修改文本
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2 changed files with 8 additions and 8 deletions
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@ -154,11 +154,11 @@
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"death.attack.gunfire_headshot": "%1$s was headshot by %2$s",
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"death.attack.gunfire_headshot.entity": "%1$s was headshot by %2$s",
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"death.attack.gunfire_headshot.item": "%1$s was headshot by %2$s using %3$s",
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"death.attack.arrow_in_knee": "%1$s's knee was taken an arrow by %2$s",
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"death.attack.arrow_in_knee.entity": "%1$s took an arrow in the knee while escaping from %2$s",
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"death.attack.arrow_in_knee": "%1$s's took an arrow on the knee",
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"death.attack.arrow_in_knee.entity": "%1$s's knee was taken an arrow by %2$s",
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"death.attack.arrow_in_knee.item": "%1$s's knee was taken an arrow by %2$s using %3$s",
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"death.attack.arrow_in_brain": "%2$s's arrow shot into %1$s's brain",
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"death.attack.arrow_in_brain.entity": "An arrow shot into %1$s's brain whilst trying to escape %2$s",
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"death.attack.arrow_in_brain": "An arrow shot into %1$s's brain",
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"death.attack.arrow_in_brain.entity": "%2$s's arrow shot into %1$s's brain",
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"death.attack.arrow_in_brain.item": "%2$s used %3$s to make an arrow shot into %1$s's brain",
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"death.attack.beast_gun": "%1$s was killed by %2$s using BEAST guns",
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"death.attack.mine": "%1$s不慎踩到了阔剑地雷",
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@ -154,11 +154,11 @@
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"death.attack.gunfire_headshot": "%1$s被%2$s射爆了脑袋",
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"death.attack.gunfire_headshot.entity": "%1$s被%2$s射爆了脑袋",
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"death.attack.gunfire_headshot.item": "%1$s被%2$s用%3$s射爆了脑袋",
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"death.attack.arrow_in_knee": "%1$s的膝盖中了一箭,凶手是%2$s",
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"death.attack.arrow_in_knee.entity": "%1$s在逃离%2$s的时候膝盖中了一箭",
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"death.attack.arrow_in_knee": "%1$s的膝盖中了一箭",
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"death.attack.arrow_in_knee.entity": "%1$s的膝盖中了一箭,凶手是%2$s",
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"death.attack.arrow_in_knee.item": "%2$s用%3$s让%1$s的膝盖中了一箭",
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"death.attack.arrow_in_brain": "%1$s的脑子进矢了,凶手是%2$s",
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"death.attack.arrow_in_brain.entity": "%1$s在逃离%2$s的时候脑子进矢了",
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"death.attack.arrow_in_brain": "%1$s的脑子进矢了",
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"death.attack.arrow_in_brain.entity": "%1$s的脑子进矢了,凶手是%2$s",
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"death.attack.arrow_in_brain.item": "%2$s用%3$s让%1$s的脑子进矢了",
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"death.attack.beast_gun": "%1$s被%2$s用BEAST枪械臭炸了",
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"death.attack.mine": "%1$s不慎踩到了阔剑地雷",
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