rise-of-blocks-modpack/config/superbwarfare-server.toml
2025-07-12 23:08:02 +02:00

505 lines
13 KiB
TOML

[spawn]
#Set true to allow Senpai to spawn naturally
spawn_senpai = false
[projectile]
#Set true to allow projectiles to destroy glasses
allow_projectile_destroy_glass = false
[explosion]
#The percentage of explosion damage you take behind cover
# Default: 15
# Range: 0 ~ 100
explosion_penetration_ratio = 15
#Set true to allow Explosion to destroy blocks
explosion_destroy = true
[explosion."RGO Grenade"]
#The explosion damage of RGO grenade
# Default: 90
# Range: 1 ~ 10000000
rgo_grenade_explosion_damage = 90
#The explosion radius of RGO grenade
# Default: 5
# Range: 1 ~ 50
rgo_grenade_explosion_radius = 5
[explosion."M67 Grenade"]
#The explosion damage of M67 grenade
# Default: 120
# Range: 1 ~ 10000000
m67_grenade_explosion_damage = 120
#The explosion radius of M67 grenade
# Default: 6
# Range: 1 ~ 50
m67_grenade_explosion_radius = 6
[explosion."Mortar Shell"]
#The explosion damage of Mortar shell
# Default: 160
# Range: 1 ~ 10000000
mortar_shell_explosion_damage = 160
#The explosion radius of Mortar shell
# Default: 9
# Range: 1 ~ 50
mortar_shell_explosion_radius = 9
[explosion."Drone Kamikaze"]
#The hit damage of Drone Kamikaze
# Default: 200
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage = 200
#The hit damage of Drone Kamikaze with C4
# Default: 150
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage_c4 = 150
#The hit damage of Drone Kamikaze with RPG
# Default: 270
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage_rpg = 270
#The explosion damage of Drone Kamikaze
# Default: 160
# Range: 1 ~ 10000000
drone_kamikaze_explosion_damage = 160
#The explosion radius of Drone Kamikaze
# Default: 9
# Range: 1 ~ 50
drone_kamikaze_explosion_radius = 9
[explosion.C4]
#The explosion damage of C4
# Default: 300
# Range: > 1
c4_explosion_damage = 300
#The explosion countdown of C4
# Default: 514
# Range: > 1
c4_explosion_countdown = 514
#The explosion radius of C4
# Default: 10
# Range: > 1
c4_explosion_radius = 10
[explosion."Wire Guide Missile"]
#The damage of wire guide missile
# Default: 700
# Range: > 1
wire_guide_missile_damage = 700
#The explosion damage of wire guide missile
# Default: 60
# Range: > 1
wire_guide_missile_explosion_damage = 60
#The explosion radius of wire guide missile
# Default: 6
# Range: > 1
wire_guide_missile_explosion_radius = 6
[explosion.RPG]
#The explosion damage of RPG in the drone
# Default: 130
# Range: > 1
rpg_explosion_damage = 130
#The explosion radius of RPG in the drone
# Default: 10
# Range: > 1
rpg_explosion_radius = 10
[explosion.AGM-65]
#The damage of AGM-65
# Default: 1100
# Range: > 1
agm_65_damage = 1100
#The explosion damage of AGM-65
# Default: 150
# Range: > 1
agm_65_explosion_damage = 150
#The explosion radius of AGM-65
# Default: 9.0
# Range: 1.0 ~ 2.147483647E9
agm_65_explosion_radius = 9.0
[explosion.MK-82]
#The explosion damage of MK-82
# Default: 650
# Range: > 1
mk_82_explosion_damage = 650
#The explosion radius of MK-82
# Default: 11.0
# Range: 1.0 ~ 2.147483647E9
mk_82_explosion_radius = 11.0
[vehicle]
#Allows vehicles to destroy blocks via collision
collision_destroy_blocks = false
#Allows vehicles to destroy hard blocks via collision
collision_destroy_hard_blocks = false
#Allows vehicles to destroy blocks via collision like a beast
collision_destroy_blocks_beastly = false
#Allow vehicles to pick up items
vehicle_item_pickup = true
#List of entities that can be damaged by collision
collision_entity_whitelist = []
[vehicle.repair]
#The default cooldown of vehicle repair. Set a negative value to disable vehicle repair
# Default: 200
# Range: -1 ~ 100000000
repair_cooldown = 200
#The default amount of health restored per tick when a vehicle is self-repairing
# Default: 0.05
# Range: -1.0E8 ~ 1.0E8
repair_amount = 0.05
[vehicle.MK-42]
#The AP shell damage of MK-42
# Default: 450
# Range: 1 ~ 10000000
mk_42_ap_damage = 450
#The AP shell explosion damage of MK-42
# Default: 120
# Range: 1 ~ 10000000
mk_42_ap_explosion_damage = 120
#The AP shell explosion radius of MK-42
# Default: 3
# Range: 1 ~ 50
mk_42_ap_explosion_radius = 3
#The HE shell damage of MK-42
# Default: 150
# Range: 1 ~ 10000000
mk_42_he_damage = 150
#The HE shell explosion damage of MK-42
# Default: 200
# Range: 1 ~ 10000000
mk_42_he_explosion_damage = 200
#The HE shell explosion radius of MK-42
# Default: 10
# Range: 1 ~ 50
mk_42_he_explosion_radius = 10
[vehicle.MLE-1934]
#The AP shell damage of MLE-1934
# Default: 500
# Range: 1 ~ 10000000
mle_1934_ap_damage = 500
#The AP shell explosion damage of MLE-1934
# Default: 150
# Range: 1 ~ 10000000
mle_1934_ap_explosion_damage = 150
#The AP shell explosion radius of MLE-1934
# Default: 4
# Range: 1 ~ 50
mle_1934_ap_explosion_radius = 4
#The HE shell damage of MLE-1934
# Default: 180
# Range: 1 ~ 10000000
mle_1934_he_damage = 180
#The HE shell explosion damage of MLE-1934
# Default: 240
# Range: 1 ~ 10000000
mle_1934_he_explosion_damage = 240
#The HE shell explosion radius of MLE-1934
# Default: 12
# Range: 1 ~ 50
mle_1934_he_explosion_radius = 12
[vehicle."Heavy Machine Gun"]
#The gun damage of 12.7mm HMG
# Default: 40
# Range: 1 ~ 10000000
heavy_machine_gun_damage = 25
[vehicle.Annihilator]
#The energy cost of Annihilator per shoot
# Default: 2000000
# Range: > 0
annihilator_shoot_cost = 2000000
[vehicle."Laser Tower"]
#The damage of Laser Tower
# Default: 15
# Range: 1 ~ 10000000
laser_tower_damage = 15
#The cooldown time(ticks) of Laser Tower
# Default: 40
# Range: 15 ~ 10000000
laser_tower_cooldown = 40
#The energy cost of Laser Tower per shoot
# Default: 5000
# Range: > 0
laser_tower_shoot_cost = 5000
[vehicle.Speedboat]
#The energy cost of Speedboat per tick
# Default: 16
# Range: > 0
speedboat_energy_cost = 16
[vehicle.Wheelchair]
#The jump energy cost of the wheelchair
# Default: 400
# Range: > 0
wheelchair_jump_energy_cost = 400
#The move energy cost of the wheelchair
# Default: 1
# Range: > 0
wheelchair_move_energy_cost = 1
[vehicle.AH_6]
#The min energy cost of AH-6 per tick
# Default: 64
# Range: > 0
ah_6_min_energy_cost = 64
#The max energy cost of AH-6 per tick
# Default: 128
# Range: > 0
ah_6_max_energy_cost = 128
#The cannon damage of AH-6
# Default: 25.0
# Range: 1.0 ~ 1.0E7
ah_6_cannon_damage = 25
#The cannon explosion damage of AH-6
# Default: 12.0
# Range: 1.0 ~ 1.0E7
ah_6_cannon_explosion_damage = 4.0
#The rocket damage of AH-6
# Default: 80.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_damage = 80
#The rocket explosion damage of AH-6
# Default: 40.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_explosion_damage = 40
#The rocket explosion radius of AH-6
# Default: 5.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_explosion_radius = 5
#Whether to destroy the block when cannon of AH-6 hits a block
ah_6_cannon_destroy = true
#The cannon explosion radius of AH-6
# Default: 3.5
# Range: 1.0 ~ 1.0E7
ah_6_cannon_explosion_radius = 3.5
[vehicle.LAV-150]
#The energy cost of LAV-150 per tick
# Default: 64
# Range: > 0
lav_150_energy_cost = 64
#The cannon damage of LAV-150
# Default: 45
# Range: 1 ~ 10000000
lav_150_cannon_damage = 45
#The cannon explosion damage of LAV-150
# Default: 12
# Range: 1 ~ 10000000
lav_150_cannon_explosion_damage = 12
#The cannon explosion radius of LAV-150
# Default: 4.0
# Range: 1.0 ~ 1.0E7
lav_150_cannon_explosion_radius = 4.0
#The machine gun damage of LAV-150
# Default: 9.5
# Range: 1.0 ~ 1.0E7
lav_150_machine_gun_damage = 9.5
[vehicle.Tom-6]
#The energy cost of Tom-6 per tick
# Default: 16
# Range: > 0
tom_6_energy_cost = 16
#The Melon Bomb explosion damage of Tom-6
# Default: 500
# Range: 1 ~ 10000000
tom_6_bomb_explosion_damage = 500
#The Melon Bomb explosion radius of Tom-6
# Default: 10.0
# Range: 1.0 ~ 1.0E7
tom_6_bomb_explosion_radius = 10.0
[vehicle.BMP-2]
#The energy cost of BMP-2 per tick
# Default: 64
# Range: > 0
bmp_2_energy_cost = 64
#The cannon damage of BMP-2
# Default: 55
# Range: 1 ~ 10000000
bmp_2_cannon_damage = 55
#The cannon explosion damage of BMP-2
# Default: 15
# Range: 1 ~ 10000000
bmp_2_cannon_explosion_damage = 15
#The cannon explosion radius of BMP-2
# Default: 4.0
# Range: 1.0 ~ 1.0E7
bmp_2_cannon_explosion_radius = 4.0
[vehicle.YX-100]
#The energy cost of YX-100 per tick
# Default: 128
# Range: > 0
yx_100_energy_cost = 128
#The energy cost of YX-100 per shoot
# Default: 24000
# Range: > 0
yx_100_shoot_cost = 24000
#The cannon damage of YX-100
# Default: 500
# Range: 1 ~ 10000000
yx_100_ap_cannon_damage = 500
#The cannon explosion damage of YX-100
# Default: 100
# Range: 1 ~ 10000000
yx_100_ap_cannon_explosion_damage = 100
#The cannon explosion radius of YX-100
# Default: 4.0
# Range: 1.0 ~ 1.0E7
yx_100_ap_cannon_explosion_radius = 4.0
#The cannon damage of YX-100
# Default: 150
# Range: 1 ~ 10000000
yx_100_he_cannon_damage = 150
#The cannon explosion damage of YX-100
# Default: 150
# Range: 1 ~ 10000000
yx_100_he_cannon_explosion_damage = 150
#The cannon explosion radius of YX-100
# Default: 10.0
# Range: 1.0 ~ 1.0E7
yx_100_he_cannon_explosion_radius = 10.0
#The swarm drone explosion damage of YX-100
# Default: 80
# Range: 1 ~ 10000000
yx_100_swarm_drone_explosion_damage = 80
#The swarm drone explosion radius of YX-100
# Default: 5.0
# Range: 1.0 ~ 1.0E7
yx_100_swarm_drone_explosion_radius = 5.0
[vehicle."Prism Tank"]
#The energy cost of Prism Tank per tick
# Default: 96
# Range: > 0
prism_tank_energy_cost = 96
#The Laser Damage of Prism Tank Mode 1
# Default: 350
# Range: > 0
prism_tank_damage_mode_1 = 350
#The energy cost of Prism Tank Mode 1
# Default: 100000
# Range: 1 ~ 10000000
prism_tank_shoot_cost_mode_1 = 100000
#The laser AOE damage of Prism Tank
# Default: 72
# Range: 1 ~ 10000000
prism_tank_aoe_damage = 72
#The laser AOE radius of Prism Tank
# Default: 12
# Range: 1 ~ 10000000
prism_tank_aoe_radius = 12
#The Laser Damage of Prism Tank Mode 2 per tick
# Default: 15
# Range: 1 ~ 10000000
prism_tank_damage_mode_2 = 15
#The energy cost of Prism Tank Mode 2 per tick
# Default: 5000
# Range: 1 ~ 10000000
prism_tank_shoot_cost_mode_2 = 5000
[vehicle.HPJ-11]
#The damage of HPJ-11
# Default: 20.0
# Range: 1.0 ~ 1.0E7
hpj_11_damage = 20.0
#The explosion damage of HPJ-11
# Default: 7.0
# Range: 1.0 ~ 1.0E7
hpj_11_explosion_damage = 7.0
#The explosion radius of HPJ-11
# Default: 4.0
# Range: 1.0 ~ 50.0
hpj_11_explosion_radius = 4.0
#The energy cost of HPJ-11 per shoot
# Default: 64
# Range: > 0
hpj_11_shoot_cost = 64
#The energy cost of HPJ-11 find a new target
# Default: 1024
# Range: > 0
hpj_11_seek_cost = 1024
[vehicle.A-10]
#The max energy cost of A-10 per tick
# Default: 256
# Range: > 0
A_10_max_energy_cost = 256
#The cannon damage of A-10
# Default: 30
# Range: 1 ~ 10000000
A_10_cannon_damage = 30
#The cannon explosion damage of A-10
# Default: 10
# Range: 1 ~ 10000000
A_10_cannon_explosion_damage = 10
#The cannon explosion radius of A-10
# Default: 4.0
# Range: 1.0 ~ 1.0E7
A_10_cannon_explosion_radius = 4.0
#The rocket damage of A-10
# Default: 90
# Range: 1 ~ 10000000
A_10_rocket_damage = 90
#The rocket explosion damage of A-10
# Default: 50
# Range: 1 ~ 10000000
A_10_rocket_explosion_damage = 50
#The rocket explosion radius of A-10
# Default: 6.0
# Range: 1.0 ~ 1.0E7
A_10_rocket_explosion_radius = 6.0
[misc]
#Set true to enable tactical sprint
allow_tactical_sprint = false
#Set true to enable kill feedback sending
send_kill_feedback = true
#The default maximum armor level for normal armors
# Default: 1
# Range: 0 ~ 10000000
default_armor_level = 3
#The maximum armor level for armors with superbwarfare:military_armor tag
# Default: 2
# Range: 0 ~ 10000000
military_armor_level = 6
#The maximum armor level for armors with superbwarfare:military_armor_heavy tag(will override superbwarfare:military_armor tag!)
# Default: 3
# Range: 0 ~ 10000000
heavy_military_armor_level = 12
#The points per level for armor plate
# Default: 15
# Range: 0 ~ 10000000
armor_point_per_level = 15
#Max energy storage of charging station
# Default: 4000000
# Range: > 1
charging_station_max_energy = 4000000
#How much FE energy can charging station generate per tick
# Default: 128
# Range: > 1
charging_station_generate_speed = 128
#How much FE energy can charging station transfer per tick
# Default: 100000
# Range: > 1
charging_station_transfer_speed = 100000
#The charging radius of the charging station
# Default: 8
# Range: 0 ~ 128
charging_station_charge_radius = 8
#The default fuel time of the charging station
# Default: 1600
# Range: > 1
charging_station_default_fuel_time = 1600
[seek]
#List of entities that can NOT be sought
seek_blacklist = ["minecraft:item", "minecraft:experience_orb", "minecraft:armor_stand", "minecraft:area_effect_cloud", "superbwarfare:claymore", "superbwarfare:c4", "touhou_little_maid:power_point", "evilcraft:vengeance_spirit", "mts:builder_rendering"]