package nl.kallestruik.vanillatweaks.tweaks.craftingtweaks; import org.bukkit.Material; import org.bukkit.inventory.RecipeChoice; public class MaterialGroups { public static final RecipeChoice ALL_LOG = new RecipeChoice.MaterialChoice( Material.OAK_LOG, Material.STRIPPED_OAK_LOG, Material.OAK_WOOD, Material.STRIPPED_OAK_WOOD, Material.BIRCH_LOG, Material.STRIPPED_BIRCH_LOG, Material.BIRCH_WOOD, Material.STRIPPED_BIRCH_WOOD, Material.SPRUCE_LOG, Material.STRIPPED_SPRUCE_LOG, Material.SPRUCE_WOOD, Material.STRIPPED_SPRUCE_WOOD, Material.JUNGLE_LOG, Material.STRIPPED_JUNGLE_LOG, Material.JUNGLE_WOOD, Material.STRIPPED_JUNGLE_WOOD, Material.ACACIA_LOG, Material.STRIPPED_ACACIA_LOG, Material.ACACIA_WOOD, Material.STRIPPED_ACACIA_WOOD, Material.DARK_OAK_LOG, Material.STRIPPED_DARK_OAK_LOG, Material.DARK_OAK_WOOD, Material.STRIPPED_DARK_OAK_WOOD, Material.CRIMSON_STEM, Material.STRIPPED_CRIMSON_STEM, Material.CRIMSON_HYPHAE, Material.STRIPPED_CRIMSON_HYPHAE, Material.WARPED_STEM, Material.STRIPPED_WARPED_STEM, Material.WARPED_HYPHAE, Material.STRIPPED_WARPED_HYPHAE); public static final RecipeChoice ALL_WOOL = new RecipeChoice.MaterialChoice( Material.WHITE_WOOL, Material.BLACK_WOOL, Material.BLUE_WOOL, Material.BROWN_WOOL, Material.CYAN_WOOL, Material.GRAY_WOOL, Material.GREEN_WOOL, Material.LIGHT_BLUE_WOOL, Material.LIGHT_GRAY_WOOL, Material.LIME_WOOL, Material.MAGENTA_WOOL, Material.ORANGE_WOOL, Material.PINK_WOOL, Material.PURPLE_WOOL, Material.RED_WOOL, Material.YELLOW_WOOL); }