优化尾焰伤害实现
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1 changed files with 4 additions and 11 deletions
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@ -239,19 +239,12 @@ public class Type63Entity extends ContainerMobileVehicleEntity implements GeoEnt
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AABB ab = new AABB(getBoundingBox().getCenter(), getBoundingBox().getCenter()).inflate(0.75).move(getShootVector(1).scale(-2)).expandTowards(getShootVector(1).scale(-5));
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List<Entity> entities = level().getEntities(EntityTypeTest.forClass(Entity.class), ab,
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entity -> entity != this && entity != getFirstPassenger() && entity.getVehicle() == null)
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.stream().filter(entity -> entity != this)
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.toList();
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for (var entity : entities) {
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for (var entity : level().getEntities(EntityTypeTest.forClass(Entity.class), ab,
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target -> target != this && target != getFirstPassenger() && target.getVehicle() == null)
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) {
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entity.hurt(ModDamageTypes.causeBurnDamage(entity.level().registryAccess(), player), 30 - 2 * entity.distanceTo(this));
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double force = 4 - 0.7 * entity.distanceTo(this);
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if (level().isClientSide) {
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entity.push(-force * getShootVector(1).x, -force * getShootVector(1).y, -force * getShootVector(1).z);
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} else {
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entity.push(-force * getShootVector(1).x, -force * getShootVector(1).y, -force * getShootVector(1).z);
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}
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entity.push(-force * getShootVector(1).x, -force * getShootVector(1).y, -force * getShootVector(1).z);
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}
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cooldown = 10;
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