119 lines
5.5 KiB
Java
119 lines
5.5 KiB
Java
package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.ClickHandler;
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import com.atsuishio.superbwarfare.client.RenderHelper;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.init.ModPerks;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.gui.LayeredDraw;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import javax.annotation.ParametersAreNonnullByDefault;
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import java.util.List;
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@OnlyIn(Dist.CLIENT)
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public class HandsomeFrameOverlay implements LayeredDraw.Layer {
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public static final ResourceLocation ID = Mod.loc("handsome_frame");
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private static final ResourceLocation FRAME = Mod.loc("textures/screens/frame/frame.png");
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private static final ResourceLocation FRAME_WEAK = Mod.loc("textures/screens/frame/frame_weak.png");
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private static final ResourceLocation FRAME_TARGET = Mod.loc("textures/screens/frame/frame_target.png");
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private static final ResourceLocation FRAME_LOCK = Mod.loc("textures/screens/frame/frame_lock.png");
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@Override
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@ParametersAreNonnullByDefault
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public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
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Player player = Minecraft.getInstance().player;
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PoseStack poseStack = guiGraphics.pose();
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (ClickHandler.isEditing)
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return;
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if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player))
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return;
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if (stack.getItem() instanceof GunItem && Minecraft.getInstance().options.getCameraType().isFirstPerson()) {
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var data = GunData.from(stack);
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int level = data.perk.getLevel(ModPerks.INTELLIGENT_CHIP);
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if (level == 0) return;
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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List<Entity> allEntities = SeekTool.seekLivingEntitiesThroughWall(player, player.level(), 32 + 8 * (level - 1), 30);
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List<Entity> visibleEntities = SeekTool.seekLivingEntities(player, player.level(), 32 + 8 * (level - 1), 30);
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Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 32 + 8 * (level - 1), 30);
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Entity targetEntity = ClientEventHandler.entity;
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float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1;
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double zoom = 1;
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if (ClientEventHandler.zoom) {
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zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.05 * fovAdjust2;
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}
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for (var e : allEntities) {
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Vec3 playerVec = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.xo, player.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.zo, player.getZ()));
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Vec3 pos = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.xo, e.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.zo, e.getZ()));
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Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom));
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var cPos = playerVec.add(lookAngle);
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Vec3 point = RenderHelper.worldToScreen(pos, cPos);
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if (point == null) return;
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boolean lockOn = e == targetEntity;
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boolean isNearestEntity = e == naerestEntity;
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poseStack.pushPose();
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float x = (float) point.x;
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float y = (float) point.y;
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var canBeSeen = visibleEntities.contains(e);
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ResourceLocation icon;
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if (lockOn) {
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icon = FRAME_LOCK;
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} else if (canBeSeen) {
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if (isNearestEntity) {
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icon = FRAME_TARGET;
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} else {
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icon = FRAME;
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}
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} else {
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icon = FRAME_WEAK;
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}
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RenderHelper.preciseBlit(guiGraphics, icon, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24);
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poseStack.popPose();
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}
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}
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}
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}
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