superb-warfare/src/main/java/com/atsuishio/superbwarfare/client/screens/JavelinHudOverlay.java
2024-11-26 22:52:05 +08:00

75 lines
4.6 KiB
Java

package com.atsuishio.superbwarfare.client.screens;
import com.atsuishio.superbwarfare.network.ModVariables;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.atsuishio.superbwarfare.ModUtils;
import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.init.ModItems;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderGuiEvent;
import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import static com.atsuishio.superbwarfare.client.RenderHelper.preciseBlit;
@Mod.EventBusSubscriber(value = Dist.CLIENT)
public class JavelinHudOverlay {
private static float scopeScale = 1;
@SubscribeEvent(priority = EventPriority.LOWEST)
public static void eventHandler(RenderGuiEvent.Pre event) {
int w = event.getWindow().getGuiScaledWidth();
int h = event.getWindow().getGuiScaledHeight();
Player player = Minecraft.getInstance().player;
if (player != null) {
ItemStack stack = player.getMainHandItem();
if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit) return;
if ((stack.getItem() == ModItems.JAVELIN.get() && !stack.getOrCreateTag().getBoolean("HoloHidden")) && Minecraft.getInstance().options.getCameraType().isFirstPerson() && ClientEventHandler.zoom) {
RenderSystem.disableDepthTest();
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
RenderSystem.setShaderColor(1, 1, 1, 1);
float deltaFrame = Minecraft.getInstance().getDeltaFrameTime();
float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]);
float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]);
scopeScale = (float) Mth.lerp(0.5F * deltaFrame, scopeScale, 1.35F + (0.2f * ClientEventHandler.firePos));
float f = (float) Math.min(w, h);
float f1 = Math.min((float) w / f, (float) h / f) * scopeScale;
float i = Mth.floor(f * f1);
float j = Mth.floor(f * f1);
float k = ((w - i) / 2) + moveX;
float l = ((h - j) / 2) + moveY;
float i1 = k + i;
float j1 = l + j;
preciseBlit(event.getGuiGraphics(), ModUtils.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j);
preciseBlit(event.getGuiGraphics(), ModUtils.loc(stack.getOrCreateTag().getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j);
preciseBlit(event.getGuiGraphics(), ModUtils.loc(stack.getOrCreateTag().getInt("ammo") > 0 ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j);
if (stack.getOrCreateTag().getInt("SeekTime") > 1 && stack.getOrCreateTag().getInt("SeekTime") < 20) {
preciseBlit(event.getGuiGraphics(), ModUtils.loc("textures/screens/javelin/seek.png"), k, l, 0, 0.0F, i, j, i, j);
}
event.getGuiGraphics().fill(RenderType.guiOverlay(), 0, (int) l, (int) k + 3, (int) j1, -90, -16777216);
event.getGuiGraphics().fill(RenderType.guiOverlay(), (int) i1, (int) l, w, (int) j1, -90, -16777216);
RenderSystem.depthMask(true);
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
RenderSystem.disableBlend();
RenderSystem.setShaderColor(1, 1, 1, 1);
} else {
scopeScale = 1;
}
}
}
}