTool.isGunFireDamage(source) && source.getDirectEntity() instanceof ProjectileEntity projectile && projectile.isZoom()) {
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handleGutshotStraightDamage(stack, event);
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}
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if (DamageTypeTool.isGunDamage(source)) {
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handleKillingTallyDamage(stack, event);
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}
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if (DamageTypeTool.isGunFireDamage(source)) {
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handleHeadSeekerTime(stack);
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}
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if (source.getDirectEntity() instanceof ProjectileEntity projectile) {
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if (PerkHelper.getItemPerkLevel(ModPerks.FOURTH_TIMES_CHARM.get(), stack) > 0) {
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float bypassArmorRate = projectile.getBypassArmorRate();
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if (bypassArmorRate >= 1.0f && source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE)) {
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handleFourthTimesCharm(stack);
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} else if (source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)) {
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handleFourthTimesCharm(stack);
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}
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}
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if (!projectile.isZoom()) {
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handleFieldDoctor(stack, event, attacker);
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}
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}
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if (DamageTypeTool.isHeadshotDamage(source)) {
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handleHeadSeekerDamage(stack, event);
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}
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}
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private static void handleGunPerksWhenDeath(LivingDeathEvent event) {
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DamageSource source = event.getSource();
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Player attacker = null;
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if (source.getEntity() instanceof Player player) {
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attacker = player;
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}
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if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) {
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attacker = player;
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}
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if (attacker == null) {
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return;
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}
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ItemStack stack = attacker.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) {
|
||
handleClipPerks(stack);
|
||
}
|
||
|
||
if (DamageTypeTool.isGunDamage(source)) {
|
||
handleKillingTallyAddCount(stack);
|
||
handleSubsistence(stack, attacker);
|
||
}
|
||
}
|
||
|
||
private static void handleClipPerks(ItemStack stack) {
|
||
int healClipLevel = PerkHelper.getItemPerkLevel(ModPerks.HEAL_CLIP.get(), stack);
|
||
if (healClipLevel != 0) {
|
||
stack.getOrCreateTag().putInt("HealClipTime", 80 + healClipLevel * 20);
|
||
}
|
||
|
||
int killClipLevel = PerkHelper.getItemPerkLevel(ModPerks.KILL_CLIP.get(), stack);
|
||
if (killClipLevel != 0) {
|
||
stack.getOrCreateTag().putInt("KillClipReloadTime", 80);
|
||
}
|
||
}
|
||
|
||
private static void handleKillClipDamage(ItemStack stack, LivingHurtEvent event) {
|
||
if (stack.getOrCreateTag().getInt("KillClipTime") > 0) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.KILL_CLIP.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
event.setAmount(event.getAmount() * (1.2f + 0.05f * level));
|
||
}
|
||
}
|
||
|
||
private static void handleGutshotStraightDamage(ItemStack stack, LivingHurtEvent event) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.GUTSHOT_STRAIGHT.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
event.setAmount(event.getAmount() * (1.15f + 0.05f * level));
|
||
}
|
||
|
||
private static void handleKillingTallyDamage(ItemStack stack, LivingHurtEvent event) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
int killTally = stack.getOrCreateTag().getInt("KillingTally");
|
||
if (killTally == 0) {
|
||
return;
|
||
}
|
||
|
||
event.setAmount(event.getAmount() * (1.0f + (0.1f * level) * killTally));
|
||
}
|
||
|
||
private static void handleKillingTallyAddCount(ItemStack stack) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.KILLING_TALLY.get(), stack);
|
||
if (level != 0) {
|
||
stack.getOrCreateTag().putInt("KillingTally", Math.min(3, stack.getOrCreateTag().getInt("KillingTally") + 1));
|
||
}
|
||
}
|
||
|
||
private static void handleFourthTimesCharm(ItemStack stack) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.FOURTH_TIMES_CHARM.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
int fourthTimesCharmTick = stack.getOrCreateTag().getInt("FourthTimesCharmTick");
|
||
if (fourthTimesCharmTick <= 0) {
|
||
stack.getOrCreateTag().putInt("FourthTimesCharmTick", 40 + 10 * level);
|
||
stack.getOrCreateTag().putInt("FourthTimesCharmCount", 1);
|
||
} else {
|
||
int count = stack.getOrCreateTag().getInt("FourthTimesCharmCount");
|
||
if (count < 4) {
|
||
stack.getOrCreateTag().putInt("FourthTimesCharmCount", Math.min(4, count + 1));
|
||
}
|
||
}
|
||
}
|
||
|
||
private static void handleSubsistence(ItemStack stack, Player player) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.SUBSISTENCE.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
float rate = level * 0.1f + (stack.is(ModTags.Items.SMG) || stack.is(ModTags.Items.RIFLE) ? 0.07f : 0f);
|
||
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
int mag = stack.getOrCreateTag().getInt("mag") + stack.getOrCreateTag().getInt("customMag");
|
||
int ammo = stack.getOrCreateTag().getInt("ammo");
|
||
int ammoReload = (int) Math.min(mag, mag * rate);
|
||
int ammoNeed = Math.min(mag - ammo, ammoReload);
|
||
|
||
if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
int ammoFinal = Math.min(capability.rifleAmmo, ammoNeed);
|
||
capability.rifleAmmo -= ammoFinal;
|
||
stack.getOrCreateTag().putInt("ammo", Math.min(mag, ammo + ammoFinal));
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
int ammoFinal = Math.min(capability.handgunAmmo, ammoNeed);
|
||
capability.handgunAmmo -= ammoFinal;
|
||
stack.getOrCreateTag().putInt("ammo", Math.min(mag, ammo + ammoFinal));
|
||
}
|
||
capability.syncPlayerVariables(player);
|
||
}
|
||
);
|
||
}
|
||
|
||
private static void handleFieldDoctor(ItemStack stack, LivingHurtEvent event, Player player) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.FIELD_DOCTOR.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
if (event.getEntity().isAlliedTo(player)) {
|
||
event.getEntity().heal(event.getAmount() * Math.min(1.0f, 0.25f + 0.05f * level));
|
||
event.setCanceled(true);
|
||
}
|
||
}
|
||
|
||
private static void handleHeadSeekerTime(ItemStack stack) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.HEAD_SEEKER.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
stack.getOrCreateTag().putInt("HeadSeeker", 11 + level * 2);
|
||
}
|
||
|
||
private static void handleHeadSeekerDamage(ItemStack stack, LivingHurtEvent event) {
|
||
int level = PerkHelper.getItemPerkLevel(ModPerks.HEAD_SEEKER.get(), stack);
|
||
if (level == 0) {
|
||
return;
|
||
}
|
||
|
||
if (stack.getOrCreateTag().getInt("HeadSeeker") > 0) {
|
||
event.setAmount(event.getAmount() * (1.095f + 0.0225f * level));
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 开启死亡掉落时掉落一个弹药盒
|
||
*/
|
||
private static void handlePlayerDeathDropAmmo(LivingEntity entity) {
|
||
if (!entity.level().getLevelData().getGameRules().getBoolean(GameRules.RULE_KEEPINVENTORY) && entity instanceof Player player) {
|
||
var cap = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||
|
||
boolean drop = cap.rifleAmmo + cap.handgunAmmo + cap.shotgunAmmo + cap.sniperAmmo > 0;
|
||
|
||
if (drop) {
|
||
ItemStack stack = new ItemStack(ModItems.AMMO_BOX.get());
|
||
CompoundTag tag = stack.getOrCreateTag();
|
||
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
tag.putInt("RifleAmmo", cap.rifleAmmo);
|
||
capability.rifleAmmo = 0;
|
||
tag.putInt("HandgunAmmo", cap.handgunAmmo);
|
||
capability.handgunAmmo = 0;
|
||
tag.putInt("ShotgunAmmo", cap.shotgunAmmo);
|
||
capability.shotgunAmmo = 0;
|
||
tag.putInt("SniperAmmo", cap.sniperAmmo);
|
||
capability.sniperAmmo = 0;
|
||
tag.putBoolean("IsDrop", true);
|
||
capability.syncPlayerVariables(player);
|
||
});
|
||
|
||
if (player.level() instanceof ServerLevel level) {
|
||
ItemEntity itemEntity = new ItemEntity(level, player.getX(), player.getY() + 1, player.getZ(), stack);
|
||
itemEntity.setPickUpDelay(10);
|
||
level.addFreshEntity(itemEntity);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|