添加防弹衣对穿甲伤害的防护
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@ -91,7 +91,7 @@ public class LivingEventHandler {
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}
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if (damageSource.is(ModTags.DamageTypes.PROJECTILE_ABSOLUTE)) {
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// TODO 添加对于穿透伤害的处理
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damage = damage * (1 - 0.2 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE.get()), 0, 1));
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}
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event.setAmount((float) damage);
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