814 lines
35 KiB
Java
814 lines
35 KiB
Java
package net.mcreator.superbwarfare.event;
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import net.mcreator.superbwarfare.ModUtils;
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import net.mcreator.superbwarfare.entity.projectile.ProjectileEntity;
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import net.mcreator.superbwarfare.event.modevent.ReloadEvent;
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import net.mcreator.superbwarfare.init.ModItems;
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import net.mcreator.superbwarfare.init.ModPerks;
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import net.mcreator.superbwarfare.init.ModSounds;
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import net.mcreator.superbwarfare.init.ModTags;
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import net.mcreator.superbwarfare.network.ModVariables;
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import net.mcreator.superbwarfare.perk.AmmoPerk;
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import net.mcreator.superbwarfare.perk.Perk;
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import net.mcreator.superbwarfare.perk.PerkHelper;
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import net.mcreator.superbwarfare.tools.GunInfo;
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import net.mcreator.superbwarfare.tools.GunsTool;
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import net.mcreator.superbwarfare.tools.SoundTool;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.capabilities.ForgeCapabilities;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.registries.ForgeRegistries;
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import java.util.concurrent.atomic.AtomicBoolean;
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@Mod.EventBusSubscriber
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public class GunEventHandler {
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@SubscribeEvent
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public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
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Player player = event.player;
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if (player == null) {
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return;
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}
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ItemStack stack = player.getMainHandItem();
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if (event.phase == TickEvent.Phase.END && stack.is(ModTags.Items.GUN)) {
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handleGunBolt(player);
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handleMiniGunFire(player);
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handleGunReload(player);
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handleGunSingleReload(player);
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handleSentinelCharge(player);
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}
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}
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/**
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* 通用的武器开火流程
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*/
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private static void handleGunBolt(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.NORMAL_GUN)) {
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if (stack.getOrCreateTag().getInt("fire_animation") == 1 && stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_time") + 1);
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player.getCooldowns().addCooldown(stack.getItem(), stack.getOrCreateTag().getInt("bolt_action_time") + 1);
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playGunBoltSounds(player);
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}
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if (stack.getOrCreateTag().getInt("bolt_action_anim") > 0) {
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stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_anim") - 1);
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}
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if (stack.getOrCreateTag().getInt("bolt_action_anim") == 1) {
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stack.getOrCreateTag().putBoolean("need_bolt_action", false);
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}
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}
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}
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/**
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* 加特林开火流程
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*/
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private static void handleMiniGunFire(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.getItem() != ModItems.MINIGUN.get()) {
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return;
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}
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var tag = stack.getOrCreateTag();
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if ((player.getPersistentData().getBoolean("holdFire") || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom)) {
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if (tag.getDouble("minigun_rotation") < 10) {
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tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") + 1));
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}
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if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_ROT.get(), 2f, 1f);
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}
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} else if (tag.getDouble("minigun_rotation") > 0) {
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tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") - 0.5));
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}
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}
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/**
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* 根据武器的注册名来寻找音效并播放
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*/
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public static void playGunSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) {
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return;
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}
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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if (stack.getItem() == ModItems.SENTINEL.get()) {
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AtomicBoolean charged = new AtomicBoolean(false);
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stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
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e -> charged.set(e.getEnergyStored() > 0)
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);
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if (charged.get()) {
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_1p"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_3p"));
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if (sound3p != null) {
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player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.2f, 1f);
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}
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SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_far"));
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if (soundFar != null) {
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player.level().playSound(null, player.getOnPos(), soundFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.5f, 1f);
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}
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SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_veryfar"));
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if (soundVeryFar != null) {
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player.level().playSound(null, player.getOnPos(), soundVeryFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius"), 1f);
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}
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return;
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}
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}
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var perk = PerkHelper.getPerkByType(stack, Perk.Type.AMMO);
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if (perk == ModPerks.BEAST_BULLET.get()) {
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player.playSound(ModSounds.HENG.get(), 4f, 1f);
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if (player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.HENG.get(), 4f, 1f);
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}
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}
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_1p"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_3p"));
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if (sound3p != null) {
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player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.2f, 1f);
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}
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SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_far"));
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if (soundFar != null) {
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player.level().playSound(null, player.getOnPos(), soundFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.5f, 1f);
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}
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SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_veryfar"));
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if (soundVeryFar != null) {
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player.level().playSound(null, player.getOnPos(), soundVeryFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius"), 1f);
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}
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}
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}
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public static void playGunBoltSounds(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(ModTags.Items.GUN)) {
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return;
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}
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if (!player.level().isClientSide) {
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String origin = stack.getItem().getDescriptionId();
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String name = origin.substring(origin.lastIndexOf(".") + 1);
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_bolt"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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}
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}
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public static void gunShoot(Player player, double spared) {
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ItemStack heldItem = player.getMainHandItem();
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if (!player.level().isClientSide()) {
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float headshot = (float) heldItem.getOrCreateTag().getDouble("headshot");
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float damage = (float) (heldItem.getOrCreateTag().getDouble("damage") + heldItem.getOrCreateTag().getDouble("sentinelChargeDamage")) * (float) heldItem.getOrCreateTag().getDouble("levelDamageMultiple");
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boolean zoom = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).zoom;
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var perk = PerkHelper.getPerkByType(heldItem, Perk.Type.AMMO);
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ProjectileEntity projectile = new ProjectileEntity(player.level())
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.shooter(player)
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.damage((perk == ModPerks.HE_BULLET.get() ? (int)heldItem.getOrCreateTag().getDouble("projectile_amount") * damage : damage))
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.headShot(headshot)
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.zoom(zoom);
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float bypassArmorRate = (float) heldItem.getOrCreateTag().getDouble("BypassesArmor");
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if (perk instanceof AmmoPerk ammoPerk) {
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int level = PerkHelper.getItemPerkLevel(perk, heldItem);
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bypassArmorRate += ammoPerk.bypassArmorRate + (perk == ModPerks.AP_BULLET.get() ? 0.05f * (level - 1) : 0);
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projectile.setRGB(ammoPerk.rgb);
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if (ammoPerk.mobEffect.get() != null) {
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int amplifier;
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if (perk.descriptionId.equals("blade_bullet")) {
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amplifier = level / 3;
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} else {
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amplifier = level - 1;
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}
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projectile.effect(() -> new MobEffectInstance(ammoPerk.mobEffect.get(), 70 + 30 * level, amplifier));
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}
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}
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bypassArmorRate = Math.max(bypassArmorRate, 0);
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projectile.bypassArmorRate(bypassArmorRate);
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if (perk == ModPerks.SILVER_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, heldItem);
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projectile.undeadMultiple(1.0f + 0.5f * level);
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} else if (perk == ModPerks.BEAST_BULLET.get()) {
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projectile.beast();
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} else if (perk == ModPerks.JHP_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, heldItem);
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projectile.jhpBullet(true, level);
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} else if (perk == ModPerks.HE_BULLET.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, heldItem);
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projectile.heBullet(true, level);
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}
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var dmgPerk = PerkHelper.getPerkByType(heldItem, Perk.Type.DAMAGE);
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if (dmgPerk == ModPerks.MONSTER_HUNTER.get()) {
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int level = PerkHelper.getItemPerkLevel(perk, heldItem);
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projectile.monsterMultiple(0.1f + 0.1f * level);
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}
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projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
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projectile.shoot(player.getLookAngle().x, player.getLookAngle().y + 0.0005f, player.getLookAngle().z, 1 * (float) heldItem.getOrCreateTag().getDouble("velocity"),
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(float) spared);
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player.level().addFreshEntity(projectile);
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}
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}
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/**
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* 通用的武器换弹流程
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*/
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private static void handleGunReload(Player player) {
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ItemStack stack = player.getMainHandItem();
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CompoundTag tag = stack.getOrCreateTag();
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//启动换弹
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if (tag.getBoolean("start_reload")) {
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MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
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if (stack.is(ModTags.Items.OPEN_BOLT)) {
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if (tag.getInt("ammo") == 0) {
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tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time") + 2);
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stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
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playGunEmptyReloadSounds(player);
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} else {
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tag.putInt("gun_reloading_time", (int) tag.getDouble("normal_reload_time") + 2);
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stack.getOrCreateTag().putBoolean("is_normal_reloading", true);
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playGunNormalReloadSounds(player);
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}
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} else {
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tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time") + 2);
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stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
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playGunEmptyReloadSounds(player);
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}
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if (stack.getItem() == ModItems.DEVOTION.get()) {
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tag.putInt("customRpm", 0);
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}
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tag.putBoolean("start_reload", false);
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}
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if (tag.getInt("gun_reloading_time") > 0) {
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tag.putInt("gun_reloading_time", tag.getInt("gun_reloading_time") - 1);
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}
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if (stack.getItem() == ModItems.RPG.get()) {
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if (tag.getInt("gun_reloading_time") == 84) {
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tag.putBoolean("empty", false);
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}
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if (tag.getInt("gun_reloading_time") == 7) {
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tag.putBoolean("close_hammer", false);
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}
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}
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if (stack.getItem() == ModItems.MK_14.get()) {
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if (tag.getInt("gun_reloading_time") == 18) {
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tag.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.SKS.get()) {
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if (tag.getInt("gun_reloading_time") == 14) {
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tag.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.M_60.get()) {
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if (tag.getInt("gun_reloading_time") == 55) {
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tag.putBoolean("bullet_chain", false);
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}
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}
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if (stack.getItem() == ModItems.GLOCK_17.get() || stack.getItem() == ModItems.GLOCK_18.get() || stack.getItem() == ModItems.M_1911.get()) {
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if (tag.getInt("gun_reloading_time") == 5) {
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tag.putBoolean("HoldOpen", false);
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}
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}
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if (stack.getItem() == ModItems.QBZ_95.get()) {
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if (tag.getInt("gun_reloading_time") == 14) {
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tag.putBoolean("HoldOpen", false);
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}
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}
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if (tag.getInt("gun_reloading_time") == 1) {
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if (stack.is(ModTags.Items.OPEN_BOLT)) {
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if (tag.getInt("ammo") == 0) {
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playGunEmptyReload(player);
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} else {
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playGunNormalReload(player);
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}
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} else {
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playGunEmptyReload(player);
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}
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}
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}
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public static void playGunNormalReload(Player player) {
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ItemStack stack = player.getMainHandItem();
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int count = 0;
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for (var inv : player.getInventory().items) {
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if (inv.is(ModItems.CREATIVE_AMMO_BOX.get())) {
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count++;
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}
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}
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if (count == 0) {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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if (stack.getItem() == ModItems.ABEKIRI.get()) {
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GunsTool.reload(player, GunInfo.Type.SHOTGUN);
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} else {
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GunsTool.reload(player, GunInfo.Type.SHOTGUN, true);
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}
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.SNIPER, true);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.HANDGUN, true);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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if (stack.getItem() == ModItems.M_60.get()) {
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GunsTool.reload(player, GunInfo.Type.RIFLE);
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} else {
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GunsTool.reload(player, GunInfo.Type.RIFLE, true);
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}
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}
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} else {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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if (stack.getItem() == ModItems.ABEKIRI.get()) {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag"));
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} else {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag") + 1);
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}
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag") + 1);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag") + 1);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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if (stack.getItem() == ModItems.M_60.get()) {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag"));
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} else {
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stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag") + 1);
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}
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}
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}
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stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
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stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
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MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
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}
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public static void playGunEmptyReload(Player player) {
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ItemStack stack = player.getMainHandItem();
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int count = 0;
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for (var inv : player.getInventory().items) {
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if (inv.is(ModItems.CREATIVE_AMMO_BOX.get())) {
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count++;
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}
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}
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if (count == 0) {
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if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.SHOTGUN);
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} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.SNIPER);
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.HANDGUN);
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} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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GunsTool.reload(player, GunInfo.Type.RIFLE);
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} else if (stack.getItem() == ModItems.TASER.get()) {
|
||
stack.getOrCreateTag().putInt("ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.M_79.get()) {
|
||
stack.getOrCreateTag().putInt("ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.RPG.get()) {
|
||
stack.getOrCreateTag().putInt("ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
} else if (stack.getItem() == ModItems.JAVELIN.get()) {
|
||
stack.getOrCreateTag().putInt("ammo", 1);
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
}
|
||
} else {
|
||
stack.getOrCreateTag().putInt("ammo", stack.getOrCreateTag().getInt("mag"));
|
||
}
|
||
|
||
|
||
|
||
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
|
||
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
|
||
|
||
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
|
||
public static void playGunEmptyReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_empty"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunNormalReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_normal"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 单发装填类的武器换弹流程
|
||
*/
|
||
private static void handleGunSingleReload(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
CompoundTag tag = stack.getOrCreateTag();
|
||
|
||
// 换弹流程计时器
|
||
if (tag.getDouble("prepare") > 0) {
|
||
tag.putDouble("prepare", tag.getDouble("prepare") - 1);
|
||
}
|
||
if (tag.getDouble("prepare_load") > 0) {
|
||
tag.putDouble("prepare_load", tag.getDouble("prepare_load") - 1);
|
||
}
|
||
if (tag.getDouble("iterative") > 0) {
|
||
tag.putDouble("iterative", tag.getDouble("iterative") - 1);
|
||
}
|
||
if (tag.getDouble("finish") > 0) {
|
||
tag.putDouble("finish", tag.getDouble("finish") - 1);
|
||
}
|
||
|
||
// 一阶段
|
||
if (tag.getBoolean("start_single_reload")) {
|
||
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
|
||
|
||
// 此处判断空仓换弹的时候,是否在准备阶段就需要装填一发,如M870
|
||
if (tag.getDouble("prepare_load_time") != 0 && tag.getInt("ammo") == 0) {
|
||
playGunPrepareLoadReloadSounds(player);
|
||
tag.putInt("prepare_load", (int) tag.getDouble("prepare_load_time") + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_load_time") + 1);
|
||
} else if (tag.getDouble("prepare_empty") != 0 && tag.getInt("ammo") == 0) {
|
||
// 此处判断空仓换弹,如莫辛纳甘
|
||
playGunEmptyPrepareSounds(player);
|
||
tag.putInt("prepare", (int) tag.getDouble("prepare_empty") + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_empty") + 1);
|
||
} else {
|
||
playGunPrepareReloadSounds(player);
|
||
tag.putInt("prepare", (int) tag.getDouble("prepare_time") + 1);
|
||
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_time") + 1);
|
||
}
|
||
|
||
tag.putBoolean("force_stop", false);
|
||
tag.putBoolean("stop", false);
|
||
tag.putInt("reload_stage", 1);
|
||
tag.putBoolean("reloading", true);
|
||
tag.putBoolean("start_single_reload", false);
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.M_870.get()) {
|
||
if (tag.getInt("prepare_load") == 10) {
|
||
singleLoad(player);
|
||
}
|
||
}
|
||
|
||
// 一阶段结束,检查备弹,如果有则二阶段启动,无则直接跳到三阶段
|
||
if ((tag.getDouble("prepare") == 1 || tag.getDouble("prepare_load") == 1)) {
|
||
|
||
int count = 0;
|
||
for (var inv : player.getInventory().items) {
|
||
if (inv.is(ModItems.CREATIVE_AMMO_BOX.get())) {
|
||
count++;
|
||
}
|
||
}
|
||
|
||
if (count == 0) {
|
||
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||
tag.putBoolean("force_stage3_start", true);
|
||
} else {
|
||
tag.putInt("reload_stage", 2);
|
||
}
|
||
} else {
|
||
tag.putInt("reload_stage", 2);
|
||
}
|
||
// 检查备弹
|
||
|
||
}
|
||
|
||
// 强制停止换弹,进入三阶段
|
||
if (tag.getBoolean("force_stop")) {
|
||
tag.putBoolean("stop", true);
|
||
}
|
||
|
||
// 二阶段
|
||
if ((tag.getDouble("prepare") == 0 || tag.getDouble("prepare_load") == 0)
|
||
&& tag.getInt("reload_stage") == 2
|
||
&& tag.getInt("iterative") == 0
|
||
&& !tag.getBoolean("stop")
|
||
&& tag.getInt("ammo") < (int) tag.getDouble("mag")) {
|
||
|
||
playGunLoopReloadSounds(player);
|
||
tag.putDouble("iterative", (int) tag.getDouble("iterative_time"));
|
||
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("iterative_time"));
|
||
// 动画播放nbt
|
||
if (tag.getDouble("load_index") == 1) {
|
||
tag.putDouble("load_index", 0);
|
||
} else {
|
||
tag.putDouble("load_index", 1);
|
||
}
|
||
}
|
||
|
||
// 装填
|
||
if (stack.getItem() == ModItems.M_870.get() || stack.getItem() == ModItems.MARLIN.get()) {
|
||
if (tag.getInt("iterative") == 3) {
|
||
singleLoad(player);
|
||
}
|
||
}
|
||
|
||
if (stack.getItem() == ModItems.K_98.get() || stack.getItem() == ModItems.MOSIN_NAGANT.get()) {
|
||
if (tag.getInt("iterative") == 1) {
|
||
singleLoad(player);
|
||
}
|
||
}
|
||
|
||
// 二阶段结束
|
||
if (tag.getInt("iterative") == 1) {
|
||
|
||
// 装满结束
|
||
if (tag.getInt("ammo") >= (int) tag.getDouble("mag")) {
|
||
tag.putInt("reload_stage", 3);
|
||
}
|
||
|
||
// 备弹耗尽结束
|
||
|
||
int count = 0;
|
||
for (var inv : player.getInventory().items) {
|
||
if (inv.is(ModItems.CREATIVE_AMMO_BOX.get())) {
|
||
count++;
|
||
}
|
||
}
|
||
|
||
if (count == 0) {
|
||
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||
tag.putInt("reload_stage", 3);
|
||
}
|
||
}
|
||
|
||
|
||
// 强制结束
|
||
if (tag.getBoolean("stop")) {
|
||
tag.putInt("reload_stage", 3);
|
||
tag.putBoolean("force_stop", false);
|
||
tag.putBoolean("stop", false);
|
||
}
|
||
}
|
||
|
||
// 三阶段
|
||
if ((tag.getInt("iterative") == 1 && tag.getInt("reload_stage") == 3) || tag.getBoolean("force_stage3_start")) {
|
||
tag.putBoolean("force_stage3_start", false);
|
||
tag.putDouble("finish", (int) tag.getDouble("finish_time") + 2);
|
||
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("finish_time") + 2);
|
||
playGunEndReloadSounds(player);
|
||
}
|
||
|
||
// 三阶段结束
|
||
if (tag.getInt("finish") == 1) {
|
||
tag.putInt("reload_stage", 0);
|
||
if (tag.getDouble("bolt_action_time") > 0) {
|
||
stack.getOrCreateTag().putBoolean("need_bolt_action", false);
|
||
}
|
||
tag.putBoolean("reloading", false);
|
||
|
||
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
|
||
}
|
||
}
|
||
|
||
public static void singleLoad(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
CompoundTag tag = stack.getOrCreateTag();
|
||
|
||
tag.putInt("ammo", tag.getInt("ammo") + 1);
|
||
|
||
int count = 0;
|
||
for (var inv : player.getInventory().items) {
|
||
if (inv.is(ModItems.CREATIVE_AMMO_BOX.get())) {
|
||
count++;
|
||
}
|
||
}
|
||
|
||
if (count == 0) {
|
||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
capability.shotgunAmmo -= 1;
|
||
capability.syncPlayerVariables(player);
|
||
});
|
||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
capability.sniperAmmo -= 1;
|
||
capability.syncPlayerVariables(player);
|
||
});
|
||
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
capability.handgunAmmo -= 1;
|
||
capability.syncPlayerVariables(player);
|
||
});
|
||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
|
||
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
|
||
capability.rifleAmmo -= 1;
|
||
capability.syncPlayerVariables(player);
|
||
});
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
public static void playGunPrepareReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEmptyPrepareSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare_empty"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunPrepareLoadReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare_load"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunLoopReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_loop"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void playGunEndReloadSounds(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
if (!stack.is(ModTags.Items.GUN)) {
|
||
return;
|
||
}
|
||
|
||
if (!player.level().isClientSide) {
|
||
String origin = stack.getItem().getDescriptionId();
|
||
String name = origin.substring(origin.lastIndexOf(".") + 1);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_end"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 哨兵充能
|
||
*/
|
||
private static void handleSentinelCharge(Player player) {
|
||
ItemStack stack = player.getMainHandItem();
|
||
CompoundTag tag = stack.getOrCreateTag();
|
||
//启动换弹
|
||
if (tag.getBoolean("start_sentinel_charge")) {
|
||
tag.putInt("sentinel_charge_time", 127);
|
||
stack.getOrCreateTag().putBoolean("sentinel_is_charging", true);
|
||
|
||
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge"));
|
||
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
|
||
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
|
||
}
|
||
|
||
tag.putBoolean("start_sentinel_charge", false);
|
||
}
|
||
|
||
if (tag.getInt("sentinel_charge_time") > 0) {
|
||
tag.putInt("sentinel_charge_time", tag.getInt("sentinel_charge_time") - 1);
|
||
}
|
||
|
||
if (tag.getInt("sentinel_charge_time") == 17) {
|
||
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
|
||
iEnergyStorage -> iEnergyStorage.receiveEnergy(24000, false)
|
||
);
|
||
|
||
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.SHIELD_CELL.get(), 1, player.inventoryMenu.getCraftSlots());
|
||
}
|
||
|
||
if (tag.getInt("sentinel_charge_time") == 1) {
|
||
tag.putBoolean("sentinel_is_charging", false);
|
||
}
|
||
}
|
||
|
||
}
|