superb-warfare/src/main/java/net/mcreator/target/procedures/DamageReduceProcedure.java
2024-05-10 00:44:34 +08:00

94 lines
5 KiB
Java

package net.mcreator.target.procedures;
import net.mcreator.target.init.TargetModItems;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.ItemTags;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.damagesource.DamageTypes;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import javax.annotation.Nullable;
@Mod.EventBusSubscriber
public class DamageReduceProcedure {
@SubscribeEvent
public static void onEntityAttacked(LivingHurtEvent event) {
if (event != null && event.getEntity() != null) {
execute(event, event.getSource(), event.getEntity(), event.getSource().getEntity(), event.getAmount());
}
}
public static void execute(DamageSource damagesource, Entity entity, Entity sourceentity, double amount) {
execute(null, damagesource, entity, sourceentity, amount);
}
private static void execute(@Nullable Event event, DamageSource damagesource, Entity entity, Entity sourceentity, double amount) {
if (damagesource == null || entity == null || sourceentity == null)
return;
double distanse = 0;
double damage = 0;
ItemStack stack;
if (damagesource.is(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:arrow_in_brain")))) {
stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
damage = amount;
stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
}
if (damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION) || damagesource.is(DamageTypes.ARROW)) {
stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
if ((sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY).getItem() == TargetModItems.M_79.get()
|| (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY).getItem() == TargetModItems.RPG.get()) {
damage = amount;
stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
}
}
if (damagesource.is(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:gunfire")))) {
stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
distanse = (entity.position()).distanceTo((sourceentity.position()));
if (stack.is(ItemTags.create(new ResourceLocation("target:shotgun"))) || stack.getItem() == TargetModItems.BOCEK.get()) {
if (distanse > 20) {
((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.05 * (distanse - 20)))));
damage = amount / (1 + 0.05 * (distanse - 20));
} else {
damage = amount;
}
} else if (stack.is(ItemTags.create(new ResourceLocation("target:sniperrifle")))) {
if (distanse > 200) {
((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.001 * (distanse - 200)))));
damage = amount / (1 + 0.001 * (distanse - 200));
} else {
damage = amount;
}
} else if (stack.is(ItemTags.create(new ResourceLocation("target:handgun")))) {
if (distanse > 40) {
((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.04 * (distanse - 40)))));
damage = amount / (1 + 0.04 * (distanse - 40));
} else {
damage = amount;
}
} else if (stack.is(ItemTags.create(new ResourceLocation("target:smg")))) {
if (distanse > 50) {
((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.03 * (distanse - 50)))));
damage = amount / (1 + 0.03 * (distanse - 50));
} else {
damage = amount;
}
} else if (stack.is(ItemTags.create(new ResourceLocation("target:rifle")))) {
if (distanse > 100) {
((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.005 * (distanse - 100)))));
} else {
damage = amount;
}
damage = amount / (1 + 0.005 * (distanse - 100));
}
stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
}
}
}