添加近战击中音效
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parent
9809a8ca12
commit
7726b67db1
10 changed files with 34 additions and 5 deletions
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@ -17,6 +17,7 @@ public class ModSounds {
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public static final DeferredHolder<SoundEvent, SoundEvent> SHOCK = REGISTRY.register("shock", () -> SoundEvent.createVariableRangeEvent(Mod.loc("shock")));
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public static final DeferredHolder<SoundEvent, SoundEvent> ELECTRIC = REGISTRY.register("electric", () -> SoundEvent.createVariableRangeEvent(Mod.loc("electric")));
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public static final DeferredHolder<SoundEvent, SoundEvent> MELEE_HIT = REGISTRY.register("melee_hit", () -> SoundEvent.createVariableRangeEvent(Mod.loc("melee_hit")));
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public static final DeferredHolder<SoundEvent, SoundEvent> TRACHELIUM_FIRE_1P = REGISTRY.register("trachelium_fire_1p", () -> SoundEvent.createVariableRangeEvent(Mod.loc("trachelium_fire_1p")));
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public static final DeferredHolder<SoundEvent, SoundEvent> TRACHELIUM_FIRE_3P = REGISTRY.register("trachelium_fire_3p", () -> SoundEvent.createVariableRangeEvent(Mod.loc("trachelium_fire_3p")));
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@ -3,10 +3,12 @@ package com.atsuishio.superbwarfare.item;
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import com.atsuishio.superbwarfare.client.tooltip.component.CellImageComponent;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.init.ModMobEffects;
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import com.atsuishio.superbwarfare.init.ModSounds;
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import com.atsuishio.superbwarfare.tiers.ModItemTier;
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import com.atsuishio.superbwarfare.tools.NBTTool;
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import net.minecraft.ChatFormatting;
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import net.minecraft.network.chat.Component;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResultHolder;
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import net.minecraft.world.effect.MobEffectInstance;
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@ -49,7 +51,7 @@ public class ElectricBaton extends SwordItem implements EnergyStorageItem {
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@Override
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public int getMaxEnergy() {
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return 6000;
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return MAX_ENERGY;
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}
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@Override
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@ -77,7 +79,7 @@ public class ElectricBaton extends SwordItem implements EnergyStorageItem {
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var cap = stack.getCapability(Capabilities.EnergyStorage.ITEM);
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if (cap == null) return 0;
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return Math.round(cap.getEnergyStored() * 13F / MAX_ENERGY);
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return Math.round((float) cap.getEnergyStored() * 13F / MAX_ENERGY);
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}
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@Override
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@ -88,13 +90,15 @@ public class ElectricBaton extends SwordItem implements EnergyStorageItem {
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@Override
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@ParametersAreNonnullByDefault
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public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) {
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attacker.level().playSound(null, target.getOnPos(), ModSounds.MELEE_HIT.get(), SoundSource.PLAYERS, 1, (float) ((2 * org.joml.Math.random() - 1) * 0.1f + 1));
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if (NBTTool.getTag(stack).getBoolean(TAG_OPEN)) {
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var cap = stack.getCapability(Capabilities.EnergyStorage.ITEM);
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if (cap != null && cap.getEnergyStored() >= ENERGY_COST) {
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cap.extractEnergy(ENERGY_COST, false);
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if (!target.level().isClientSide) {
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target.addEffect(new MobEffectInstance(ModMobEffects.SHOCK, 200, 2), attacker);
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target.addEffect(new MobEffectInstance(ModMobEffects.SHOCK, 20, 2), attacker);
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}
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}
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}
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@ -3162,5 +3162,29 @@
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"volume": 0.7
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}
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]
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},
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"melee_hit": {
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"sounds": [
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{
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"name": "superbwarfare:melee_hit_01",
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"stream": false
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},
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{
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"name": "superbwarfare:melee_hit_02",
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"stream": false
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},
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{
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"name": "superbwarfare:melee_hit_03",
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"stream": false
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},
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{
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"name": "superbwarfare:melee_hit_04",
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"stream": false
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},
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{
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"name": "superbwarfare:melee_hit_05",
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"stream": false
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}
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]
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}
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}
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src/main/resources/assets/superbwarfare/sounds/melee_hit_01.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_01.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_02.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_02.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_03.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_03.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_04.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_04.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_05.ogg
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src/main/resources/assets/superbwarfare/sounds/melee_hit_05.ogg
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@ -9,7 +9,7 @@
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"upswing": 0.5,
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"animation": "bettercombat:one_handed_slam",
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"swing_sound": {
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"id": "bettercombat:hammer_slam"
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"id": "bettercombat:staff_stab"
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}
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},
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{
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@ -19,7 +19,7 @@
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"upswing": 0.5,
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"animation": "bettercombat:one_handed_slam",
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"swing_sound": {
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"id": "bettercombat:hammer_slam"
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"id": "bettercombat:staff_stab"
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}
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},
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{
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