superb-warfare/elements/PressFire.mod.json
2024-05-04 14:26:24 +08:00

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7.4 KiB
JSON

{
"_fv": 57,
"_type": "procedure",
"definition": {
"procedurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_trigger\" deletable=\"false\" x=\"40\" y=\"40\"><field name=\"trigger\">no_ext_trigger</field><next><block type=\"call_procedure\"><field name=\"procedure\">Tracheliumfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Taserfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Hrfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">M79fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Abkrfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">M98bfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Devotiongfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Rpgfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">M4fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Aa12fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Hk416fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Rpkfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Sksfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Kraberfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Vecfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Minigunfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Mk14fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">SentinelFire</field><next><block type=\"call_procedure\"><field name=\"procedure\">M60fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Svdfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">Marlinfire</field><next><block type=\"call_procedure\"><field name=\"procedure\">M870fire</field><next><block type=\"call_procedure\"><field name=\"procedure\">AKfire</field><next><block type=\"controls_if\" collapsed=\"true\"><value name=\"IF0\"><block type=\"logic_binary_ops\"><field name=\"OP\">AND</field><value name=\"A\"><block type=\"logic_binary_ops\"><field name=\"OP\">AND</field><value name=\"A\"><block type=\"logic_binary_ops\"><field name=\"OP\">AND</field><value name=\"A\"><block type=\"logic_binary_ops\"><field name=\"OP\">AND</field><value name=\"A\"><block type=\"compare_mcitems_oredictionary\"><value name=\"a\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"b\"><block type=\"text\"><field name=\"TEXT\">target:gun</field></block></value></block></value><value name=\"B\"><block type=\"logic_negate\"><value name=\"BOOL\"><block type=\"compare_mcitems\"><value name=\"a\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"b\"><block type=\"mcitem_all\"><field name=\"value\">CUSTOM:Bocek</field></block></value></block></value></block></value></block></value><value name=\"B\"><block type=\"logic_negate\"><value name=\"BOOL\"><block type=\"compare_mcitems\"><value name=\"a\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"b\"><block type=\"mcitem_all\"><field name=\"value\">CUSTOM:Minigun</field></block></value></block></value></block></value></block></value><value name=\"B\"><block type=\"math_binary_ops\"><field name=\"OP\">EQ</field><value name=\"A\"><block type=\"item_nbt_num_get\"><value name=\"item\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"tagName\"><block type=\"text\"><field name=\"TEXT\">ammo</field></block></value></block></value><value name=\"B\"><block type=\"math_number\"><field name=\"NUM\">0</field></block></value></block></value></block></value><value name=\"B\"><block type=\"math_binary_ops\"><field name=\"OP\">NEQ</field><value name=\"A\"><block type=\"item_nbt_num_get\"><value name=\"item\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"tagName\"><block type=\"text\"><field name=\"TEXT\">reloading</field></block></value></block></value><value name=\"B\"><block type=\"math_number\"><field name=\"NUM\">1</field></block></value></block></value></block></value><statement name=\"DO0\"><block type=\"entity_execute_command\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value><value name=\"command\"><block type=\"text\"><field name=\"TEXT\">playsound target:triggerclick player @s ~ ~ ~ 10 1</field></block></value></block></statement><next><block type=\"controls_if\" collapsed=\"true\"><value name=\"IF0\"><block type=\"logic_binary_ops\"><field name=\"OP\">AND</field><value name=\"A\"><block type=\"compare_mcitems\"><value name=\"a\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"b\"><block type=\"mcitem_all\"><field name=\"value\">CUSTOM:Minigun</field></block></value></block></value><value name=\"B\"><block type=\"math_binary_ops\"><field name=\"OP\">EQ</field><value name=\"A\"><block type=\"variables_get_number\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" is_player_var=\"true\" has_entity=\"true\"></mutation><field name=\"VAR\">global:rifleammo</field><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"B\"><block type=\"math_number\"><field name=\"NUM\">0</field></block></value></block></value></block></value><statement name=\"DO0\"><block type=\"entity_execute_command\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value><value name=\"command\"><block type=\"text\"><field name=\"TEXT\">playsound target:triggerclick player @s ~ ~ ~ 10 1</field></block></value></block></statement><next><block type=\"variables_set_logic\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" is_player_var=\"true\" has_entity=\"true\"></mutation><field name=\"VAR\">global:bowpullhold</field><value name=\"VAL\"><block type=\"logic_boolean\"><field name=\"BOOL\">TRUE</field></block></value><value name=\"entity\"><block type=\"entity_from_deps\"></block></value><next><block type=\"controls_if\"><value name=\"IF0\"><block type=\"math_binary_ops\"><field name=\"OP\">EQ</field><value name=\"A\"><block type=\"item_nbt_num_get\"><value name=\"item\"><block type=\"entity_iteminhand\"><value name=\"entity\"><block type=\"entity_from_deps\"></block></value></block></value><value name=\"tagName\"><block type=\"text\"><field name=\"TEXT\">ammo</field></block></value></block></value><value name=\"B\"><block type=\"math_number\"><field name=\"NUM\">0</field></block></value></block></value><statement name=\"DO0\"><block type=\"call_procedure\"><field name=\"procedure\">PlayerReload</field></block></statement></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></next></block></xml>"
}
}