81 lines
No EOL
2.9 KiB
Java
81 lines
No EOL
2.9 KiB
Java
package net.mcreator.target.client;
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import com.mojang.blaze3d.platform.InputConstants;
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import net.mcreator.target.TargetMod;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.network.FireMessage;
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import net.minecraft.client.Minecraft;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.glfw.GLFW;
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@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
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public class ClickHandler {
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private static boolean notInGame() {
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Minecraft mc = Minecraft.getInstance();
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if (mc.player == null) return true;
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if (mc.getOverlay() != null) return true;
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if (mc.screen != null) return true;
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if (!mc.mouseHandler.isMouseGrabbed()) return true;
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return !mc.isWindowActive();
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}
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@SubscribeEvent
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public static void onKeyReleased(InputEvent.MouseButton.Pre event) {
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if (notInGame()) return;
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if (event.getAction() != InputConstants.RELEASE) return;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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int button = event.getButton();
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if (button == GLFW.GLFW_MOUSE_BUTTON_LEFT) {
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TargetMod.PACKET_HANDLER.sendToServer(new FireMessage(1));
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}
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}
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@SubscribeEvent
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public static void onKeyPressed(InputEvent.MouseButton.Pre event) {
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if (notInGame()) return;
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if (event.getAction() != InputConstants.PRESS) return;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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int button = event.getButton();
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if (button == GLFW.GLFW_MOUSE_BUTTON_LEFT && player.getMainHandItem().is(TargetModTags.Items.GUN)) {
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event.setCanceled(true);
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TargetMod.PACKET_HANDLER.sendToServer(new FireMessage(0));
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}
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}
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private static void setKeyState(int key, int state) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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var data = player.getPersistentData();
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switch (key) {
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case GLFW.GLFW_KEY_D -> data.putDouble("move_left", state);
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case GLFW.GLFW_KEY_A -> data.putDouble("move_right", state);
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case GLFW.GLFW_KEY_W -> data.putDouble("move_forward", state);
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case GLFW.GLFW_KEY_S -> data.putDouble("move_backward", state);
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}
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}
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@SubscribeEvent
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public static void onKeyPressed(InputEvent.Key event) {
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if (notInGame()) return;
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if (event.getAction() != InputConstants.PRESS) return;
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setKeyState(event.getKey(), 1);
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}
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@SubscribeEvent
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public static void onKeyReleased(InputEvent.Key event) {
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if (notInGame()) return;
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if (event.getAction() != InputConstants.RELEASE) return;
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setKeyState(event.getKey(), 0);
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}
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} |