871 lines
36 KiB
Java
871 lines
36 KiB
Java
package com.atsuishio.superbwarfare.entity.projectile;
|
|
|
|
import com.atsuishio.superbwarfare.ModUtils;
|
|
import com.atsuishio.superbwarfare.block.BarbedWireBlock;
|
|
import com.atsuishio.superbwarfare.entity.*;
|
|
import com.atsuishio.superbwarfare.entity.vehicle.IArmedVehicleEntity;
|
|
import com.atsuishio.superbwarfare.init.*;
|
|
import com.atsuishio.superbwarfare.item.Transcript;
|
|
import com.atsuishio.superbwarfare.network.message.ClientIndicatorMessage;
|
|
import com.atsuishio.superbwarfare.network.message.PlayerGunKillMessage;
|
|
import com.atsuishio.superbwarfare.tools.CustomExplosion;
|
|
import com.atsuishio.superbwarfare.tools.ExtendedEntityRayTraceResult;
|
|
import com.atsuishio.superbwarfare.tools.HitboxHelper;
|
|
import com.atsuishio.superbwarfare.tools.ParticleTool;
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Direction;
|
|
import net.minecraft.core.Holder;
|
|
import net.minecraft.core.particles.ParticleTypes;
|
|
import net.minecraft.nbt.CompoundTag;
|
|
import net.minecraft.nbt.ListTag;
|
|
import net.minecraft.nbt.Tag;
|
|
import net.minecraft.network.FriendlyByteBuf;
|
|
import net.minecraft.network.chat.Component;
|
|
import net.minecraft.network.protocol.game.ClientboundSoundPacket;
|
|
import net.minecraft.network.syncher.EntityDataAccessor;
|
|
import net.minecraft.network.syncher.EntityDataSerializers;
|
|
import net.minecraft.network.syncher.SynchedEntityData;
|
|
import net.minecraft.server.level.ServerLevel;
|
|
import net.minecraft.server.level.ServerPlayer;
|
|
import net.minecraft.sounds.SoundEvent;
|
|
import net.minecraft.sounds.SoundSource;
|
|
import net.minecraft.util.Mth;
|
|
import net.minecraft.world.effect.MobEffectInstance;
|
|
import net.minecraft.world.effect.MobEffects;
|
|
import net.minecraft.world.entity.Entity;
|
|
import net.minecraft.world.entity.EntityType;
|
|
import net.minecraft.world.entity.LivingEntity;
|
|
import net.minecraft.world.entity.MobType;
|
|
import net.minecraft.world.entity.ai.attributes.Attributes;
|
|
import net.minecraft.world.entity.monster.Monster;
|
|
import net.minecraft.world.entity.player.Player;
|
|
import net.minecraft.world.item.ItemStack;
|
|
import net.minecraft.world.level.ClipContext;
|
|
import net.minecraft.world.level.Level;
|
|
import net.minecraft.world.level.block.*;
|
|
import net.minecraft.world.level.block.state.BlockState;
|
|
import net.minecraft.world.level.gameevent.GameEvent;
|
|
import net.minecraft.world.level.material.FluidState;
|
|
import net.minecraft.world.phys.*;
|
|
import net.minecraft.world.phys.shapes.VoxelShape;
|
|
import net.minecraftforge.entity.IEntityAdditionalSpawnData;
|
|
import net.minecraftforge.entity.PartEntity;
|
|
import net.minecraftforge.network.PacketDistributor;
|
|
import net.minecraftforge.network.PlayMessages;
|
|
import org.jetbrains.annotations.NotNull;
|
|
import software.bernie.geckolib.animatable.GeoEntity;
|
|
import software.bernie.geckolib.core.animatable.instance.AnimatableInstanceCache;
|
|
import software.bernie.geckolib.core.animation.AnimatableManager;
|
|
import software.bernie.geckolib.util.GeckoLibUtil;
|
|
|
|
import javax.annotation.Nullable;
|
|
import java.text.DecimalFormat;
|
|
import java.util.*;
|
|
import java.util.function.BiFunction;
|
|
import java.util.function.Function;
|
|
import java.util.function.Predicate;
|
|
|
|
@SuppressWarnings({"unused", "UnusedReturnValue", "SuspiciousNameCombination"})
|
|
public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnData, GeoEntity, AnimatedEntity {
|
|
|
|
public static final EntityDataAccessor<Float> COLOR_R = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT);
|
|
public static final EntityDataAccessor<Float> COLOR_G = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT);
|
|
public static final EntityDataAccessor<Float> COLOR_B = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT);
|
|
private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this);
|
|
|
|
private static final Predicate<Entity> PROJECTILE_TARGETS = input -> input != null && input.isPickable() && !input.isSpectator() && input.isAlive();
|
|
private static final Predicate<BlockState> IGNORE_LEAVES = input -> input != null && (input.getBlock() instanceof LeavesBlock
|
|
|| input.getBlock() instanceof FenceBlock
|
|
|| input.getBlock() instanceof IronBarsBlock
|
|
|| input.getBlock() instanceof StainedGlassPaneBlock
|
|
|| input.getBlock() instanceof DoorBlock
|
|
|| input.getBlock() instanceof TrapDoorBlock
|
|
|| input.getBlock() instanceof BarbedWireBlock);
|
|
|
|
@Nullable
|
|
protected LivingEntity shooter;
|
|
protected int shooterId;
|
|
private float damage = 1f;
|
|
private float headShot = 1f;
|
|
private float monsterMultiple = 0.0f;
|
|
private float legShot = 0.5f;
|
|
private boolean beast = false;
|
|
private boolean zoom = false;
|
|
private float bypassArmorRate = 0.0f;
|
|
private float undeadMultiple = 1.0f;
|
|
private boolean jhpBullet = false;
|
|
private int jhpLevel = 0;
|
|
private boolean heBullet = false;
|
|
private int heLevel = 0;
|
|
private boolean fireBullet = false;
|
|
private int fireLevel = 0;
|
|
private boolean dragonBreath = false;
|
|
private double knockback = 0.05;
|
|
private final ArrayList<MobEffectInstance> mobEffects = new ArrayList<>();
|
|
|
|
public ProjectileEntity(EntityType<? extends ProjectileEntity> p_i50159_1_, Level p_i50159_2_) {
|
|
super(p_i50159_1_, p_i50159_2_);
|
|
this.noCulling = true;
|
|
}
|
|
|
|
public ProjectileEntity(Level level) {
|
|
super(ModEntities.PROJECTILE.get(), level);
|
|
}
|
|
|
|
public ProjectileEntity(PlayMessages.SpawnEntity packet, Level world) {
|
|
super(ModEntities.PROJECTILE.get(), world);
|
|
}
|
|
|
|
@Nullable
|
|
protected EntityResult findEntityOnPath(Vec3 startVec, Vec3 endVec) {
|
|
if (this.shooter == null) return null;
|
|
|
|
Vec3 hitVec = null;
|
|
Entity hitEntity = null;
|
|
boolean headshot = false;
|
|
boolean legShot = false;
|
|
List<Entity> entities = this.level()
|
|
.getEntities(this,
|
|
this.getBoundingBox()
|
|
.expandTowards(this.getDeltaMovement())
|
|
.inflate(this.beast ? 3 : 1),
|
|
PROJECTILE_TARGETS
|
|
);
|
|
double closestDistance = Double.MAX_VALUE;
|
|
|
|
for (Entity entity : entities) {
|
|
if (entity.equals(this.shooter)) continue;
|
|
if (entity.equals(this.shooter.getVehicle())) continue;
|
|
if (entity instanceof TargetEntity && entity.getEntityData().get(TargetEntity.DOWN_TIME) > 0) continue;
|
|
|
|
EntityResult result = this.getHitResult(entity, startVec, endVec);
|
|
if (result == null) continue;
|
|
|
|
Vec3 hitPos = result.getHitPos();
|
|
if (hitPos == null) continue;
|
|
|
|
double distanceToHit = startVec.distanceTo(hitPos);
|
|
if (distanceToHit < closestDistance) {
|
|
hitVec = hitPos;
|
|
hitEntity = entity;
|
|
closestDistance = distanceToHit;
|
|
headshot = result.isHeadshot();
|
|
legShot = result.isLegShot();
|
|
}
|
|
}
|
|
return hitEntity != null ? new EntityResult(hitEntity, hitVec, headshot, legShot) : null;
|
|
}
|
|
|
|
@Nullable
|
|
protected List<EntityResult> findEntitiesOnPath(Vec3 startVec, Vec3 endVec) {
|
|
List<EntityResult> hitEntities = new ArrayList<>();
|
|
List<Entity> entities = this.level().getEntities(
|
|
this,
|
|
this.getBoundingBox()
|
|
.expandTowards(this.getDeltaMovement())
|
|
.inflate(this.beast ? 3 : 1),
|
|
PROJECTILE_TARGETS
|
|
);
|
|
for (Entity entity : entities) {
|
|
if (!entity.equals(this.shooter)) {
|
|
EntityResult result = this.getHitResult(entity, startVec, endVec);
|
|
if (result == null) continue;
|
|
hitEntities.add(result);
|
|
}
|
|
}
|
|
return hitEntities;
|
|
}
|
|
|
|
/**
|
|
* From TaC-Z
|
|
*/
|
|
@Nullable
|
|
private EntityResult getHitResult(Entity entity, Vec3 startVec, Vec3 endVec) {
|
|
double expandHeight = entity instanceof Player && !entity.isCrouching() ? 0.0625 : 0.0;
|
|
AABB boundingBox = entity.getBoundingBox();
|
|
Vec3 velocity = new Vec3(entity.getX() - entity.xOld, entity.getY() - entity.yOld, entity.getZ() - entity.zOld);
|
|
|
|
if (entity instanceof ServerPlayer player && this.shooter instanceof ServerPlayer serverPlayerOwner) {
|
|
int ping = Mth.floor((serverPlayerOwner.latency / 1000.0) * 20.0 + 0.5);
|
|
boundingBox = HitboxHelper.getBoundingBox(player, ping);
|
|
velocity = HitboxHelper.getVelocity(player, ping);
|
|
}
|
|
boundingBox = boundingBox.expandTowards(0, expandHeight, 0);
|
|
|
|
boundingBox = boundingBox.expandTowards(velocity.x, velocity.y, velocity.z);
|
|
|
|
double playerHitboxOffset = 3;
|
|
if (entity instanceof ServerPlayer) {
|
|
if (entity.getVehicle() != null) {
|
|
boundingBox = boundingBox.move(velocity.multiply(playerHitboxOffset / 2, playerHitboxOffset / 2, playerHitboxOffset / 2));
|
|
}
|
|
boundingBox = boundingBox.move(velocity.multiply(playerHitboxOffset, playerHitboxOffset, playerHitboxOffset));
|
|
}
|
|
|
|
if (entity.getVehicle() != null) {
|
|
boundingBox = boundingBox.move(velocity.multiply(-2.5, -2.5, -2.5));
|
|
}
|
|
boundingBox = boundingBox.move(velocity.multiply(-5, -5, -5));
|
|
|
|
if (this.beast) {
|
|
boundingBox = boundingBox.inflate(3);
|
|
}
|
|
|
|
Vec3 hitPos = boundingBox.clip(startVec, endVec).orElse(null);
|
|
|
|
if (hitPos == null) {
|
|
return null;
|
|
}
|
|
Vec3 hitBoxPos = hitPos.subtract(entity.position());
|
|
boolean headshot = false;
|
|
boolean legShot = false;
|
|
float eyeHeight = entity.getEyeHeight();
|
|
float bodyHeight = entity.getBbHeight();
|
|
if ((eyeHeight - 0.35) < hitBoxPos.y && hitBoxPos.y < (eyeHeight + 0.4) &&
|
|
!(entity instanceof ClaymoreEntity || entity instanceof MortarEntity || entity instanceof IArmedVehicleEntity || entity instanceof DroneEntity)) {
|
|
headshot = true;
|
|
}
|
|
if (hitBoxPos.y < (0.33 * bodyHeight) && !(entity instanceof ClaymoreEntity || entity instanceof MortarEntity ||
|
|
entity instanceof IArmedVehicleEntity || entity instanceof DroneEntity)) {
|
|
legShot = true;
|
|
}
|
|
|
|
return new EntityResult(entity, hitPos, headshot, legShot);
|
|
}
|
|
|
|
@Override
|
|
protected void defineSynchedData() {
|
|
this.entityData.define(COLOR_R, 1.0f);
|
|
this.entityData.define(COLOR_G, 222 / 255f);
|
|
this.entityData.define(COLOR_B, 39 / 255f);
|
|
}
|
|
|
|
@Override
|
|
public void tick() {
|
|
super.tick();
|
|
this.updateHeading();
|
|
this.onProjectileTick();
|
|
|
|
Vec3 vec = this.getDeltaMovement();
|
|
|
|
if (!this.level().isClientSide() && this.shooter != null) {
|
|
Vec3 startVec = this.position();
|
|
Vec3 endVec = startVec.add(this.getDeltaMovement());
|
|
HitResult result = rayTraceBlocks(this.level(), new ClipContext(startVec, endVec, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this), IGNORE_LEAVES);
|
|
if (result.getType() != HitResult.Type.MISS) {
|
|
endVec = result.getLocation();
|
|
}
|
|
|
|
List<EntityResult> entityResults = new ArrayList<>();
|
|
var temp = findEntitiesOnPath(startVec, endVec);
|
|
if (temp != null) entityResults.addAll(temp);
|
|
entityResults.sort(Comparator.comparingDouble(e -> e.getHitPos().distanceTo(this.shooter.position())));
|
|
|
|
for (EntityResult entityResult : entityResults) {
|
|
result = new ExtendedEntityRayTraceResult(entityResult);
|
|
if (((EntityHitResult) result).getEntity() instanceof Player player) {
|
|
if (this.shooter instanceof Player p && !p.canHarmPlayer(player)) {
|
|
result = null;
|
|
}
|
|
}
|
|
if (result != null) {
|
|
this.onHit(result);
|
|
}
|
|
|
|
if (!this.beast) {
|
|
this.bypassArmorRate -= 0.2F;
|
|
if (this.bypassArmorRate < 0.8F) {
|
|
if (result != null && !(((EntityHitResult) result).getEntity() instanceof TargetEntity target && target.getEntityData().get(TargetEntity.DOWN_TIME) > 0)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (entityResults.isEmpty()) {
|
|
this.onHit(result);
|
|
}
|
|
|
|
this.setPos(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z);
|
|
} else {
|
|
this.setPosRaw(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z);
|
|
}
|
|
|
|
this.setDeltaMovement(vec.x, vec.y - 0.02, vec.z);
|
|
|
|
if (this.tickCount > (fireBullet ? 10 : 40)) {
|
|
this.discard();
|
|
}
|
|
|
|
if (fireBullet && dragonBreath && this.level() instanceof ServerLevel serverLevel) {
|
|
double randomPos = this.tickCount * 0.08 * (Math.random() - 0.5);
|
|
ParticleTool.sendParticle(serverLevel, ParticleTypes.FLAME,
|
|
(this.xo + this.getX()) / 2 + randomPos, (this.yo + this.getY()) / 2 + randomPos, (this.zo + this.getZ()) / 2 + randomPos,
|
|
0,
|
|
this.getDeltaMovement().x, this.getDeltaMovement().y, this.getDeltaMovement().z,
|
|
Math.max(this.getDeltaMovement().length() - 1.1 * this.tickCount, 0.2), true
|
|
);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void readAdditionalSaveData(CompoundTag compoundTag) {
|
|
}
|
|
|
|
@Override
|
|
protected void addAdditionalSaveData(CompoundTag compoundTag) {
|
|
}
|
|
|
|
protected void onProjectileTick() {
|
|
}
|
|
|
|
private void onHit(HitResult result) {
|
|
if (result instanceof BlockHitResult blockHitResult) {
|
|
if (blockHitResult.getType() == HitResult.Type.MISS) {
|
|
return;
|
|
}
|
|
BlockPos resultPos = blockHitResult.getBlockPos();
|
|
BlockState state = this.level().getBlockState(resultPos);
|
|
SoundEvent event = state.getBlock().getSoundType(state, this.level(), resultPos, this).getBreakSound();
|
|
this.level().playSound(null, result.getLocation().x, result.getLocation().y, result.getLocation().z, event, SoundSource.AMBIENT, 1.0F, 1.0F);
|
|
Vec3 hitVec = result.getLocation();
|
|
|
|
if (state.getBlock() instanceof BellBlock bell) {
|
|
bell.attemptToRing(this.level(), resultPos, blockHitResult.getDirection());
|
|
}
|
|
|
|
if (state.getBlock() instanceof TargetBlock) {
|
|
if (this.shooter == null) return;
|
|
|
|
int rings = getRings(blockHitResult, hitVec);
|
|
double dis = this.shooter.position().distanceTo(hitVec);
|
|
recordHitScore(rings, dis);
|
|
}
|
|
|
|
this.onHitBlock(hitVec);
|
|
if (heBullet) {
|
|
explosionBulletBlock(this, this.damage, heLevel, monsterMultiple + 1, hitVec);
|
|
}
|
|
if (fireBullet && this.level() instanceof ServerLevel serverLevel) {
|
|
ParticleTool.sendParticle(serverLevel, ParticleTypes.LAVA, hitVec.x, hitVec.y, hitVec.z,
|
|
3, 0, 0, 0, 0.5, true);
|
|
}
|
|
}
|
|
|
|
if (result instanceof ExtendedEntityRayTraceResult entityHitResult) {
|
|
Entity entity = entityHitResult.getEntity();
|
|
if (entity.getId() == this.shooterId) {
|
|
return;
|
|
}
|
|
|
|
if (this.shooter instanceof Player player) {
|
|
if (entity.hasIndirectPassenger(player)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
this.onHitEntity(entity, entityHitResult.isHeadshot(), entityHitResult.isLegShot());
|
|
entity.invulnerableTime = 0;
|
|
}
|
|
}
|
|
|
|
private static int getRings(@NotNull BlockHitResult blockHitResult, @NotNull Vec3 hitVec) {
|
|
Direction direction = blockHitResult.getDirection();
|
|
double x = Math.abs(Mth.frac(hitVec.x) - 0.5);
|
|
double y = Math.abs(Mth.frac(hitVec.y) - 0.5);
|
|
double z = Math.abs(Mth.frac(hitVec.z) - 0.5);
|
|
Direction.Axis axis = direction.getAxis();
|
|
double v;
|
|
if (axis == Direction.Axis.Y) {
|
|
v = Math.max(x, z);
|
|
} else if (axis == Direction.Axis.Z) {
|
|
v = Math.max(x, y);
|
|
} else {
|
|
v = Math.max(y, z);
|
|
}
|
|
|
|
return Math.max(1, Mth.ceil(10.0 * Mth.clamp((0.5 - v) / 0.5, 0.0, 1.0)));
|
|
}
|
|
|
|
private void recordHitScore(int score, double distance) {
|
|
if (!(shooter instanceof Player player)) {
|
|
return;
|
|
}
|
|
|
|
player.displayClientMessage(Component.literal(String.valueOf(score))
|
|
.append(Component.translatable("tips.superbwarfare.shoot.rings"))
|
|
.append(Component.literal(" " + new DecimalFormat("##.#").format(distance) + "m")), false);
|
|
|
|
if (!this.shooter.level().isClientSide() && this.shooter instanceof ServerPlayer serverPlayer) {
|
|
var holder = score == 10 ? Holder.direct(ModSounds.HEADSHOT.get()) : Holder.direct(ModSounds.INDICATION.get());
|
|
serverPlayer.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong()));
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ClientIndicatorMessage(score == 10 ? 1 : 0, 5));
|
|
}
|
|
|
|
ItemStack stack = player.getOffhandItem();
|
|
if (stack.is(ModItems.TRANSCRIPT.get())) {
|
|
final int size = 10;
|
|
|
|
ListTag tags = stack.getOrCreateTag().getList(Transcript.TAG_SCORES, Tag.TAG_COMPOUND);
|
|
|
|
Queue<CompoundTag> queue = new ArrayDeque<>();
|
|
for (int i = 0; i < tags.size(); i++) {
|
|
queue.add(tags.getCompound(i));
|
|
}
|
|
|
|
CompoundTag tag = new CompoundTag();
|
|
tag.putInt("Score", score);
|
|
tag.putDouble("Distance", distance);
|
|
queue.offer(tag);
|
|
|
|
while (queue.size() > size) {
|
|
queue.poll();
|
|
}
|
|
|
|
ListTag newTags = new ListTag();
|
|
newTags.addAll(queue);
|
|
|
|
stack.getOrCreateTag().put(Transcript.TAG_SCORES, newTags);
|
|
}
|
|
}
|
|
|
|
protected void onHitBlock(Vec3 location) {
|
|
if (this.level() instanceof ServerLevel serverLevel) {
|
|
if (this.beast) {
|
|
ParticleTool.sendParticle(serverLevel, ParticleTypes.END_ROD, location.x, location.y, location.z, 15, 0.1, 0.1, 0.1, 0.05, true);
|
|
} else {
|
|
ParticleTool.sendParticle(serverLevel, ModParticleTypes.BULLET_HOLE.get(), location.x, location.y, location.z, 1, 0, 0, 0, 0, true);
|
|
ParticleTool.sendParticle(serverLevel, ParticleTypes.SMOKE, location.x, location.y, location.z, 3, 0, 0.1, 0, 0.01, true);
|
|
this.discard();
|
|
}
|
|
serverLevel.playSound(null, new BlockPos((int) location.x, (int) location.y, (int) location.z), ModSounds.LAND.get(), SoundSource.BLOCKS, 1.0F, 1.0F);
|
|
}
|
|
}
|
|
|
|
protected void onHitEntity(Entity entity, boolean headshot, boolean legShot) {
|
|
if (this.shooter == null) return;
|
|
|
|
float mMultiple = 1 + this.monsterMultiple;
|
|
|
|
if (entity == null) return;
|
|
|
|
if (entity instanceof PartEntity<?> part) {
|
|
entity = part.getParent();
|
|
}
|
|
|
|
if (beast && entity instanceof LivingEntity living) {
|
|
if (living.isDeadOrDying()) return;
|
|
if (living instanceof TargetEntity) return;
|
|
|
|
if (this.shooter instanceof ServerPlayer player) {
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5));
|
|
var holder = Holder.direct(ModSounds.INDICATION.get());
|
|
player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong()));
|
|
((ServerLevel) this.level()).sendParticles(ParticleTypes.DAMAGE_INDICATOR, living.getX(), living.getY() + .5, living.getZ(), 1000, .4, .7, .4, 0);
|
|
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(player.getId(), living.getId(), false, ModDamageTypes.BEAST));
|
|
}
|
|
|
|
if (living instanceof ServerPlayer victim) {
|
|
living.setHealth(0);
|
|
living.level().players().forEach(
|
|
p -> p.sendSystemMessage(
|
|
Component.translatable("death.attack.beast_gun",
|
|
victim.getDisplayName(),
|
|
shooter == null ? "" : shooter.getDisplayName()
|
|
)
|
|
)
|
|
);
|
|
} else {
|
|
living.setHealth(0);
|
|
living.level().broadcastEntityEvent(living, (byte) 60);
|
|
living.remove(RemovalReason.KILLED);
|
|
living.gameEvent(GameEvent.ENTITY_DIE);
|
|
}
|
|
|
|
level().playSound(living, new BlockPos((int) living.getX(), (int) living.getY(), (int) living.getZ()), ModSounds.OUCH.get(), SoundSource.PLAYERS, 2.0F, 1.0F);
|
|
return;
|
|
}
|
|
|
|
if (entity instanceof Monster) {
|
|
this.damage *= mMultiple;
|
|
}
|
|
|
|
if (entity instanceof LivingEntity living && living.getMobType() == MobType.UNDEAD) {
|
|
this.damage *= this.undeadMultiple;
|
|
}
|
|
|
|
if (entity instanceof LivingEntity living && jhpBullet) {
|
|
this.damage *= (1.0f + 0.12f * jhpLevel) * ((float) (10 / (living.getAttributeValue(Attributes.ARMOR) + 10)) + 0.25f);
|
|
}
|
|
|
|
if (heBullet) {
|
|
explosionBulletEntity(this, entity, this.damage, heLevel, mMultiple);
|
|
}
|
|
|
|
if (fireBullet) {
|
|
if (!entity.level().isClientSide() && entity instanceof LivingEntity living) {
|
|
living.addEffect(new MobEffectInstance(ModMobEffects.BURN.get(), 60 + fireLevel * 20, fireLevel, false, false), this.shooter);
|
|
}
|
|
}
|
|
|
|
if (headshot) {
|
|
if (!this.shooter.level().isClientSide() && this.shooter instanceof ServerPlayer player) {
|
|
var holder = Holder.direct(ModSounds.HEADSHOT.get());
|
|
player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong()));
|
|
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(1, 5));
|
|
}
|
|
performOnHit(entity, this.damage, true, this.knockback);
|
|
} else {
|
|
if (!this.shooter.level().isClientSide() && this.shooter instanceof ServerPlayer player) {
|
|
var holder = Holder.direct(ModSounds.INDICATION.get());
|
|
player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong()));
|
|
ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5));
|
|
}
|
|
|
|
if (legShot) {
|
|
if (entity instanceof LivingEntity living) {
|
|
if (living instanceof Player player && player.isCreative()) {
|
|
return;
|
|
}
|
|
if (!living.level().isClientSide()) {
|
|
living.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 2, false, false));
|
|
}
|
|
}
|
|
this.damage *= this.legShot;
|
|
}
|
|
|
|
performOnHit(entity, this.damage, false, this.knockback);
|
|
}
|
|
|
|
if (!this.mobEffects.isEmpty() && entity instanceof LivingEntity living) {
|
|
for (MobEffectInstance instance : this.mobEffects) {
|
|
living.addEffect(instance, this.shooter);
|
|
}
|
|
}
|
|
|
|
this.discard();
|
|
}
|
|
|
|
public void performOnHit(Entity entity, float damage, boolean headshot, double knockback) {
|
|
if (entity instanceof LivingEntity living) {
|
|
ICustomKnockback iCustomKnockback = ICustomKnockback.getInstance(living);
|
|
iCustomKnockback.superbWarfare$setKnockbackStrength(knockback);
|
|
performDamage(entity, damage, headshot);
|
|
iCustomKnockback.superbWarfare$resetKnockbackStrength();
|
|
} else {
|
|
performDamage(entity, damage, headshot);
|
|
}
|
|
}
|
|
|
|
protected void explosionBulletBlock(Entity projectile, float damage, int heLevel, float monsterMultiple, Vec3 hitVec) {
|
|
CustomExplosion explosion = new CustomExplosion(projectile.level(), projectile,
|
|
ModDamageTypes.causeProjectileBoomDamage(projectile.level().registryAccess(), projectile, this.getShooter()), (float) ((0.9 * damage) * (1 + 0.1 * heLevel)),
|
|
hitVec.x, hitVec.y, hitVec.z, (float) ((1.5 + 0.02 * damage) * (1 + 0.05 * heLevel))).setDamageMultiplier(monsterMultiple);
|
|
explosion.explode();
|
|
net.minecraftforge.event.ForgeEventFactory.onExplosionStart(projectile.level(), explosion);
|
|
explosion.finalizeExplosion(false);
|
|
ParticleTool.spawnSmallExplosionParticles(this.level(), hitVec);
|
|
}
|
|
|
|
protected void explosionBulletEntity(Entity projectile, Entity target, float damage, int heLevel, float monsterMultiple) {
|
|
CustomExplosion explosion = new CustomExplosion(projectile.level(), projectile,
|
|
ModDamageTypes.causeProjectileBoomDamage(projectile.level().registryAccess(), projectile, this.getShooter()), (float) ((0.8 * damage) * (1 + 0.1 * heLevel)),
|
|
target.getX(), target.getY(), target.getZ(), (float) ((1.5 + 0.02 * damage) * (1 + 0.05 * heLevel))).setDamageMultiplier(monsterMultiple);
|
|
explosion.explode();
|
|
net.minecraftforge.event.ForgeEventFactory.onExplosionStart(projectile.level(), explosion);
|
|
explosion.finalizeExplosion(false);
|
|
ParticleTool.spawnSmallExplosionParticles(target.level(), target.position());
|
|
}
|
|
|
|
public void setDamage(float damage) {
|
|
this.damage = damage;
|
|
}
|
|
|
|
public float getDamage() {
|
|
return this.damage;
|
|
}
|
|
|
|
public void shoot(Player player, double vecX, double vecY, double vecZ, float velocity, float spread) {
|
|
Vec3 vec3 = (new Vec3(vecX, vecY, vecZ)).normalize().
|
|
add(this.random.triangle(0.0D, 0.0172275D * (double) spread), this.random.triangle(0.0D, 0.0172275D * (double) spread), this.random.triangle(0.0D, 0.0172275D * (double) spread)).
|
|
scale(velocity);
|
|
this.setDeltaMovement(vec3);
|
|
double d0 = vec3.horizontalDistance();
|
|
this.setYRot((float) (Mth.atan2(vec3.x, vec3.z) * (double) (180F / (float) Math.PI)));
|
|
this.setXRot((float) (Mth.atan2(vec3.y, d0) * (double) (180F / (float) Math.PI)));
|
|
this.yRotO = this.getYRot();
|
|
this.xRotO = this.getXRot();
|
|
}
|
|
|
|
@SuppressWarnings("SameParameterValue")
|
|
private static BlockHitResult rayTraceBlocks(Level world, ClipContext context, Predicate<BlockState> ignorePredicate) {
|
|
return performRayTrace(context, (rayTraceContext, blockPos) -> {
|
|
BlockState blockState = world.getBlockState(blockPos);
|
|
if (ignorePredicate.test(blockState)) return null;
|
|
FluidState fluidState = world.getFluidState(blockPos);
|
|
Vec3 startVec = rayTraceContext.getFrom();
|
|
Vec3 endVec = rayTraceContext.getTo();
|
|
VoxelShape blockShape = rayTraceContext.getBlockShape(blockState, world, blockPos);
|
|
BlockHitResult blockResult = world.clipWithInteractionOverride(startVec, endVec, blockPos, blockShape, blockState);
|
|
VoxelShape fluidShape = rayTraceContext.getFluidShape(fluidState, world, blockPos);
|
|
BlockHitResult fluidResult = fluidShape.clip(startVec, endVec, blockPos);
|
|
double blockDistance = blockResult == null ? Double.MAX_VALUE : rayTraceContext.getFrom().distanceToSqr(blockResult.getLocation());
|
|
double fluidDistance = fluidResult == null ? Double.MAX_VALUE : rayTraceContext.getFrom().distanceToSqr(fluidResult.getLocation());
|
|
return blockDistance <= fluidDistance ? blockResult : fluidResult;
|
|
}, (rayTraceContext) -> {
|
|
Vec3 Vector3d = rayTraceContext.getFrom().subtract(rayTraceContext.getTo());
|
|
return BlockHitResult.miss(rayTraceContext.getTo(), Direction.getNearest(Vector3d.x, Vector3d.y, Vector3d.z), BlockPos.containing(rayTraceContext.getTo()));
|
|
});
|
|
}
|
|
|
|
private static <T> T performRayTrace(ClipContext context, BiFunction<ClipContext, BlockPos, T> hitFunction, Function<ClipContext, T> p_217300_2_) {
|
|
Vec3 startVec = context.getFrom();
|
|
Vec3 endVec = context.getTo();
|
|
if (!startVec.equals(endVec)) {
|
|
double startX = Mth.lerp(-0.0000001, endVec.x, startVec.x);
|
|
double startY = Mth.lerp(-0.0000001, endVec.y, startVec.y);
|
|
double startZ = Mth.lerp(-0.0000001, endVec.z, startVec.z);
|
|
double endX = Mth.lerp(-0.0000001, startVec.x, endVec.x);
|
|
double endY = Mth.lerp(-0.0000001, startVec.y, endVec.y);
|
|
double endZ = Mth.lerp(-0.0000001, startVec.z, endVec.z);
|
|
int blockX = Mth.floor(endX);
|
|
int blockY = Mth.floor(endY);
|
|
int blockZ = Mth.floor(endZ);
|
|
BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos(blockX, blockY, blockZ);
|
|
T t = hitFunction.apply(context, mutablePos);
|
|
if (t != null) {
|
|
return t;
|
|
}
|
|
|
|
double deltaX = startX - endX;
|
|
double deltaY = startY - endY;
|
|
double deltaZ = startZ - endZ;
|
|
int signX = Mth.sign(deltaX);
|
|
int signY = Mth.sign(deltaY);
|
|
int signZ = Mth.sign(deltaZ);
|
|
double d9 = signX == 0 ? Double.MAX_VALUE : (double) signX / deltaX;
|
|
double d10 = signY == 0 ? Double.MAX_VALUE : (double) signY / deltaY;
|
|
double d11 = signZ == 0 ? Double.MAX_VALUE : (double) signZ / deltaZ;
|
|
double d12 = d9 * (signX > 0 ? 1.0D - Mth.frac(endX) : Mth.frac(endX));
|
|
double d13 = d10 * (signY > 0 ? 1.0D - Mth.frac(endY) : Mth.frac(endY));
|
|
double d14 = d11 * (signZ > 0 ? 1.0D - Mth.frac(endZ) : Mth.frac(endZ));
|
|
|
|
while (d12 <= 1.0D || d13 <= 1.0D || d14 <= 1.0D) {
|
|
if (d12 < d13) {
|
|
if (d12 < d14) {
|
|
blockX += signX;
|
|
d12 += d9;
|
|
} else {
|
|
blockZ += signZ;
|
|
d14 += d11;
|
|
}
|
|
} else if (d13 < d14) {
|
|
blockY += signY;
|
|
d13 += d10;
|
|
} else {
|
|
blockZ += signZ;
|
|
d14 += d11;
|
|
}
|
|
|
|
T t1 = hitFunction.apply(context, mutablePos.set(blockX, blockY, blockZ));
|
|
if (t1 != null) {
|
|
return t1;
|
|
}
|
|
}
|
|
}
|
|
return p_217300_2_.apply(context);
|
|
}
|
|
|
|
public LivingEntity getShooter() {
|
|
return this.shooter;
|
|
}
|
|
|
|
public int getShooterId() {
|
|
return this.shooterId;
|
|
}
|
|
|
|
public float getBypassArmorRate() {
|
|
return this.bypassArmorRate;
|
|
}
|
|
|
|
public void updateHeading() {
|
|
double horizontalDistance = this.getDeltaMovement().horizontalDistance();
|
|
this.setYRot((float) (Mth.atan2(this.getDeltaMovement().x(), this.getDeltaMovement().z()) * (180D / Math.PI)));
|
|
this.setXRot((float) (Mth.atan2(this.getDeltaMovement().y(), horizontalDistance) * (180D / Math.PI)));
|
|
this.yRotO = this.getYRot();
|
|
this.xRotO = this.getXRot();
|
|
}
|
|
|
|
private void performDamage(Entity entity, float damage, boolean headshot) {
|
|
float rate = Mth.clamp(this.bypassArmorRate, 0, 1);
|
|
|
|
float normalDamage = damage * Mth.clamp(1 - rate, 0, 1);
|
|
float absoluteDamage = damage * Mth.clamp(rate, 0, 1);
|
|
|
|
entity.invulnerableTime = 0;
|
|
if (headshot) {
|
|
entity.hurt(ModDamageTypes.causeGunFireHeadshotDamage(this.level().registryAccess(), this, this.shooter), normalDamage * this.headShot);
|
|
entity.invulnerableTime = 0;
|
|
entity.hurt(ModDamageTypes.causeGunFireHeadshotAbsoluteDamage(this.level().registryAccess(), this, this.shooter), absoluteDamage * this.headShot);
|
|
} else {
|
|
entity.hurt(ModDamageTypes.causeGunFireDamage(this.level().registryAccess(), this, this.shooter), normalDamage);
|
|
entity.invulnerableTime = 0;
|
|
entity.hurt(ModDamageTypes.causeGunFireAbsoluteDamage(this.level().registryAccess(), this, this.shooter), absoluteDamage);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void writeSpawnData(FriendlyByteBuf buffer) {
|
|
}
|
|
|
|
@Override
|
|
public void readSpawnData(FriendlyByteBuf additionalData) {
|
|
}
|
|
|
|
public static class EntityResult {
|
|
private final Entity entity;
|
|
private final Vec3 hitVec;
|
|
private final boolean headshot;
|
|
private final boolean legShot;
|
|
|
|
public EntityResult(Entity entity, Vec3 hitVec, boolean headshot, boolean legShot) {
|
|
this.entity = entity;
|
|
this.hitVec = hitVec;
|
|
this.headshot = headshot;
|
|
this.legShot = legShot;
|
|
}
|
|
|
|
/**
|
|
* Gets the entity that was hit by the projectile
|
|
*/
|
|
public Entity getEntity() {
|
|
return this.entity;
|
|
}
|
|
|
|
/**
|
|
* Gets the position the projectile hit
|
|
*/
|
|
public Vec3 getHitPos() {
|
|
return this.hitVec;
|
|
}
|
|
|
|
/**
|
|
* Gets if this was a headshot
|
|
*/
|
|
public boolean isHeadshot() {
|
|
return this.headshot;
|
|
}
|
|
|
|
public boolean isLegShot() {
|
|
return this.legShot;
|
|
}
|
|
}
|
|
|
|
public String getSyncedAnimation() {
|
|
return null;
|
|
}
|
|
|
|
public void setAnimation(String animation) {
|
|
}
|
|
|
|
@Override
|
|
public void setAnimationProcedure(String procedure) {
|
|
}
|
|
|
|
@Override
|
|
public void registerControllers(AnimatableManager.ControllerRegistrar data) {
|
|
}
|
|
|
|
@Override
|
|
public AnimatableInstanceCache getAnimatableInstanceCache() {
|
|
return this.cache;
|
|
}
|
|
|
|
public boolean isZoom() {
|
|
return this.zoom;
|
|
}
|
|
|
|
/**
|
|
* Builders
|
|
*/
|
|
public ProjectileEntity shooter(LivingEntity shooter) {
|
|
this.shooter = shooter;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity damage(float damage) {
|
|
this.damage = damage;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity headShot(float headShot) {
|
|
this.headShot = headShot;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity monsterMultiple(float monsterMultiple) {
|
|
this.monsterMultiple = monsterMultiple;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity legShot(float legShot) {
|
|
this.legShot = legShot;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity beast() {
|
|
this.beast = true;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity jhpBullet(boolean jhpBullet, int jhpLevel) {
|
|
this.jhpBullet = true;
|
|
this.jhpLevel = jhpLevel;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity heBullet(boolean heBullet, int heLevel) {
|
|
this.heBullet = true;
|
|
this.heLevel = heLevel;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity fireBullet(boolean fireBullet, int fireLevel, boolean dragonBreath) {
|
|
this.fireBullet = true;
|
|
this.fireLevel = fireLevel;
|
|
this.dragonBreath = dragonBreath;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity zoom(boolean zoom) {
|
|
this.zoom = zoom;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity bypassArmorRate(float bypassArmorRate) {
|
|
this.bypassArmorRate = bypassArmorRate;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity undeadMultiple(float undeadMultiple) {
|
|
this.undeadMultiple = undeadMultiple;
|
|
return this;
|
|
}
|
|
|
|
public ProjectileEntity effect(ArrayList<MobEffectInstance> mobEffectInstances) {
|
|
this.mobEffects.addAll(mobEffectInstances);
|
|
return this;
|
|
}
|
|
|
|
public void setRGB(float[] rgb) {
|
|
this.entityData.set(COLOR_R, rgb[0]);
|
|
this.entityData.set(COLOR_G, rgb[1]);
|
|
this.entityData.set(COLOR_B, rgb[2]);
|
|
}
|
|
|
|
public ProjectileEntity knockback(double knockback) {
|
|
this.knockback = knockback;
|
|
return this;
|
|
}
|
|
}
|