优化英文文本
This commit is contained in:
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1 changed files with 89 additions and 89 deletions
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@ -52,7 +52,7 @@
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"des.superbwarfare.guns.damage": "Damage: ",
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"des.superbwarfare.guns.level": "Level: ",
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"des.superbwarfare.guns.bypass": "Armor Piercing: ",
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"des.superbwarfare.guns.upgrade_point": "Upgrade Point: ",
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"des.superbwarfare.guns.upgrade_point": "Upgrade Points: ",
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"des.superbwarfare.guns.rpm": "Rpm: ",
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"des.superbwarfare.guns.headshot": "Headshot: ",
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"des.superbwarfare.guns.edit": "Press %1$s key to edit this weapon",
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@ -136,7 +136,7 @@
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"item.superbwarfare.taser_electrode": "Taser Electrode",
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"item.superbwarfare.mortar_shell": "Mortar Shell",
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"item.superbwarfare.potion_mortar_shell": "Potion Mortar Shell",
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"item.superbwarfare.grenade_40mm": "40mm Gun Grenade",
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"item.superbwarfare.grenade_40mm": "40mm Grenade",
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"item.superbwarfare.rocket": "RPG Rocket",
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"item.superbwarfare.sniper_ammo": "Sniper Ammo",
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"item.superbwarfare.sniper_ammo_box": "Sniper Ammo Box",
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@ -180,11 +180,11 @@
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"item.superbwarfare.mortar_deployer": "Mortar",
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"item.superbwarfare.claymore_mine": "Claymore",
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"item.superbwarfare.c4_bomb": "C4",
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"des.superbwarfare.c4_bomb.time": "Time Bomb",
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"des.superbwarfare.c4_bomb.control": "RC Bomb",
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"des.superbwarfare.c4_bomb.time": "Timed Explosive",
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"des.superbwarfare.c4_bomb.control": "Remote Explosive",
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"item.superbwarfare.seeker": "Seeker",
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"item.superbwarfare.missile_engine": "Missile Engine",
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"item.superbwarfare.fusee": "Fusee",
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"item.superbwarfare.fusee": "Fuse",
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"item.superbwarfare.primer": "Primer",
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"item.superbwarfare.ap_head": "AP Warhead",
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"item.superbwarfare.he_head": "HE Warhead",
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@ -293,63 +293,63 @@
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"item.superbwarfare.ge_helmet_m_35": "Germany M35 Helmet",
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"item.superbwarfare.ap_bullet": "Ap Bullet",
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"des.superbwarfare.ap_bullet": "Increased the armor-piercing ratio of bullets",
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"des.superbwarfare.ap_bullet": "Increased the armor-piercing ratio of bullets.",
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"item.superbwarfare.silver_bullet": "Silver Bullet",
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"des.superbwarfare.silver_bullet": "Causes extra damage to undead entities",
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"des.superbwarfare.silver_bullet": "Deals extra damage to undead entities.",
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"item.superbwarfare.beast_bullet": "BEAST Bullet",
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"des.superbwarfare.beast_bullet": "Ignore obstacles, Increase criteria area, Kill every living entity",
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"des.superbwarfare.beast_bullet": "Ignore obstacles, Increase criteria area, Kill every living entity.",
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"item.superbwarfare.poisonous_bullet": "Poisonous Bullet",
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"des.superbwarfare.poisonous_bullet": "Makes the target poison after landing a hit",
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"des.superbwarfare.poisonous_bullet": "Makes the target poison after landing a hit.",
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"item.superbwarfare.blade_bullet": "Blade Bullet",
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"des.superbwarfare.blade_bullet": "Makes the target bleeding after landing a hit",
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"des.superbwarfare.blade_bullet": "Causes a target to start bleeding after being hit.",
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"item.superbwarfare.curse_flame_bullet": "Curse Flame Bullet",
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"des.superbwarfare.curse_flame_bullet": "Add a curse flame affect on the target after hitting",
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"des.superbwarfare.curse_flame_bullet": "Adds a curse flame affect on the target after hitting.",
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"item.superbwarfare.longer_wire": "Longer Wire",
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"des.superbwarfare.longer_wire": "Increases the range of Taser Gun",
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"des.superbwarfare.longer_wire": "Increases the range of the Taser's projectiles.",
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"item.superbwarfare.jhp_bullet": "JHP Bullet",
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"des.superbwarfare.jhp_bullet": "Increases damage against unarmored targets, but the damage decreases rapidly as the armor value rises",
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"item.superbwarfare.he_bullet": "Explosion Bullet",
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"des.superbwarfare.he_bullet": "The bullet will explode after hitting the target",
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"des.superbwarfare.jhp_bullet": "Increases damage against unarmored targets, but the damage decreases rapidly as the armor value rises.",
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"item.superbwarfare.he_bullet": "Explosive Bullet",
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"des.superbwarfare.he_bullet": "Bullets will explode after landing.",
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"item.superbwarfare.incendiary_bullet": "Incendiary Bullet",
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"des.superbwarfare.incendiary_bullet": "The bullet will ignites the target after hitting the target",
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"des.superbwarfare.incendiary_bullet": "Bullets light targets ablaze.",
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"item.superbwarfare.butterfly_bullet": "Butterfly Bullet",
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"des.superbwarfare.butterfly_bullet": "Replace the bullet with Rain Shower Butterfly",
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"des.superbwarfare.butterfly_bullet": "Replace fired bullets with Rain Shower Butterflies.",
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"item.superbwarfare.bread_bullet": "Bread Bullet",
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"des.superbwarfare.bread_bullet": "Causes movement slowdown and strong knockback after hitting the target",
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"des.superbwarfare.bread_bullet": "Deals extreme knockback and slowness to stuck mobs.",
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"item.superbwarfare.heal_clip": "Heal Clip",
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"des.superbwarfare.heal_clip": "Reloading after dealing a final blow will heal you and your nearby allies",
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"des.superbwarfare.heal_clip": "Reloading after defeating a mob will heal you and your nearby allies.",
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"item.superbwarfare.fourth_times_charm": "Fourth Time's The Charm",
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"des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine",
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"des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine.",
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"item.superbwarfare.subsistence": "Subsistence",
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"des.superbwarfare.subsistence": "Defeating targets partially reloads the magazine from reserves",
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"des.superbwarfare.subsistence": "Defeating mobs will partially reload your weapon's magazine.",
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"item.superbwarfare.field_doctor": "Field Doctor",
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"des.superbwarfare.field_doctor": "Bullets can heal teammate when shooting without the scope",
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"des.superbwarfare.field_doctor": "Bullets will heal allies whilst firing from the hip.",
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"item.superbwarfare.regeneration": "Regeneration",
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"des.superbwarfare.regeneration": "Taser will restore energy automatically",
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"des.superbwarfare.regeneration": "Taser will restore energy automatically.",
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"item.superbwarfare.turbo_charger": "Turbocharger",
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"des.superbwarfare.turbo_charger": "Reduces auto fire spin-up time for compatible weapons",
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"des.superbwarfare.turbo_charger": "Reduces wind-up time for compatible weapons",
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"item.superbwarfare.powerful_attraction": "Powerful Attraction",
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"des.superbwarfare.powerful_attraction": "Transfer items and experience dropped by killed targets to your inventory",
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"des.superbwarfare.powerful_attraction": "Experience and items dropped by slain mods will instantly be transferred to your inventory.",
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"item.superbwarfare.intelligent_chip": "Intelligent Chip",
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"des.superbwarfare.intelligent_chip": "Aim at enemies automatically (Do not use this in PVP mode)",
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"des.superbwarfare.intelligent_chip": "Aims at enemies automatically (Do not use this in PVP mode)",
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"item.superbwarfare.kill_clip": "Kill Clip",
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"des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow",
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"des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow.",
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"item.superbwarfare.killing_tally": "Killing Tally",
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"des.superbwarfare.killing_tally": "Kill increases the weapon's damage until it is stowed or reloaded",
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"des.superbwarfare.killing_tally": "Kills increase the weapon's damage until it is stowed or reloaded.",
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"item.superbwarfare.gutshot_straight": "Gutshot Straight",
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"des.superbwarfare.gutshot_straight": "Aiming down sights increases body shot damage",
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"des.superbwarfare.gutshot_straight": "Aiming increases body shot damage.",
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"item.superbwarfare.head_seeker": "Head Seeker",
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"des.superbwarfare.head_seeker": "Body shots landed with this weapon increase precision damage for a short time",
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"des.superbwarfare.head_seeker": "Body shots landed with this weapon increase headshot damage for a short time.",
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"item.superbwarfare.monster_hunter": "Monster Hunter",
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"des.superbwarfare.monster_hunter": "Increases damage of weapon against monsters",
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"des.superbwarfare.monster_hunter": "Increases damage against monsters.",
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"item.superbwarfare.volt_overload": "Volt Overload",
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"des.superbwarfare.volt_overload": "Increases shock damage of Taser Gun",
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"item.superbwarfare.desperado": "Desperado",
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"des.superbwarfare.desperado": "Reload after a precision final blow increases your rate of fire",
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"des.superbwarfare.desperado": "Reload after a headshot-kill will increase rate of fire.",
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"item.superbwarfare.vorpal_weapon": "Vorpal Weapon",
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"des.superbwarfare.vorpal_weapon": "Increases damage against bosses",
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"des.superbwarfare.vorpal_weapon": "Increases damage against bosses.",
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"item.superbwarfare.micro_missile": "Micro Missile",
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"des.superbwarfare.micro_missile": "Fires a high-speed projectile without gravity",
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@ -364,46 +364,46 @@
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"perk.superbwarfare.slot_Functional": "Functional Perk",
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"perk.superbwarfare.slot_Damage": "Damage Perk",
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"death.attack.gunfire": "%1$s was shoot by %2$s",
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"death.attack.gunfire.entity": "%1$s was shoot by %2$s",
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"death.attack.gunfire.item": "%1$s was shoot by %2$s using %3$s",
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"death.attack.gunfire_headshot": "%1$s was headshot by %2$s",
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"death.attack.gunfire_headshot.entity": "%1$s was headshot by %2$s",
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"death.attack.gunfire_headshot.item": "%1$s was headshot by %2$s using %3$s",
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"death.attack.gunfire": "%1$s was gunned down by %2$s",
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"death.attack.gunfire.entity": "%1$s was gunned down by %2$s",
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"death.attack.gunfire.item": "%1$s was gunned by %2$s using %3$s",
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"death.attack.gunfire_headshot": "%1$s was assassinated by %2$s",
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"death.attack.gunfire_headshot.entity": "%1$s was assassinated by %2$s",
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"death.attack.gunfire_headshot.item": "%1$s was assassinated by %2$s using %3$s",
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"death.attack.beast_gun": "%1$s was killed by %2$s using BEAST guns",
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"death.attack.mine": "%1$s step on Claymore",
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"death.attack.mine": "%1$s didn't watch their step",
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"death.attack.mine.entity": "%1$s step on %2$s's Claymore",
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"death.attack.mine.item": "%1$s step on %2$s's Claymore",
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"death.attack.shock": "%1$s was shocked",
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"death.attack.shock.entity": "%1$s was shocked by %2$s",
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"death.attack.shock.item": "%1$s was shocked by %2$s",
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"death.attack.projectile_boom": "%1$s blew up",
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"death.attack.projectile_boom.entity": "%1$s was blown up by %2$s",
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"death.attack.projectile_boom.item": "%1$s was blown up by %2$s using %3$s",
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"death.attack.cannon_fire": "%1$s was cracked by a shell",
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"death.attack.cannon_fire.entity": "%1$s was cracked by %2$s",
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"death.attack.cannon_fire.item": "%1$s was cracked by %2$s using %3$s",
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"death.attack.burn": "%1$s was burned down",
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"death.attack.burn.entity": "%1$s was burned down by %2$s",
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"death.attack.burn.item": "%1$s was burned down by %2$s",
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"death.attack.drone_hit": "%1$s was cut up by drone",
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"death.attack.drone_hit.entity": "%1$s was cut up by %2$s's drone",
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"death.attack.drone_hit.item": "%1$s was cut up by %2$s's drone",
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"death.attack.laser": "%1$s was shot through by laser",
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"death.attack.laser.entity": "%1$s was shot through by %2$s's laser",
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"death.attack.laser.item": "%1$s was shot through by %2$s's laser using %3$s",
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"death.attack.laser_headshot": "%1$s's head was shot through by laser",
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"death.attack.mine.item": "%1$s stepped into %2$s's Claymore",
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"death.attack.shock": "%1$s was given electric-stimulation",
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"death.attack.shock.entity": "%1$s was given electric-stimulation by %2$s",
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"death.attack.shock.item": "%1$s was given electric-stimulation by %2$s",
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"death.attack.projectile_boom": "%1$s was reduced to bits",
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"death.attack.projectile_boom.entity": "%2$s used %1$s as paint",
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"death.attack.projectile_boom.item": "%2$s used %1$s as paint using %3$s",
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"death.attack.cannon_fire": "%1$s was obliterated by a shell",
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"death.attack.cannon_fire.entity": "%1$s was obliterated by %2$s",
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"death.attack.cannon_fire.item": "%1$s was obliterated by %2$s using %3$s",
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"death.attack.burn": "%1$s was cooked alive",
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"death.attack.burn.entity": "%1$s was cooked alive %2$s",
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"death.attack.burn.item": "%1$s was cooked alive %2$s",
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"death.attack.drone_hit": "%1$s was diced up by drone",
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"death.attack.drone_hit.entity": "%1$s was diced up by %2$s's drone",
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"death.attack.drone_hit.item": "%1$s was diced up by %2$s's drone",
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"death.attack.laser": "%1$s was lasered",
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"death.attack.laser.entity": "%1$s was microwaved by %2$s's laser",
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"death.attack.laser.item": "%1$s was microwaved by %2$s's laser using %3$s",
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"death.attack.laser_headshot": "%1$s was lobotomized via laser",
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"death.attack.laser_headshot.entity": "%1$s's head was shot through by %2$s's laser",
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"death.attack.laser_headshot.item": "%1$s's head was shot through by %2$s's laser using %3$s",
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"death.attack.vehicle_strike": "%1$s was crashed by vehicle",
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"death.attack.vehicle_strike.entity": "%1$s was crashed by %2$s's vehicle",
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"death.attack.vehicle_strike.item": "%1$s was crashed by %2$s's vehicle using %3$s",
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"death.attack.air_crash": "%1$s was killed by air crash",
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"death.attack.air_crash.entity": "%1$s was killed in the air crash by %2$s",
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"death.attack.air_crash.item": "%1$s was killed in the air crash by %2$s",
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"death.attack.lunge_mine": "%1$s was blew up by lunge mine",
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"death.attack.lunge_mine.entity": "%1$s was blew up by %2$s's lunge mine",
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"death.attack.lunge_mine.item": "%1$s was blew up by %2$s's lunge mine using %3$s",
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"death.attack.laser_headshot.item": "%1$s was lobotomized by %2$s's laser using %3$s",
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"death.attack.vehicle_strike": "%1$s can't be trusted behind the wheel",
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"death.attack.vehicle_strike.entity": "%1$s was roadkill to %2$s's vehicle",
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"death.attack.vehicle_strike.item": "%1$s was roadkill to %2$s's %3$s",
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"death.attack.air_crash": "%1$s can't be trusted to fly",
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"death.attack.air_crash.entity": "%1$s was killed in the air by %2$s",
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"death.attack.air_crash.item": "%1$s was killed in the air by %2$s",
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"death.attack.lunge_mine": "%1$s was blown up by lunge mine",
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"death.attack.lunge_mine.entity": "%1$s was blown up by %2$s's lunge mine",
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"death.attack.lunge_mine.item": "%1$s was blown up by %2$s's lunge mine using %3$s",
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"death.attack.vehicle_explosion": "%1$s's vehicle was destroyed",
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"death.attack.vehicle_explosion.entity": "%1$s's vehicle was destroyed by %2$s",
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"death.attack.vehicle_explosion.item": "%1$s's vehicle was destroyed by %2$s using %3$s",
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"key.superbwarfare.edit_magazine": "Switch Magazine",
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"key.superbwarfare.edit_stock": "Switch Stock",
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"key.superbwarfare.edit_grip": "Switch Grip",
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"key.superbwarfare.release_decoy": "Release Decoy",
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"key.superbwarfare.release_decoy": "Release Flares",
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"key.superbwarfare.melee": "Melee",
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"key.superbwarfare.free_camera": "Vehicle Free Camera",
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"key.superbwarfare.free_camera": "Vehicle Free-Cam",
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"key.superbwarfare.launch": "Launch",
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"effect.superbwarfare.shock": "Shock",
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"commands.ammo.set": "Set %s to %s for %s players",
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"commands.ammo.add": "Added %s of amount %s for %s players",
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"commands.ammo.no_permission": "Permission denied",
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"commands.config.explosion_destroy.enabled": "Enabled explosion destroy blocks",
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"commands.config.explosion_destroy.disabled": "Disabled explosion destroy blocks",
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"commands.config.explosion_destroy.enabled": "Enabled explosion destruction",
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"commands.config.explosion_destroy.disabled": "Disabled explosion destruction",
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"commands.config.collision_destroy.none": "Disabled vehicle collision destroy blocks",
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"commands.config.collision_destroy.soft": "Enabled vehicle collision destroy blocks (Soft Mode)",
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"commands.config.collision_destroy.hard": "Enabled vehicle collision destroy blocks (Hard Mode)",
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"tips.superbwarfare.drone.kamikaze": "KAMIKAZE",
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"tips.superbwarfare.drone.warning": "WARNING!",
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"tips.superbwarfare.shoot.rings": "Rings",
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"tips.superbwarfare.annihilator.energy_not_enough": "Energy is Not Enough",
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"tips.superbwarfare.annihilator.energy_not_enough": "Insufficient Power!",
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"tips.superbwarfare.target.down": "Target Down %1$s",
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"tips.superbwarfare.target.damage": "Damage: %1$s Distance: %2$s",
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"tips.superbwarfare.mortar.range": "Range: ",
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"tips.superbwarfare.mortar.target_pos": "Target Position: ",
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"tips.superbwarfare.mortar.target_pos.depressed_trajectory": "Depressed Trajectory",
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"tips.superbwarfare.mortar.target_pos.lofted_trajectory": "Lofted Trajectory",
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"tips.superbwarfare.mortar.warn": "The mortar cannot aim at this position",
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"tips.superbwarfare.mortar.warn": "This mortar cannot aim at this position",
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"container.superbwarfare.reforging_table": "Gun Reforge Table",
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"container.superbwarfare.charging_station": "Charging Station",
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"superbwarfare.advancement.main.root": "Superb Warfare",
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"superbwarfare.advancement.main.root.des": "Welcome to the Superb Warfare!",
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"superbwarfare.advancement.main.best_friend": "\"Best Friends\" Forever",
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"superbwarfare.advancement.main.best_friend.des": "Maybe it shouldn't be your friend",
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"superbwarfare.advancement.main.best_friend.des": "Maybe it shouldn't be your friend...",
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"superbwarfare.advancement.main.banzai": "Banzai!",
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"superbwarfare.advancement.main.banzai.des": "Try to dash using the lunge mine",
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"superbwarfare.advancement.main.banzai.des": "Dash using the lunge mine",
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"superbwarfare.advancement.main.ancient_technology": "Ancient Technology",
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"superbwarfare.advancement.main.ancient_technology.des": "Find the mysterious ancient technology at the ancient city",
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"superbwarfare.advancement.main.ancient_technology.des": "Find a mysterious ancient technology in the ancient city",
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"superbwarfare.advancement.main.hammer": "Eighty!",
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"superbwarfare.advancement.main.hammer.des": "Make a hammer to smash mineral into dust",
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"superbwarfare.advancement.main.hammer.des": "Make a hammer to smash minerals into dust",
|
||||
"superbwarfare.advancement.main.physics_excalibur": "Physics Excalibur",
|
||||
"superbwarfare.advancement.main.physics_excalibur.des": "Make a crowbar to open containers",
|
||||
"superbwarfare.advancement.main.physics_excalibur.des": "Make a crowbar to crack open containers",
|
||||
"superbwarfare.advancement.main.clean_energy": "Clean Energy",
|
||||
"superbwarfare.advancement.main.clean_energy.des": "Make a charging station to charge your vehicles and batteries",
|
||||
"superbwarfare.advancement.main.super_container": "Super Container",
|
||||
"superbwarfare.advancement.main.super_container.des": "No more flags!",
|
||||
"superbwarfare.advancement.main.blueprint": "Things are different now",
|
||||
"superbwarfare.advancement.main.blueprint.des": "Welcome to the era of hot weapon",
|
||||
"superbwarfare.advancement.main.common_blueprint": "Common",
|
||||
"superbwarfare.advancement.main.common_blueprint.des": "Find any common blueprints",
|
||||
"superbwarfare.advancement.main.rare_blueprint": "Rare",
|
||||
"superbwarfare.advancement.main.rare_blueprint.des": "Find any rare blueprints",
|
||||
"superbwarfare.advancement.main.epic_blueprint": "Epic",
|
||||
"superbwarfare.advancement.main.epic_blueprint.des": "Find any epic blueprints",
|
||||
"superbwarfare.advancement.main.blueprint.des": "Welcome to the era of firearms",
|
||||
"superbwarfare.advancement.main.common_blueprint": "Common Weapons",
|
||||
"superbwarfare.advancement.main.common_blueprint.des": "Find a common blueprint",
|
||||
"superbwarfare.advancement.main.rare_blueprint": "Rare Weapons",
|
||||
"superbwarfare.advancement.main.rare_blueprint.des": "Find a rare blueprint",
|
||||
"superbwarfare.advancement.main.epic_blueprint": "Epic Weapons",
|
||||
"superbwarfare.advancement.main.epic_blueprint.des": "Find a epic blueprint",
|
||||
"superbwarfare.advancement.main.legendary_blueprint": "Legendary",
|
||||
"superbwarfare.advancement.main.legendary_blueprint.des": "Find any legendary blueprints",
|
||||
"superbwarfare.advancement.main.cannon_blueprint": "MineWarships",
|
||||
"superbwarfare.advancement.main.cannon_blueprint.des": "Find any cannon blueprints",
|
||||
"superbwarfare.advancement.main.enclave": "Enclave",
|
||||
"superbwarfare.advancement.main.enclave.des": "Where is the pendulum?",
|
||||
"superbwarfare.advancement.main.boomstick_melee": "Boomstick Melee",
|
||||
"superbwarfare.advancement.main.boomstick_melee": "This is my Boomstick!",
|
||||
"superbwarfare.advancement.main.boomstick_melee.des": "Who said RPGs can't be baseball bats?",
|
||||
"warning.title.example": "[SuperbWarfare Mod Warning]",
|
||||
"warning.content.example": "This mod is Free And Open-Source, No Commercial Use\nCode: GPL-3.0 License; Asserts: Private (No Commercialization)\nBan on paid downloads or EULA-breaking purchases\nReport violations by submitting an issue in the mod's repository",
|
||||
|
|
Loading…
Add table
Reference in a new issue