Light_Quanta
|
152e3777b1
|
重写无人机控制距离获取
|
2025-07-08 21:51:03 +08:00 |
|
Atsuishio
|
80e600775b
|
迫击炮添加智能模式,添加火炮遥控器
|
2025-07-08 18:01:53 +08:00 |
|
Atsuishio
|
620e92e0a4
|
添加bmp2LOD,修复炮弹会被草丛挡住的bug
|
2025-07-08 16:27:52 +08:00 |
|
Atsuishio
|
e1fa30aee6
|
移动载具lod位置,添加LAV150的lod
|
2025-07-08 14:57:52 +08:00 |
|
17146
|
b805c4add5
|
先添加一个screen
|
2025-07-08 00:16:26 +08:00 |
|
17146
|
cc1f635ad1
|
实现烟雾染色
|
2025-07-07 19:58:23 +08:00 |
|
Atsuishio
|
c69536f32c
|
完成M18烟雾弹
|
2025-07-07 19:33:54 +08:00 |
|
Light_Quanta
|
2643a97445
|
添加M18烟雾弹
|
2025-07-07 14:02:08 +08:00 |
|
Atsuishio
|
22fca7a1be
|
添加QBZ191LOD
|
2025-07-06 14:20:59 +08:00 |
|
Atsuishio
|
dc9f63bfbf
|
添加QBZ191
|
2025-07-05 19:45:32 +08:00 |
|
Light_Quanta
|
0c24e5f668
|
提取部分简易GunRenderer
|
2025-07-05 11:16:37 +08:00 |
|
Light_Quanta
|
53f998d5ae
|
正确持久化无人机数据
|
2025-07-03 15:20:23 +08:00 |
|
Light_Quanta
|
5fc159ee3f
|
优化部分参数命名和获取方式
|
2025-07-03 14:24:38 +08:00 |
|
Light_Quanta
|
31fa3ff792
|
完美实现(枪械)按X交互
|
2025-07-03 12:27:14 +08:00 |
|
Light_Quanta
|
779b4a0db1
|
添加TickCount渲染属性
|
2025-07-03 10:44:32 +08:00 |
|
Light_Quanta
|
c03e27d317
|
补充缺失变量
|
2025-07-03 10:31:42 +08:00 |
|
Atsuishio
|
f60d19e112
|
优化载具队伍显示
|
2025-07-02 20:20:06 +08:00 |
|
Atsuishio
|
58a88578ad
|
优化投弹
|
2025-07-02 20:17:39 +08:00 |
|
Light_Quanta
|
81a91f0a84
|
正确渲染无人机挂载多个弹药
|
2025-07-02 13:29:48 +08:00 |
|
Light_Quanta
|
dc59ff7af5
|
允许为无人机挂载实体设置显示用NBT
|
2025-07-02 11:52:35 +08:00 |
|
Atsuishio
|
f2224c1d80
|
优化worldToScreen
|
2025-07-02 11:24:41 +08:00 |
|
Light_Quanta
|
ba147903dd
|
移除无人机上的额外C4模型
|
2025-07-01 12:20:05 +08:00 |
|
Light_Quanta
|
4014507e41
|
缓存无人机渲染的挂载实体
|
2025-07-01 12:09:22 +08:00 |
|
Light_Quanta
|
21dc782fb7
|
进一步完善自定义挂载,将RPG和C4挂载修改为数据包自定义
|
2025-07-01 11:38:36 +08:00 |
|
Light_Quanta
|
7b0f0959a2
|
尝试使用数据包控制无人机挂载
|
2025-07-01 04:50:05 +08:00 |
|
Atsuishio
|
035017846d
|
修复载具卡斜坡的bug,优化载具车体旋转
|
2025-06-30 19:35:07 +08:00 |
|
Light_Quanta
|
060a3e3e2d
|
修复BulletDecalOption相关问题,优化带参数ParticleType注册方法
|
2025-06-30 03:33:41 +08:00 |
|
17146
|
f1eff29ae3
|
调整粒子颜色
|
2025-06-30 02:21:11 +08:00 |
|
17146
|
b6e58c411a
|
添加粒子属性
|
2025-06-30 02:11:26 +08:00 |
|
17146
|
ca6e687b78
|
修复粒子类型错误
|
2025-06-30 02:11:20 +08:00 |
|
Atsuishio
|
68890a3b40
|
尝试抄tacz的弹孔,但是不显示(恼
|
2025-06-30 02:07:29 +08:00 |
|
17146
|
5ae7dd172b
|
调整m2相关内容
|
2025-06-27 19:43:01 +08:00 |
|
17146
|
e75f083f02
|
修改m2命名
|
2025-06-27 19:21:38 +08:00 |
|
Atsuishio
|
0fb8a642e2
|
添加老干妈
|
2025-06-27 19:14:44 +08:00 |
|
17146
|
8c80e1b397
|
调整部分物品类名和位置
|
2025-06-27 18:33:19 +08:00 |
|
17146
|
16807dda03
|
调整部件损伤效果方法
|
2025-06-23 02:13:06 +08:00 |
|
17146
|
35d3679203
|
修复卓越接口GUI问题
|
2025-06-22 01:55:48 +08:00 |
|
Atsuishio
|
c7b8a07eff
|
YX100添加引擎损毁
|
2025-06-22 01:51:02 +08:00 |
|
Light_Quanta
|
42f38d53f9
|
添加卓越物品接口UI
|
2025-06-22 00:31:12 +08:00 |
|
Atsuishio
|
02a396a6e4
|
调整部件受损方式,添加轮子/履带受损
|
2025-06-21 18:18:26 +08:00 |
|
Atsuishio
|
fae9ddcb1c
|
添加炮塔受损
|
2025-06-21 18:16:33 +08:00 |
|
Atsuishio
|
a96cbcdd63
|
移除obb渲染框的平滑旋转
|
2025-06-20 18:53:53 +08:00 |
|
17146
|
5af7cf151b
|
修复部分武器没有手的问题
|
2025-06-18 13:22:08 +08:00 |
|
Atsuishio
|
1555e1f785
|
添加歼灭者的obb
|
2025-06-17 18:47:04 +08:00 |
|
Atsuishio
|
7a96a131fc
|
改这个干嘛?
|
2025-06-16 11:42:10 +08:00 |
|
17146
|
6bf2a61e7c
|
调整obb命名
|
2025-06-16 02:10:06 +08:00 |
|
Atsuishio
|
4498b71573
|
平滑OBB框的渲染
|
2025-06-16 02:10:00 +08:00 |
|
17146
|
cd3e84ba75
|
添加更多的OBB
|
2025-06-16 00:30:16 +08:00 |
|
Atsuishio
|
ffbd2e81a2
|
给XY100添加第二个碰撞箱
|
2025-06-16 00:15:36 +08:00 |
|
Atsuishio
|
219fe939a3
|
正确实现OBB旋转
|
2025-06-15 13:47:20 +08:00 |
|