优化龙息弹效果
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1 changed files with 7 additions and 6 deletions
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@ -303,11 +303,12 @@ public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnDa
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if (fireBullet && dragonBreath && this.level() instanceof ServerLevel serverLevel) {
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if (fireBullet && dragonBreath && this.level() instanceof ServerLevel serverLevel) {
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for (int index0 = 0; index0 < 1; index0++) {
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for (int index0 = 0; index0 < 1; index0++) {
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double randomPos = 2 * (Math.random() - 0.5);
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ParticleTool.sendParticle(serverLevel, ParticleTypes.FLAME,
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ParticleTool.sendParticle(serverLevel, ParticleTypes.FLAME, this.getX(), this.getY(), this.getZ(),
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this.getX(), this.getY(), this.getZ(),
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1, randomPos, randomPos, randomPos, 0.001, true);
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0,
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ParticleTool.sendParticle(serverLevel, ModParticleTypes.FIRE_STAR.get(), this.getX(), this.getY(), this.getZ(),
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this.getDeltaMovement().x, this.getDeltaMovement().y, this.getDeltaMovement().z,
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1, randomPos, randomPos, randomPos, 0.001, true);
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this.getDeltaMovement().length(), true
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);
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}
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}
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}
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}
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}
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}
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