superb-warfare/src/main/java/net/mcreator/superbwarfare/event/GunEventHandler.java
2024-09-23 18:52:19 +08:00

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package net.mcreator.superbwarfare.event;
import net.mcreator.superbwarfare.ModUtils;
import net.mcreator.superbwarfare.entity.projectile.ProjectileEntity;
import net.mcreator.superbwarfare.event.modevent.ReloadEvent;
import net.mcreator.superbwarfare.init.ModItems;
import net.mcreator.superbwarfare.init.ModPerks;
import net.mcreator.superbwarfare.init.ModSounds;
import net.mcreator.superbwarfare.init.ModTags;
import net.mcreator.superbwarfare.network.ModVariables;
import net.mcreator.superbwarfare.perk.AmmoPerk;
import net.mcreator.superbwarfare.perk.Perk;
import net.mcreator.superbwarfare.perk.PerkHelper;
import net.mcreator.superbwarfare.tools.GunInfo;
import net.mcreator.superbwarfare.tools.GunsTool;
import net.mcreator.superbwarfare.tools.SoundTool;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.ForgeRegistries;
import java.util.concurrent.atomic.AtomicBoolean;
@Mod.EventBusSubscriber
public class GunEventHandler {
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
Player player = event.player;
if (player == null) {
return;
}
ItemStack stack = player.getMainHandItem();
if (event.phase == TickEvent.Phase.END && stack.is(ModTags.Items.GUN)) {
handleGunBolt(player);
handleMiniGunFire(player);
handleGunReload(player);
handleGunSingleReload(player);
handleSentinelCharge(player);
}
}
/**
* 通用的武器开火流程
*/
private static void handleGunBolt(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.NORMAL_GUN)) {
if (stack.getOrCreateTag().getInt("fire_animation") == 1 && stack.getOrCreateTag().getBoolean("need_bolt_action")) {
stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_time") + 1);
player.getCooldowns().addCooldown(stack.getItem(), stack.getOrCreateTag().getInt("bolt_action_time") + 1);
playGunBoltSounds(player);
}
if (stack.getOrCreateTag().getInt("bolt_action_anim") > 0) {
stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_anim") - 1);
}
if (stack.getOrCreateTag().getInt("bolt_action_anim") == 1) {
stack.getOrCreateTag().putBoolean("need_bolt_action", false);
}
}
}
/**
* 加特林开火流程
*/
private static void handleMiniGunFire(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.getItem() != ModItems.MINIGUN.get()) {
return;
}
var tag = stack.getOrCreateTag();
if ((player.getPersistentData().getBoolean("holdFire") || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) && !player.isSprinting()) {
if (tag.getDouble("minigun_rotation") < 10) {
tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") + 1));
}
if (!player.level().isClientSide() && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.MINIGUN_ROT.get(), 2f, 1f);
}
} else if (tag.getDouble("minigun_rotation") > 0) {
tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") - 0.5));
}
}
/**
* 根据武器的注册名来寻找音效并播放
*/
public static void playGunSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
if (stack.getItem() == ModItems.SENTINEL.get()) {
AtomicBoolean charged = new AtomicBoolean(false);
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
e -> charged.set(e.getEnergyStored() > 0)
);
if (charged.get()) {
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_1p"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_fire_3p"));
if (sound3p != null) {
player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.2f, 1f);
}
SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_far"));
if (soundFar != null) {
player.level().playSound(null, player.getOnPos(), soundFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.5f, 1f);
}
SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge_veryfar"));
if (soundVeryFar != null) {
player.level().playSound(null, player.getOnPos(), soundVeryFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius"), 1f);
}
return;
}
}
var perk = PerkHelper.getPerkByType(stack, Perk.Type.AMMO);
if (perk == ModPerks.BEAST_BULLET.get()) {
player.playSound(ModSounds.HENG.get(), 4f, 1f);
if (player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, ModSounds.HENG.get(), 4f, 1f);
}
}
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_1p"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_fire_3p"));
if (sound3p != null) {
player.level().playSound(null, player.getOnPos(), sound3p, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.2f, 1f);
}
SoundEvent soundFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_far"));
if (soundFar != null) {
player.level().playSound(null, player.getOnPos(), soundFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius") * 0.5f, 1f);
}
SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_veryfar"));
if (soundVeryFar != null) {
player.level().playSound(null, player.getOnPos(), soundVeryFar, SoundSource.PLAYERS, (float) stack.getOrCreateTag().getDouble("SoundRadius"), 1f);
}
}
}
public static void playGunBoltSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_bolt"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
}
}
public static void gunShoot(Player player, double spared) {
ItemStack heldItem = player.getMainHandItem();
if (!player.level().isClientSide()) {
float headshot = (float) heldItem.getOrCreateTag().getDouble("headshot");
float damage = (float) (heldItem.getOrCreateTag().getDouble("damage") + heldItem.getOrCreateTag().getDouble("sentinelChargeDamage")) * (float) heldItem.getOrCreateTag().getDouble("levelDamageMultiple");
boolean zoom = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).zoom;
ProjectileEntity projectile = new ProjectileEntity(player.level())
.shooter(player)
.damage(damage)
.headShot(headshot)
.zoom(zoom);
float bypassArmorRate = (float) heldItem.getOrCreateTag().getDouble("BypassesArmor");
var perk = PerkHelper.getPerkByType(heldItem, Perk.Type.AMMO);
if (perk instanceof AmmoPerk ammoPerk) {
int level = PerkHelper.getItemPerkLevel(perk, heldItem);
bypassArmorRate += ammoPerk.bypassArmorRate + (perk == ModPerks.AP_BULLET.get() ? 0.05f * (level - 1) : 0);
projectile.setRGB(ammoPerk.rgb);
if (ammoPerk.mobEffect.get() != null) {
int amplifier;
if (perk.descriptionId.equals("blade_bullet")) {
amplifier = level / 3;
} else {
amplifier = level - 1;
}
projectile.effect(() -> new MobEffectInstance(ammoPerk.mobEffect.get(), 70 + 30 * level, amplifier));
}
}
bypassArmorRate = Math.max(bypassArmorRate, 0);
projectile.bypassArmorRate(bypassArmorRate);
if (perk == ModPerks.SILVER_BULLET.get()) {
int level = PerkHelper.getItemPerkLevel(perk, heldItem);
projectile.undeadMultiple(1.0f + 0.5f * level);
} else if (perk == ModPerks.BEAST_BULLET.get()) {
projectile.beast();
}
var dmgPerk = PerkHelper.getPerkByType(heldItem, Perk.Type.DAMAGE);
if (dmgPerk == ModPerks.MONSTER_HUNTER.get()) {
int level = PerkHelper.getItemPerkLevel(dmgPerk, heldItem);
projectile.monsterMultiple(0.1f + 0.1f * level);
}
projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
projectile.shoot(player.getLookAngle().x, player.getLookAngle().y + 0.0005f, player.getLookAngle().z, 1 * (float) heldItem.getOrCreateTag().getDouble("velocity"),
(float) spared);
player.level().addFreshEntity(projectile);
}
}
/**
* 通用的武器换弹流程
*/
private static void handleGunReload(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
//启动换弹
if (tag.getBoolean("start_reload")) {
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
if (stack.is(ModTags.Items.OPEN_BOLT)) {
if (tag.getInt("ammo") == 0) {
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time") + 2);
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
} else {
tag.putInt("gun_reloading_time", (int) tag.getDouble("normal_reload_time") + 2);
stack.getOrCreateTag().putBoolean("is_normal_reloading", true);
playGunNormalReloadSounds(player);
}
} else {
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time") + 2);
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
}
if (stack.getItem() == ModItems.DEVOTION.get()) {
tag.putInt("customRpm", 0);
}
tag.putBoolean("start_reload", false);
}
if (tag.getInt("gun_reloading_time") > 0) {
tag.putInt("gun_reloading_time", tag.getInt("gun_reloading_time") - 1);
}
if (stack.getItem() == ModItems.RPG.get()) {
if (tag.getInt("gun_reloading_time") == 84) {
tag.putBoolean("empty", false);
}
if (tag.getInt("gun_reloading_time") == 7) {
tag.putBoolean("close_hammer", false);
}
}
if (stack.getItem() == ModItems.MK_14.get()) {
if (tag.getInt("gun_reloading_time") == 18) {
tag.putBoolean("HoldOpen", false);
}
}
if (stack.getItem() == ModItems.SKS.get()) {
if (tag.getInt("gun_reloading_time") == 14) {
tag.putBoolean("HoldOpen", false);
}
}
if (stack.getItem() == ModItems.M_60.get()) {
if (tag.getInt("gun_reloading_time") == 55) {
tag.putBoolean("bullet_chain", false);
}
}
if (stack.getItem() == ModItems.GLOCK_17.get() || stack.getItem() == ModItems.GLOCK_18.get() || stack.getItem() == ModItems.M_1911.get()) {
if (tag.getInt("gun_reloading_time") == 5) {
tag.putBoolean("HoldOpen", false);
}
}
if (stack.getItem() == ModItems.QBZ_95.get()) {
if (tag.getInt("gun_reloading_time") == 14) {
tag.putBoolean("HoldOpen", false);
}
}
if (tag.getInt("gun_reloading_time") == 1) {
if (stack.is(ModTags.Items.OPEN_BOLT)) {
if (tag.getInt("ammo") == 0) {
playGunEmptyReload(player);
} else {
playGunNormalReload(player);
}
} else {
playGunEmptyReload(player);
}
}
}
public static void playGunNormalReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
if (stack.getItem() == ModItems.ABEKIRI.get()) {
GunsTool.reload(player, GunInfo.Type.SHOTGUN);
} else {
GunsTool.reload(player, GunInfo.Type.SHOTGUN, true);
}
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
GunsTool.reload(player, GunInfo.Type.SNIPER, true);
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
GunsTool.reload(player, GunInfo.Type.HANDGUN, true);
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
if (stack.getItem() == ModItems.M_60.get()) {
GunsTool.reload(player, GunInfo.Type.RIFLE);
} else {
GunsTool.reload(player, GunInfo.Type.RIFLE, true);
}
}
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
public static void playGunEmptyReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
GunsTool.reload(player, GunInfo.Type.SHOTGUN);
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
GunsTool.reload(player, GunInfo.Type.SNIPER);
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
GunsTool.reload(player, GunInfo.Type.HANDGUN);
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
GunsTool.reload(player, GunInfo.Type.RIFLE);
} else if (stack.getItem() == ModItems.TASER.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.TASER_ELECTRODE.get(), 1, player.inventoryMenu.getCraftSlots());
} else if (stack.getItem() == ModItems.M_79.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.GRENADE_40MM.get(), 1, player.inventoryMenu.getCraftSlots());
} else if (stack.getItem() == ModItems.RPG.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.ROCKET.get(), 1, player.inventoryMenu.getCraftSlots());
} else if (stack.getItem() == ModItems.JAVELIN.get()) {
stack.getOrCreateTag().putInt("ammo", 1);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.JAVELIN_MISSILE.get(), 1, player.inventoryMenu.getCraftSlots());
}
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
public static void playGunEmptyReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_empty"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunNormalReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_reload_normal"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
/**
* 单发装填类的武器换弹流程
*/
private static void handleGunSingleReload(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
// 换弹流程计时器
if (tag.getDouble("prepare") > 0) {
tag.putDouble("prepare", tag.getDouble("prepare") - 1);
}
if (tag.getDouble("prepare_load") > 0) {
tag.putDouble("prepare_load", tag.getDouble("prepare_load") - 1);
}
if (tag.getDouble("iterative") > 0) {
tag.putDouble("iterative", tag.getDouble("iterative") - 1);
}
if (tag.getDouble("finish") > 0) {
tag.putDouble("finish", tag.getDouble("finish") - 1);
}
// 一阶段
if (tag.getBoolean("start_single_reload")) {
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
// 此处判断空仓换弹的时候是否在准备阶段就需要装填一发如M870
if (tag.getDouble("prepare_load_time") != 0 && tag.getInt("ammo") == 0) {
playGunPrepareLoadReloadSounds(player);
tag.putInt("prepare_load", (int) tag.getDouble("prepare_load_time") + 1);
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_load_time") + 1);
} else if (tag.getDouble("prepare_empty") != 0 && tag.getInt("ammo") == 0) {
// 此处判断空仓换弹,如莫辛纳甘
playGunEmptyPrepareSounds(player);
tag.putInt("prepare", (int) tag.getDouble("prepare_empty") + 1);
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_empty") + 1);
} else {
playGunPrepareReloadSounds(player);
tag.putInt("prepare", (int) tag.getDouble("prepare_time") + 1);
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_time") + 1);
}
tag.putBoolean("force_stop", false);
tag.putBoolean("stop", false);
tag.putInt("reload_stage", 1);
tag.putBoolean("reloading", true);
tag.putBoolean("start_single_reload", false);
}
if (stack.getItem() == ModItems.M_870.get()) {
if (tag.getInt("prepare_load") == 10) {
singleLoad(player);
}
}
// 一阶段结束,检查备弹,如果有则二阶段启动,无则直接跳到三阶段
if ((tag.getDouble("prepare") == 1 || tag.getDouble("prepare_load") == 1)) {
// 检查备弹
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
tag.putBoolean("force_stage3_start", true);
} else {
tag.putInt("reload_stage", 2);
}
}
// 强制停止换弹,进入三阶段
if (tag.getBoolean("force_stop")) {
tag.putBoolean("stop", true);
}
// 二阶段
if ((tag.getDouble("prepare") == 0 || tag.getDouble("prepare_load") == 0)
&& tag.getInt("reload_stage") == 2
&& tag.getInt("iterative") == 0
&& !tag.getBoolean("stop")
&& tag.getInt("ammo") < (int) tag.getDouble("mag")) {
playGunLoopReloadSounds(player);
tag.putDouble("iterative", (int) tag.getDouble("iterative_time"));
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("iterative_time"));
// 动画播放nbt
if (tag.getDouble("load_index") == 1) {
tag.putDouble("load_index", 0);
} else {
tag.putDouble("load_index", 1);
}
}
// 装填
if (stack.getItem() == ModItems.M_870.get() || stack.getItem() == ModItems.MARLIN.get()) {
if (tag.getInt("iterative") == 3) {
singleLoad(player);
}
}
if (stack.getItem() == ModItems.K_98.get() || stack.getItem() == ModItems.MOSIN_NAGANT.get()) {
if (tag.getInt("iterative") == 1) {
singleLoad(player);
}
}
// 二阶段结束
if (tag.getInt("iterative") == 1) {
// 装满结束
if (tag.getInt("ammo") >= (int) tag.getDouble("mag")) {
tag.putInt("reload_stage", 3);
}
// 备弹耗尽结束
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
tag.putInt("reload_stage", 3);
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
tag.putInt("reload_stage", 3);
}
// 强制结束
if (tag.getBoolean("stop")) {
tag.putInt("reload_stage", 3);
tag.putBoolean("force_stop", false);
tag.putBoolean("stop", false);
}
}
// 三阶段
if ((tag.getInt("iterative") == 1 && tag.getInt("reload_stage") == 3) || tag.getBoolean("force_stage3_start")) {
tag.putBoolean("force_stage3_start", false);
tag.putDouble("finish", (int) tag.getDouble("finish_time") + 2);
player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("finish_time") + 2);
playGunEndReloadSounds(player);
}
// 三阶段结束
if (tag.getInt("finish") == 1) {
tag.putInt("reload_stage", 0);
if (tag.getDouble("bolt_action_time") > 0) {
stack.getOrCreateTag().putBoolean("need_bolt_action", false);
}
tag.putBoolean("reloading", false);
MinecraftForge.EVENT_BUS.post(new ReloadEvent.Post(player, stack));
}
}
public static void singleLoad(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
tag.putInt("ammo", tag.getInt("ammo") + 1);
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.shotgunAmmo -= 1;
capability.syncPlayerVariables(player);
});
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.sniperAmmo -= 1;
capability.syncPlayerVariables(player);
});
} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.handgunAmmo -= 1;
capability.syncPlayerVariables(player);
});
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
capability.rifleAmmo -= 1;
capability.syncPlayerVariables(player);
});
}
}
public static void playGunPrepareReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunEmptyPrepareSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare_empty"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunPrepareLoadReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_prepare_load"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunLoopReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_loop"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
public static void playGunEndReloadSounds(Player player) {
ItemStack stack = player.getMainHandItem();
if (!stack.is(ModTags.Items.GUN)) {
return;
}
if (!player.level().isClientSide) {
String origin = stack.getItem().getDescriptionId();
String name = origin.substring(origin.lastIndexOf(".") + 1);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, name + "_end"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 10f, 1f);
}
}
}
/**
* 哨兵充能
*/
private static void handleSentinelCharge(Player player) {
ItemStack stack = player.getMainHandItem();
CompoundTag tag = stack.getOrCreateTag();
//启动换弹
if (tag.getBoolean("start_sentinel_charge")) {
tag.putInt("sentinel_charge_time", 127);
stack.getOrCreateTag().putBoolean("sentinel_is_charging", true);
SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(ModUtils.MODID, "sentinel_charge"));
if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
}
tag.putBoolean("start_sentinel_charge", false);
}
if (tag.getInt("sentinel_charge_time") > 0) {
tag.putInt("sentinel_charge_time", tag.getInt("sentinel_charge_time") - 1);
}
if (tag.getInt("sentinel_charge_time") == 17) {
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
iEnergyStorage -> iEnergyStorage.receiveEnergy(24000, false)
);
player.getInventory().clearOrCountMatchingItems(p -> p.getItem() == ModItems.SHIELD_CELL.get(), 1, player.inventoryMenu.getCraftSlots());
}
if (tag.getInt("sentinel_charge_time") == 1) {
tag.putBoolean("sentinel_is_charging", false);
}
}
}