152 lines
8.5 KiB
Java
152 lines
8.5 KiB
Java
package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.ClickHandler;
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import com.atsuishio.superbwarfare.client.RenderHelper;
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import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.item.gun.data.GunData;
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import com.atsuishio.superbwarfare.tools.EntityFindUtil;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.gui.LayeredDraw;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import javax.annotation.ParametersAreNonnullByDefault;
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import java.util.List;
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import static com.atsuishio.superbwarfare.client.RenderHelper.preciseBlit;
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@OnlyIn(Dist.CLIENT)
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public class JavelinHudOverlay implements LayeredDraw.Layer {
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public static final ResourceLocation ID = Mod.loc("javelin_hud");
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private static final ResourceLocation FRAME = Mod.loc("textures/screens/frame/frame.png");
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private static final ResourceLocation FRAME_TARGET = Mod.loc("textures/screens/frame/frame_target.png");
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private static final ResourceLocation FRAME_LOCK = Mod.loc("textures/screens/frame/frame_lock.png");
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private static float scopeScale = 1;
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@Override
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@ParametersAreNonnullByDefault
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public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
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int w = guiGraphics.guiWidth();
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int h = guiGraphics.guiHeight();
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Player player = Minecraft.getInstance().player;
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PoseStack poseStack = guiGraphics.pose();
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if (player != null) {
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ItemStack stack = player.getMainHandItem();
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if (ClickHandler.isEditing)
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return;
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if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player))
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return;
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if ((stack.getItem() == ModItems.JAVELIN.get() && ClientEventHandler.zoomPos > 0.8) && Minecraft.getInstance().options.getCameraType().isFirstPerson() && ClientEventHandler.zoom) {
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var data = GunData.from(stack);
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var tag = data.tag();
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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float deltaFrame = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks();
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float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]);
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float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]);
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scopeScale = (float) Mth.lerp(0.5F * deltaFrame, scopeScale, 1.35F + (0.2f * ClientEventHandler.firePos));
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float f = (float) Math.min(w, h);
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float f1 = Math.min((float) w / f, (float) h / f) * scopeScale;
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float i = Mth.floor(f * f1);
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float j = Mth.floor(f * f1);
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float k = ((w - i) / 2) + moveX;
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float l = ((h - j) / 2) + moveY;
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float i1 = k + i;
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float j1 = l + j;
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preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j);
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preciseBlit(guiGraphics, Mod.loc(tag.getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j);
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preciseBlit(guiGraphics, Mod.loc(data.hasEnoughAmmoToShoot(player) ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j);
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if (tag.getInt("SeekTime") > 1 && tag.getInt("SeekTime") < 20) {
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preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/seek.png"), k, l, 0, 0.0F, i, j, i, j);
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}
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guiGraphics.fill(RenderType.guiOverlay(), 0, (int) l, (int) k + 3, (int) j1, -90, -16777216);
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guiGraphics.fill(RenderType.guiOverlay(), (int) i1, (int) l, w, (int) j1, -90, -16777216);
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RenderSystem.depthMask(true);
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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float fovAdjust = (float) Minecraft.getInstance().options.fov().get() / 80;
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Entity targetEntity = EntityFindUtil.findEntity(player.level(), tag.getString("TargetEntity"));
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List<Entity> entities = SeekTool.seekLivingEntities(player, player.level(), 512, 8 * fovAdjust);
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Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 512, 6);
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float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1;
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double zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.5 * fovAdjust2;
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Vec3 playerVec = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.xo, player.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.zo, player.getZ()));
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if (tag.getInt("GuideType") == 0) {
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for (var e : entities) {
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Vec3 pos = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.xo, e.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.zo, e.getZ()));
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Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom));
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var cPos = playerVec.add(lookAngle);
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Vec3 point = RenderHelper.worldToScreen(pos, cPos);
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if (point == null) return;
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boolean lockOn = tag.getInt("SeekTime") > 20 && e == targetEntity;
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boolean nearest = e == naerestEntity;
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poseStack.pushPose();
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float x = (float) point.x;
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float y = (float) point.y;
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RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24);
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poseStack.popPose();
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}
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} else {
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Vec3 pos = new Vec3(tag.getDouble("TargetPosX"), tag.getDouble("TargetPosY"), tag.getDouble("TargetPosZ"));
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Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom));
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boolean lockOn = tag.getInt("SeekTime") > 20;
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var cPos = playerVec.add(lookAngle);
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Vec3 point = RenderHelper.worldToScreen(pos, cPos);
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if (point == null) return;
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poseStack.pushPose();
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float x = (float) point.x;
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float y = (float) point.y;
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RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : FRAME_TARGET, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24);
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poseStack.popPose();
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}
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} else {
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scopeScale = 1;
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}
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}
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}
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}
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