505 lines
13 KiB
TOML
505 lines
13 KiB
TOML
[spawn]
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#Set true to allow Senpai to spawn naturally
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spawn_senpai = false
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[projectile]
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#Set true to allow projectiles to destroy glasses
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allow_projectile_destroy_glass = false
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[explosion]
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#The percentage of explosion damage you take behind cover
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# Default: 15
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# Range: 0 ~ 100
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explosion_penetration_ratio = 15
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#Set true to allow Explosion to destroy blocks
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explosion_destroy = true
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[explosion."RGO Grenade"]
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#The explosion damage of RGO grenade
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# Default: 90
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# Range: 1 ~ 10000000
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rgo_grenade_explosion_damage = 90
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#The explosion radius of RGO grenade
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# Default: 5
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# Range: 1 ~ 50
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rgo_grenade_explosion_radius = 5
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[explosion."M67 Grenade"]
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#The explosion damage of M67 grenade
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# Default: 120
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# Range: 1 ~ 10000000
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m67_grenade_explosion_damage = 120
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#The explosion radius of M67 grenade
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# Default: 6
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# Range: 1 ~ 50
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m67_grenade_explosion_radius = 6
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[explosion."Mortar Shell"]
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#The explosion damage of Mortar shell
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# Default: 160
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# Range: 1 ~ 10000000
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mortar_shell_explosion_damage = 160
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#The explosion radius of Mortar shell
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# Default: 9
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# Range: 1 ~ 50
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mortar_shell_explosion_radius = 9
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[explosion."Drone Kamikaze"]
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#The hit damage of Drone Kamikaze
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# Default: 200
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# Range: 1 ~ 10000000
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drone_kamikaze_hit_damage = 200
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#The hit damage of Drone Kamikaze with C4
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# Default: 150
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# Range: 1 ~ 10000000
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drone_kamikaze_hit_damage_c4 = 150
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#The hit damage of Drone Kamikaze with RPG
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# Default: 270
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# Range: 1 ~ 10000000
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drone_kamikaze_hit_damage_rpg = 270
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#The explosion damage of Drone Kamikaze
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# Default: 160
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# Range: 1 ~ 10000000
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drone_kamikaze_explosion_damage = 160
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#The explosion radius of Drone Kamikaze
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# Default: 9
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# Range: 1 ~ 50
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drone_kamikaze_explosion_radius = 9
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[explosion.C4]
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#The explosion damage of C4
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# Default: 300
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# Range: > 1
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c4_explosion_damage = 300
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#The explosion countdown of C4
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# Default: 514
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# Range: > 1
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c4_explosion_countdown = 514
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#The explosion radius of C4
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# Default: 10
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# Range: > 1
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c4_explosion_radius = 10
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[explosion."Wire Guide Missile"]
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#The damage of wire guide missile
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# Default: 700
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# Range: > 1
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wire_guide_missile_damage = 700
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#The explosion damage of wire guide missile
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# Default: 60
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# Range: > 1
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wire_guide_missile_explosion_damage = 60
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#The explosion radius of wire guide missile
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# Default: 6
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# Range: > 1
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wire_guide_missile_explosion_radius = 6
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[explosion.RPG]
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#The explosion damage of RPG in the drone
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# Default: 130
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# Range: > 1
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rpg_explosion_damage = 130
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#The explosion radius of RPG in the drone
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# Default: 10
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# Range: > 1
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rpg_explosion_radius = 10
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[explosion.AGM-65]
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#The damage of AGM-65
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# Default: 1100
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# Range: > 1
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agm_65_damage = 1100
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#The explosion damage of AGM-65
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# Default: 150
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# Range: > 1
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agm_65_explosion_damage = 150
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#The explosion radius of AGM-65
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# Default: 9.0
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# Range: 1.0 ~ 2.147483647E9
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agm_65_explosion_radius = 9.0
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[explosion.MK-82]
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#The explosion damage of MK-82
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# Default: 650
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# Range: > 1
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mk_82_explosion_damage = 650
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#The explosion radius of MK-82
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# Default: 11.0
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# Range: 1.0 ~ 2.147483647E9
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mk_82_explosion_radius = 11.0
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[vehicle]
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#Allows vehicles to destroy blocks via collision
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collision_destroy_blocks = false
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#Allows vehicles to destroy hard blocks via collision
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collision_destroy_hard_blocks = false
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#Allows vehicles to destroy blocks via collision like a beast
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collision_destroy_blocks_beastly = false
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#Allow vehicles to pick up items
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vehicle_item_pickup = true
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#List of entities that can be damaged by collision
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collision_entity_whitelist = []
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[vehicle.repair]
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#The default cooldown of vehicle repair. Set a negative value to disable vehicle repair
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# Default: 200
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# Range: -1 ~ 100000000
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repair_cooldown = 200
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#The default amount of health restored per tick when a vehicle is self-repairing
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# Default: 0.05
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# Range: -1.0E8 ~ 1.0E8
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repair_amount = 0.05
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[vehicle.MK-42]
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#The AP shell damage of MK-42
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# Default: 450
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# Range: 1 ~ 10000000
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mk_42_ap_damage = 450
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#The AP shell explosion damage of MK-42
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# Default: 120
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# Range: 1 ~ 10000000
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mk_42_ap_explosion_damage = 120
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#The AP shell explosion radius of MK-42
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# Default: 3
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# Range: 1 ~ 50
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mk_42_ap_explosion_radius = 3
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#The HE shell damage of MK-42
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# Default: 150
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# Range: 1 ~ 10000000
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mk_42_he_damage = 150
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#The HE shell explosion damage of MK-42
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# Default: 200
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# Range: 1 ~ 10000000
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mk_42_he_explosion_damage = 200
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#The HE shell explosion radius of MK-42
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# Default: 10
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# Range: 1 ~ 50
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mk_42_he_explosion_radius = 10
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[vehicle.MLE-1934]
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#The AP shell damage of MLE-1934
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# Default: 500
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# Range: 1 ~ 10000000
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mle_1934_ap_damage = 500
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#The AP shell explosion damage of MLE-1934
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# Default: 150
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# Range: 1 ~ 10000000
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mle_1934_ap_explosion_damage = 150
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#The AP shell explosion radius of MLE-1934
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# Default: 4
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# Range: 1 ~ 50
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mle_1934_ap_explosion_radius = 4
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#The HE shell damage of MLE-1934
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# Default: 180
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# Range: 1 ~ 10000000
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mle_1934_he_damage = 180
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#The HE shell explosion damage of MLE-1934
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# Default: 240
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# Range: 1 ~ 10000000
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mle_1934_he_explosion_damage = 240
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#The HE shell explosion radius of MLE-1934
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# Default: 12
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# Range: 1 ~ 50
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mle_1934_he_explosion_radius = 12
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[vehicle."Heavy Machine Gun"]
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#The gun damage of 12.7mm HMG
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# Default: 40
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# Range: 1 ~ 10000000
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heavy_machine_gun_damage = 25
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[vehicle.Annihilator]
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#The energy cost of Annihilator per shoot
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# Default: 2000000
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# Range: > 0
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annihilator_shoot_cost = 2000000
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[vehicle."Laser Tower"]
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#The damage of Laser Tower
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# Default: 15
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# Range: 1 ~ 10000000
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laser_tower_damage = 15
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#The cooldown time(ticks) of Laser Tower
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# Default: 40
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# Range: 15 ~ 10000000
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laser_tower_cooldown = 40
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#The energy cost of Laser Tower per shoot
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# Default: 5000
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# Range: > 0
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laser_tower_shoot_cost = 5000
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[vehicle.Speedboat]
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#The energy cost of Speedboat per tick
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# Default: 16
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# Range: > 0
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speedboat_energy_cost = 16
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[vehicle.Wheelchair]
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#The jump energy cost of the wheelchair
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# Default: 400
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# Range: > 0
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wheelchair_jump_energy_cost = 400
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#The move energy cost of the wheelchair
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# Default: 1
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# Range: > 0
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wheelchair_move_energy_cost = 1
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[vehicle.AH_6]
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#The min energy cost of AH-6 per tick
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# Default: 64
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# Range: > 0
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ah_6_min_energy_cost = 64
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#The max energy cost of AH-6 per tick
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# Default: 128
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# Range: > 0
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ah_6_max_energy_cost = 128
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#The cannon damage of AH-6
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# Default: 25.0
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# Range: 1.0 ~ 1.0E7
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ah_6_cannon_damage = 25
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#The cannon explosion damage of AH-6
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# Default: 12.0
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# Range: 1.0 ~ 1.0E7
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ah_6_cannon_explosion_damage = 4.0
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#The rocket damage of AH-6
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# Default: 80.0
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# Range: 1.0 ~ 1.0E7
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ah_6_rocket_damage = 80
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#The rocket explosion damage of AH-6
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# Default: 40.0
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# Range: 1.0 ~ 1.0E7
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ah_6_rocket_explosion_damage = 40
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#The rocket explosion radius of AH-6
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# Default: 5.0
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# Range: 1.0 ~ 1.0E7
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ah_6_rocket_explosion_radius = 5
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#Whether to destroy the block when cannon of AH-6 hits a block
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ah_6_cannon_destroy = true
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#The cannon explosion radius of AH-6
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# Default: 3.5
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# Range: 1.0 ~ 1.0E7
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ah_6_cannon_explosion_radius = 3.5
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[vehicle.LAV-150]
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#The energy cost of LAV-150 per tick
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# Default: 64
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# Range: > 0
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lav_150_energy_cost = 64
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#The cannon damage of LAV-150
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# Default: 45
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# Range: 1 ~ 10000000
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lav_150_cannon_damage = 45
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#The cannon explosion damage of LAV-150
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# Default: 12
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# Range: 1 ~ 10000000
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lav_150_cannon_explosion_damage = 12
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#The cannon explosion radius of LAV-150
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# Default: 4.0
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# Range: 1.0 ~ 1.0E7
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lav_150_cannon_explosion_radius = 4.0
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#The machine gun damage of LAV-150
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# Default: 9.5
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# Range: 1.0 ~ 1.0E7
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lav_150_machine_gun_damage = 9.5
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[vehicle.Tom-6]
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#The energy cost of Tom-6 per tick
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# Default: 16
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# Range: > 0
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tom_6_energy_cost = 16
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#The Melon Bomb explosion damage of Tom-6
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# Default: 500
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# Range: 1 ~ 10000000
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tom_6_bomb_explosion_damage = 500
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#The Melon Bomb explosion radius of Tom-6
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# Default: 10.0
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# Range: 1.0 ~ 1.0E7
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tom_6_bomb_explosion_radius = 10.0
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[vehicle.BMP-2]
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#The energy cost of BMP-2 per tick
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# Default: 64
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# Range: > 0
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bmp_2_energy_cost = 64
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#The cannon damage of BMP-2
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# Default: 55
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# Range: 1 ~ 10000000
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bmp_2_cannon_damage = 55
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#The cannon explosion damage of BMP-2
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# Default: 15
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# Range: 1 ~ 10000000
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bmp_2_cannon_explosion_damage = 15
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#The cannon explosion radius of BMP-2
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# Default: 4.0
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# Range: 1.0 ~ 1.0E7
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bmp_2_cannon_explosion_radius = 4.0
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[vehicle.YX-100]
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#The energy cost of YX-100 per tick
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# Default: 128
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# Range: > 0
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yx_100_energy_cost = 128
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#The energy cost of YX-100 per shoot
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# Default: 24000
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# Range: > 0
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yx_100_shoot_cost = 24000
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#The cannon damage of YX-100
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# Default: 500
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# Range: 1 ~ 10000000
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yx_100_ap_cannon_damage = 500
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#The cannon explosion damage of YX-100
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# Default: 100
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# Range: 1 ~ 10000000
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yx_100_ap_cannon_explosion_damage = 100
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#The cannon explosion radius of YX-100
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# Default: 4.0
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# Range: 1.0 ~ 1.0E7
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yx_100_ap_cannon_explosion_radius = 4.0
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#The cannon damage of YX-100
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# Default: 150
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# Range: 1 ~ 10000000
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yx_100_he_cannon_damage = 150
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#The cannon explosion damage of YX-100
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# Default: 150
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# Range: 1 ~ 10000000
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yx_100_he_cannon_explosion_damage = 150
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#The cannon explosion radius of YX-100
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# Default: 10.0
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# Range: 1.0 ~ 1.0E7
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yx_100_he_cannon_explosion_radius = 10.0
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#The swarm drone explosion damage of YX-100
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# Default: 80
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# Range: 1 ~ 10000000
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yx_100_swarm_drone_explosion_damage = 80
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#The swarm drone explosion radius of YX-100
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# Default: 5.0
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# Range: 1.0 ~ 1.0E7
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yx_100_swarm_drone_explosion_radius = 5.0
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[vehicle."Prism Tank"]
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#The energy cost of Prism Tank per tick
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# Default: 96
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# Range: > 0
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prism_tank_energy_cost = 96
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#The Laser Damage of Prism Tank Mode 1
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# Default: 350
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# Range: > 0
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prism_tank_damage_mode_1 = 350
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#The energy cost of Prism Tank Mode 1
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# Default: 100000
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# Range: 1 ~ 10000000
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prism_tank_shoot_cost_mode_1 = 100000
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#The laser AOE damage of Prism Tank
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# Default: 72
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# Range: 1 ~ 10000000
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prism_tank_aoe_damage = 72
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#The laser AOE radius of Prism Tank
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# Default: 12
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# Range: 1 ~ 10000000
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prism_tank_aoe_radius = 12
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#The Laser Damage of Prism Tank Mode 2 per tick
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# Default: 15
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# Range: 1 ~ 10000000
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prism_tank_damage_mode_2 = 15
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#The energy cost of Prism Tank Mode 2 per tick
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# Default: 5000
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# Range: 1 ~ 10000000
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prism_tank_shoot_cost_mode_2 = 5000
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[vehicle.HPJ-11]
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#The damage of HPJ-11
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# Default: 20.0
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# Range: 1.0 ~ 1.0E7
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hpj_11_damage = 20.0
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#The explosion damage of HPJ-11
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# Default: 7.0
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# Range: 1.0 ~ 1.0E7
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hpj_11_explosion_damage = 7.0
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#The explosion radius of HPJ-11
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# Default: 4.0
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# Range: 1.0 ~ 50.0
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hpj_11_explosion_radius = 4.0
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#The energy cost of HPJ-11 per shoot
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# Default: 64
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# Range: > 0
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hpj_11_shoot_cost = 64
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#The energy cost of HPJ-11 find a new target
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# Default: 1024
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# Range: > 0
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hpj_11_seek_cost = 1024
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[vehicle.A-10]
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#The max energy cost of A-10 per tick
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# Default: 256
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# Range: > 0
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A_10_max_energy_cost = 256
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#The cannon damage of A-10
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# Default: 30
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# Range: 1 ~ 10000000
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A_10_cannon_damage = 30
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#The cannon explosion damage of A-10
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# Default: 10
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# Range: 1 ~ 10000000
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A_10_cannon_explosion_damage = 10
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#The cannon explosion radius of A-10
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# Default: 4.0
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# Range: 1.0 ~ 1.0E7
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A_10_cannon_explosion_radius = 4.0
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#The rocket damage of A-10
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# Default: 90
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# Range: 1 ~ 10000000
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A_10_rocket_damage = 90
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#The rocket explosion damage of A-10
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# Default: 50
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# Range: 1 ~ 10000000
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A_10_rocket_explosion_damage = 50
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#The rocket explosion radius of A-10
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# Default: 6.0
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# Range: 1.0 ~ 1.0E7
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A_10_rocket_explosion_radius = 6.0
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[misc]
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#Set true to enable tactical sprint
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allow_tactical_sprint = false
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#Set true to enable kill feedback sending
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send_kill_feedback = true
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#The default maximum armor level for normal armors
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# Default: 1
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# Range: 0 ~ 10000000
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default_armor_level = 3
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#The maximum armor level for armors with superbwarfare:military_armor tag
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# Default: 2
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# Range: 0 ~ 10000000
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military_armor_level = 6
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#The maximum armor level for armors with superbwarfare:military_armor_heavy tag(will override superbwarfare:military_armor tag!)
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# Default: 3
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# Range: 0 ~ 10000000
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heavy_military_armor_level = 12
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#The points per level for armor plate
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# Default: 15
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# Range: 0 ~ 10000000
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armor_point_per_level = 15
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#Max energy storage of charging station
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# Default: 4000000
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# Range: > 1
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charging_station_max_energy = 4000000
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#How much FE energy can charging station generate per tick
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# Default: 128
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# Range: > 1
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charging_station_generate_speed = 128
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#How much FE energy can charging station transfer per tick
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# Default: 100000
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# Range: > 1
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charging_station_transfer_speed = 100000
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#The charging radius of the charging station
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# Default: 8
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# Range: 0 ~ 128
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charging_station_charge_radius = 8
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#The default fuel time of the charging station
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# Default: 1600
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# Range: > 1
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charging_station_default_fuel_time = 1600
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[seek]
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#List of entities that can NOT be sought
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seek_blacklist = ["minecraft:item", "minecraft:experience_orb", "minecraft:armor_stand", "minecraft:area_effect_cloud", "superbwarfare:claymore", "superbwarfare:c4", "touhou_little_maid:power_point", "evilcraft:vengeance_spirit", "mts:builder_rendering"]
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